Technical Artist Rigging

1047 Games β€’ Remote

Company

1047 Games

Location

Remote

Type

Full Time

Job Description

Overview

Splitgate is a free to play, fast-paced sci-fi multiplayer shooter that combines the strategic elements of portals with the explosive gameplay of a first person shooter. We quickly became a top trending game on PlayStation, XBOX, and Steam. In our first 6 days, we passed 1M downloads, and hit 2M within the first two weeks. We’re now at 15M+ downloads and growing. After receiving $100M Series A funding with a valuation of $1.5B, we are actively looking to grow our team with the best talent out there to continue the journey of making Splitgate a game that we and the millions of players in our gaming community are proud of.Β 

What We're Looking For:

  • An eye for art: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game

Responsibilities:

  • Work closely with the art team to aid and develop tools and processes that help facilitate the content and design of the game
  • Create game content art that works within technical constraints when developing characters and characters systems
  • Take an active role in the evolution of the game, working with all disciplines to understand the vision and design for the game and using that experience to inform decisions
  • Keep up to date with the bleeding edge of art trends within video game development and evangelize ideas that will innovate both the player experience and the creative development of the product
  • Proactively identify opportunities and risks to improve the work of the team, the quality of the project, and studio knowledge as a whole

Qualifications:

  • At least 3 years of technical art experience.
  • Familiar with the Unreal Engine, experience using DCC software.
  • Good knowledge of anatomy and solving advance rigging techniques.
  • Comfortable with supporting the animation and modeling teams.
  • Experience in with Python or other scripting languages.
  • Good interpersonal and communication skills
  • Open-mindedness, flexibility and creativity.
Apply Now

Date Posted

08/08/2022

Views

6

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