Tools Engineer - VR/Unity
Company
Gym Class - by IRL Studios
Location
Austin, TX, US / Los Angeles, CA, US / Seattle, WA, US / Remote (US)
Type
Full Time
Job Description
Summary
Gym Class is the #1 most played sports game in virtual reality and #1 best rated game on the Meta Quest platform. Millions of players around the world have downloaded GC to play basketball make friends break a sweat and compete to become a star.
At IRL Studios we are hiring a Unity Tools Engineer to refine our digital avatars & environments focusing on optimizing current and future 3D asset pipelines. You’ll collaborate with our co-founders engineers artists and designers across a wide variety of features.
The company is backed by top technology and sports investors including Andreessen Horowitz (a16z) Y Combinator National Basketball Association (NBA) the Golden State Warriors and top player-investors like Kevin Durant Danny Green Zaza Pachulia Andre Iguodala and Lonzo Ball.
Join Gym Class if you'd like to work at the frontier of social gaming love to ship great work that has direct impact on a product and company enjoy fast feedback cycles from a hungry community and want to your build your career with a fast-growing startup.
What you'll do
- Design Content Delivery Systems: Create and enhance systems for delivering digital assets to multiple platforms within Unity (including VR mobile web and PC).
- Optimize 3D Asset Bundling: Focus on improving and extending our asset pipeline particularly for digital avatars environments and branded IP.
- Own Tooling Roadmap: Collaborate with various teams to guide the development of tools. Your partners will include backend product art client engineering and design.
- Manage Content Deployments: Lead the rollout of continuous content drops including seasonal event-based and limited-time offerings.
- Advance Streaming Technology: Develop our streaming technology to ensure compatibility across various platforms (including VR AR web mobile and PC).
Qualifications
- Unity Proficiency: Deep expertise in Unity particularly in Editor Scripting Addressables and Build processes.
- Experience with 3D Asset Pipelines: Proven track record in designing and shipping tooling to support artist 3D asset pipelines at scale.
- Understanding of Render Pipelines: Must have an in-depth grasp of Unity render pipelines and mobile device performance profiling.
- Cross-Disciplinary Collaboration: Prior experience working with diverse teams.
- VR Experience (Preferred): Having previously shipped VR experiences is a plus.
PAY AND BENEFITS
Salary ranges may be inclusive of several career levels and will be narrowed during the interview process based on a number of factors including the candidate’s experience qualifications and location.Additional benefits for this role include: equity; and medical dental and vision benefits.
Date Posted
09/05/2023
Views
11
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