Jobs at Rockstar Games
Rockstar Games, the studio behind iconic titles like Grand Theft Auto V and Red Dead Redemption 2, has built a reputation for open‑world storytelling, cinematic cutscenes, and deep player immersion. With offices in New York, Edinburgh and Los Angeles, the company has grown from a small indie outfit to a global powerhouse that pushes the boundaries of interactive entertainment.
Rockstar hires across a wide range of disciplines: software engineers (C++, Python, Unity), 3D artists, concept artists, animators, sound designers, QA testers, producers, technical directors, marketing specialists, community managers, and HR professionals. Candidates can expect a collaborative, feedback‑rich environment that rewards creative risk‑taking while demanding high production standards and often long hours during crunch periods.
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Admin Assistant
Company: Rockstar Games
Location: Carlsbad, CA
Posted Nov 09, 2024
Rockstar Games, a renowned entertainment company, is seeking a skilled Admin Assistant for their new Carlsbad, CA studio. The role involves managing travel requests, providing administrative support, greeting visitors, and maintaining office supplies. The ideal candidate should have 2+ years of experience in an Admin role, proficiency in MS Office 360, and strong communication skills. A passion for Rockstar Games' products is a plus. The company is committed to diversity and equal opportunity, offering a competitive pay range between $47,400 and $61,500 USD.
Software Engineer - Platform & Tools (Contractor)
Company: Riot Games
Location: Shanghai, China
Posted Nov 07, 2024
The role involves collaborating with cross-functional development teams to gather technical requirements and drive workflow optimization initiatives. This includes integrating and enhancing existing shared pipelines and platform delivery tools within Riot's ecosystem. The individual will lead the technical design and implementation of game asset validation systems, ensuring compliance and performance standards. They will architect and develop tools to increase developer iteration speed and efficiency across mobile and PC platforms. Additionally, they will develop and implement automation and validation tooling to uphold software quality and streamline the development process.
Sr. QA Engineer
Company: Fortis Games
Location: Brazil
Posted Nov 09, 2024
Fortis Games aims to create great games that bring people together, building a sense of belonging through their games, communities, and operations. They are an early but mighty organization with a leadership team of game industry veterans, seeking a Sr QA Engineer to own and design test automation and efficiency tools.
Technical Artist Intern - Tools & Pipeline - Summer 2025 (Remote)
Company: Riot Games
Location: Los Angeles, CA
Posted Nov 07, 2024
The job posting is for a Technical Artist Intern on the Tools/Pipeline team at Riot Games. The intern will assist in creating tools, maintaining pipelines, and providing technical support for artists. They will work on long-term tech solutions for content developers, building tools and pipelines in software like Maya and Photoshop. The role involves coordinating projects, liaising between art teams and stakeholders, and promoting strategic visions for projects. Required qualifications include being a graduating student in 2026, full-time availability for a 12-week internship, eligibility to work in the residing country, a minimum GPA of 2.5, and Python coding experience. Desired qualifications include experience with content creation tools, game development, writing tools for artists, and understanding of digital asset repositories, programming fundamentals, and UI/UX design.
Senior Researcher - Unpublished R&D Product
Company: Riot Games
Location: Los Angeles, CA
Posted Nov 08, 2024
As a Senior Researcher, you'll join Riot Games' Insights discipline, working on unannounced R&D game projects. You'll conduct various studies and analyses, including playtests, interviews, and market surveys, to inform game development. Your role involves collaborating with interdisciplinary teams, advocating for players, and providing strategic guidance. Required qualifications include a degree in social sciences, marketing, or related fields, and 5+ years of research experience, preferably in the games industry. Desired qualifications include deep affinity for PvE games, experience in multiplayer games, and advanced statistical analysis skills.
