Senior Environment Artist - VR/Unity

Gym Class - by IRL Studios • Los Angeles, CA, US / Austin, TX, US / Seattle, WA, US / Remote (US)

Company

Gym Class - by IRL Studios

Location

Los Angeles, CA, US / Austin, TX, US / Seattle, WA, US / Remote (US)

Type

Full Time

Job Description

Role Summary

Gym Class VR is the #1 most played sports game in virtual reality and #1 best rated game on the Meta Quest platform. Millions of players download GC to play basketball with friends around the world break a sweat and compete to become a star.

As a Senior Environment Artist for Gym Class you’ll be creating virtual worlds in which players can connect socialize create content and compete in virtual reality (VR). You’ll collaborate with our co-founders artists animators content creators backend and Unity engineers and web designers across a wide variety of features.

The company is backed by top technology and sports investors including Andreessen Horowitz (a16z) Y Combinator National Basketball Association (NBA) the Golden State Warriors and top player-investors like Kevin Durant Danny Green Zaza Pachulia Andre Iguodala and Lonzo Ball.

Join Gym Class if you’d like to work at the frontier of social gaming and virtual reality love to ship company-critical work get energized from the feedback of a hungry community and want to grow your career alongside a world-class team.

Responsibilities

  • Shipping: Has shipped environments on high quality games and/or VR experiences with a large consumer base
  • Collaboration:
    • Collaborate with stakeholders to set the rules and boundaries of your virtual spaces
    • Collaborates with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules milestones roadmaps and individual project goals
  • 3D Assets - The Art:
    • Create environments that are engaging both in VR and capture well in content
    • Create scenes that are fun to play basketball in and provide a great space to hang out and socialize with others
    • Create models textures materials and look development - shaders a plus
    • Manage draw-calls batching texture memory and GPU and CPU limitations.
    • Create high quality stills and assets to be used in marketing content drops in-game UI and video edits.
    • Maintain artistic unity across the game from reference images and concepts to the final art in the game engine.
    • Manage the look development for mobile handheld portable VR devices and PC builds

Qualifications

  • Strong in Autodesk Maya Adobe Substance and Unity (Proficiency in these tools is a must have)
  • Ability to rapidly grey-box and get a feel for the space’s scale layout and bounds
  • Comfortable with managing scene budgets draw calls and performance profiling
  • Strong in Physically Based Rendering (PBR) and Non-Photorealistic Rendering (NRP) workflows
  • Experience with Unity render pipelines
  • Familiarity with Unity shaders and materials
  • Experience with FX like weather in Unity a plus
  • Experience with procedural world and asset building in Unity Maya Houdini a plus
  • Has a strong portfolio showcasing environments lighting focal points and narrative through environmental designs

PAY AND BENEFITS

Salary ranges may be inclusive of several career levels and will be narrowed during the interview process based on a number of factors including the candidate’s experience qualifications and location.Additional benefits for this role include: equity; and medical dental and vision benefits.

Apply Now

Date Posted

11/09/2023

Views

18

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