Audio Director
Company
Striking Distance Studios
Location
East Bay
Type
Full Time
Job Description
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. Weβre looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
Responsibilities:
- Collaborate with product leaders to identify and set audio objectives, goals, and timelines.
- Develop and execute product audio vision and strategy, ensuring the delivery of all content for sound designers.
- Establish and communicate audio goals including how they align with product goals to direct reports, product leadership and others.
- Advocate for the audio discipline ensuring discipline and direct reports have all the necessary resources required to achieve the product goals.
- Manage a team of sound designers for performance and growth
- Run weekly work-in-progress reviews, audio playtests, feedback sessions and more to promote feedback towards achieving the quality bar.
- Record, edit, and design sound effects, features, systems, and other areas using industry standard methods and tools.
- Use in-house engine tools and Wwise to implement assets, ensuring quality of asset output by playtesting and gathering daily feedback on your content from your team and discipline.
- Creation of documention for audio pipeline and mix
- Ownership of final mixing of game audio
- Ability to partner with Audio lead and Audio Engineering to map out tools/ process/ pipeline
- Management of external audio vendors
- Close partnership with production for tasking and management of scheduling
Qualifications:
- A minimum of 7 yearsβ experience as game sound director
- Minimum 2 Shipped Titles With Unreal Engine
- Drive for results and create a team toward execution and player value delivery.
- People management, mentorship and leadership skills.
- Expertise in the holistic game audio process (Sound Design, Voice Over, Music Implementation, Technology, Player Experience, etc.).
- Expertise In Mixing Game Audio In 7.1 Surround And Dolby Atmos
- Expertise In Pro Tools
- Knowledge of sound design creation tools (Nuendo, Reaper, Izotope, Waves, Native Instruments, etc) & techniques.
- Knowledge of voice over processing tools and techniques and sound design, voice over and music implementation methods.
- Knowledge of audio middleware (Wwise, Fmod, Miles, etc.).
- Knowledge of programming or scripting languages (Lua, Python, etc.) and engine platform (Git. Unity, etc.)
- Knowledge of technical sound design integration within Unreal Engine
In California, the standard base pay range for this role is $195,000-$245,000 annually. This base pay range is for California and is not applicable to locations outside of CA. Actual amounts will vary depending on experience, performance and location.
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected].Β
Date Posted
01/23/2023
Views
4
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