Lead Technical Artist
Company
Seedify
Location
Other US Location
Type
Full Time
Job Description
A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.
RESPONSIBILITIES:
ยท Setting up and maintaining advanced production pipelines and workflows
ยท Develop and enhance tools for artists to improve and assist their work in production
ยท Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
ยท Use the latest tools and methods to improve and facilitate the graphic workload
ยท Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
ยท Integrate, validate, and optimize graphic data in the engine by using scripts if needed
ยท Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
ยท Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine limits for consultation and future reference
ยท Lead QA efforts to ensure that assets are 100% bug-free and shippable
ยท Act as the gatekeeper of Tech Art constraints, pushing for top visual quality and performance
ยท Optimization and profiling to ensure peak performance on all platforms, especially next-gen
QUALIFICATIONS:
ยท Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (GLSL/HLSL), VFX Rendering & Post Processing, Rigging, and Animation. Strong understanding of the Graphic Rendering Pipeline for next-gen technologies
ยท Experience working with game engines (Unreal) is essential
ยท Proficiency in Source Control (Git, Perforce, Mercurial)
ยท Strong technical background in the art production process and workflows, with programming knowledge
ยท Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
ยท Strong communication and interpersonal skills
ยท Expertise in 3D development software (3DS Max, Maya, Blender, Motion Builder)
ยท Eagerness to learn and implement new next-gen technologies for games
ยท Ability to work under pressure, quickly learn new skills and foster strong relationships within the team
ยท Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
ยท Strong organizational skills and ability to manage complex workflows
ยท Creative problem-solving and innovation
ย Location:
100% remote
Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training/courses.
Budget towards purchasing work equipment such as laptops.ย
Monthly salary is paid in stable coins (USDC)
Date Posted
10/04/2024
Views
0
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