Senior 3D Artist - Generalist

Gym Class - by IRL Studios United States / Remote (United States)

Company

Gym Class - by IRL Studios

Location

United States / Remote (United States)

Type

Full Time

Job Description

Role Summary

Gym Class VR is the #1 most played sports game in virtual reality and #1 best rated game on the Meta Quest platform. Millions of players download GC to play basketball with friends around the world break a sweat and compete to become a star.

As a Senior 3D Artist for Gym Class you’ll be driving the creation of virtual assets which include both assets for avatars and environments. You’ll collaborate with our co-founders artists animators content creators backend and Unity engineers and web designers across a wide variety of features.

The company is backed by top technology and sports investors including Andreessen Horowitz (a16z) Y Combinator National Basketball Association (NBA) the Golden State Warriors and top player-investors like Kevin Durant Danny Green Zaza Pachulia Andre Iguodala and Lonzo Ball.

Join Gym Class if you’d like to work at the frontier of social gaming and virtual reality love to ship company-critical work get energized from the feedback of a hungry community and want to grow your career alongside a world-class team.

Responsibilities

  • Shipping: Has shipped 3D assets on high quality games and/or VR experiences with a large consumer base
  • Collaboration: Collaborates with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules milestones roadmaps and individual project goals
  • 3D Assets - The Art:
    • Create high quality 3D models for characters accessories props and clothing and environments. These models will be taken through the modeling texturing and high to low poly baking pipeline
    • Responsible for asset setup and look development in Unity game engine - this includes setting up models materials textures and shaders
    • Rigging and skin weight painting for avatar customization
    • Manage draw-calls batching texture memory and GPU and CPU limitations
    • Create high quality stills and assets to be used in marketing content drops in-game UI and video edits
    • Maintain artistic unity across the game from reference images and concepts to the final art in the game engine
    • Validate your work on device and review with stakeholders (Oculus VR Headset + in the Unity editor)

Qualifications

  • Strong in Autodesk Maya Adobe Substance and Unity (Proficiency in these tools is a must have)
  • Ability to create both realistic and stylized assets
  • Proficient in character skinning and weight painting
  • Comfortable with managing scene budgets draw calls and performance profiling
  • Strong in Physically Based Rendering (PBR) workflows
  • Experience with Unity render pipelines
  • Familiarity with Unity shaders and materials
  • Familiarity with Unity lighting and lighting methods
  • Experience with rigging and skin weight painting
  • Has a strong portfolio showcasing topology texturing material look development environments and props
Apply Now

Date Posted

08/12/2023

Views

10

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