Gameplay Programmer
Company
Virtex
Location
UK,Europe
Type
Full Time
Job Description
We are looking for an experienced Gameplay Programmer to join our core Virtex Stadium platform team. You will collaborate with the development art and design teams to design and optimize our userβs experience. Your analytical skills user insights and creativity aid in crafting experiences that engage and surprise users.
As an ideal candidate you will have a great understanding of Unreal Engine and a passion for designing virtual experiences. We are a growing studio so this requires plenty of hands-on work creating iterating and tuning systems/mechanics. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team-driven and where change big and small is a critical part of the process.
Responsibilities:
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Design implement and improve the core platform VR mechanics and key systems.
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Create and provide multiple potential design and technical solutions as well as articulate trade-offs and risks between different options.
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Work collaboratively with the technical art and design teams to create a great holistic experience.
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Work on a wide variety of 3rd party standards and resources (often coming from different AAA studios or game engines) for a variety of different technical and design-driven solutions.
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Create clear design documentation that can be evaluated and implemented by non-designers.
Prerequisites:
If you don't match all of these points but feel like you have something else to offer in this role we would still love to hear from you.
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3+ years of Gameplay Programming experience with demonstrable work on at least one published title.
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Proficiency at scripting in Blueprints and a basic understanding of C++.
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Able to rapidly prototype concepts and later polish into production-ready solutions.
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Good knowledge of game flow and what makes a great user experience.
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Can create and improve complex mechanics and/or systems with attention to the user impacts and downstream effects.
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Excellent communication and collaborative problem-solving skills.
Additional Skills:
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Experienced working with animation blueprints rigging control rigs and animation retargeting
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Experience creating a range of complex custom shaders using unreal material editor
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Passion for Esports VR or live events.
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Experience working with UMG or comparative game-oriented UI systems.
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Solid understanding of actor hierarchy incl. C++ parent class relationships for blueprint actors.
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Knowledge of procedural generation software (e.g. Houdini).
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Familiar with Epic's standard best practices.
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Familiar with Unreal Engine Virtual Production tools and pipeline.
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Experience working Unreal's AI and/or NPC system.
Benefits:
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Ability to work fully remotely (limited to UK and European time zones to facilitate collaboration)
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WFH Equipment budget for your home office needs
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In place of traditional PTO we have unlimited holiday but we expect you to use 20 days minimum each year plus seasonal company wide breaks
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Learning and Development budget to explore fun stuff outside of your day-to-day role
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VR equipment for all team members
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Industry budget to support you in exploring events new games latest developments and esports.
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Annual budget for wellness and taking care of yourself
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Workplace pension scheme for UK residents
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Private healthcare for UK residents or through a local provider via OysterHR
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Stock Options
Date Posted
07/16/2024
Views
5
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