Motion Capture Technician
Company: Rockstar Games
Location: Carlsbad, CA
Posted Nov 08, 2024
Rockstar Games is seeking a Motion Capture Technician for their new state-of-the-art performance capture facility in San Diego. The role involves maintaining and operating proprietary capture systems, working with animators and technical artists to capture and create video game character animations, and supporting all phases of performance capture. The ideal candidate should have 3-5 years of experience in motion capture technology, excellent communication skills, and a strong interest in motion capture and animation. The position is full-time, in-office, and based in Carlsbad, CA.
Associate HR Business Partner
Company: Riot Games
Location: Dublin, Ireland
Posted Nov 07, 2024
Riot Games' EMEA People team is dedicated to empowering Rioters, ensuring they can thrive. The team provides expertise across all HR domains, functioning as trusted advisors and consultants. The Associate HR Business Partner role involves collaborating closely with Rioters and EMEA HRBPs to deliver tailored guidance and solutions. This role requires in-depth expertise across multiple countries, organizations, and specialties. The Associate HR Business Partner will be the first contact for manager questions about People programs, policies, and HR-related topics, and will assist in planning and roll-out of People programs. Required qualifications include 2+ years of HR experience, comprehensive knowledge of local and EU employment law, and participation in full end-to-end HR calendar activities.
Senior Game Designer, Systems, FFGS
Company: Riot Games
Location: Shanghai, China
Posted Nov 09, 2024
Riot Games, established in 2006, is seeking a Senior Game Designer for its Systems, FFGS team. The role involves working on various game aspects like champions, traits, cosmetics, and progression systems. The ideal candidate should have 5+ years of game design experience, strong analytical skills, and proficiency in both English and Mandarin. Riot Games values a collaborative culture, player empathy, and diversity, offering a unique work environment in China without traditional hierarchical structures.
Linux Systems Engineer
Company: Rockstar Games
Location: Saint Andrews, United Kingdom
Posted Nov 09, 2024
Rockstar Games is seeking a Linux Systems Engineer for a full-time, permanent position in Dundee, Scotland. The role involves architecting and troubleshooting public-facing Linux services, with a focus on database technologies. The successful candidate will work closely with development teams, utilizing configuration management and custom scripts. They will also manage disaster recovery, migrate applications, and provide operational support for critical services. Qualifications include 5 years of systems engineering experience, mastery of Linux (RHEL/Centos preferred), and advanced knowledge of web architecture and related applications.
Researcher III - Teamfight Tactics
Company: Riot Games
Location: Los Angeles, CA
Posted Nov 08, 2024
As a Researcher III, you'll join the Insights discipline at Riot Games, working closely with interdisciplinary teams to conduct studies and analyses that inform product features, systems, and experiences. You'll be an advocate for players, using your research background and data understanding to provide strategic guidance. The role involves partnering with product teams to create best-in-genre experiences for players, identifying research opportunities, and informing future development strategy. You'll manage research projects, consult with product teams, conduct primary research, and present findings to designers and leadership. Required qualifications include 6+ years of research experience, a degree in a relevant discipline, and proficiency in qualitative and quantitative research methods.
Senior Concept Artist (Environment) - League of Legends, Gameplay
Company: Riot Games
Location: Los Angeles, CA
Posted Nov 09, 2024
The job posting is for a Senior Environment Concept Artist at Riot Games, specifically for League of Legends. The role involves creating visual designs for gameplay, thematics, environments, props, user interface elements, and characters. The ideal candidate should have 5+ years of experience in the games industry, proficiency with painting and drawing tools like Photoshop, and a deep understanding of colors, shading, and value structure. They should also be able to create designs inspired by various sources such as historical, fantasy, sci-fi, and pop-culture references. The role requires collaboration with various teams, participation in playtest sessions, and adherence to League of Legends' stylization and shape language. Riot Games emphasizes work-life balance, offering benefits like flexible work schedules, medical insurance, parental leave, and a 401k with company match. The company values diversity, inclusion, and a collaborative culture.
Principal Environment Concept Artist 首席场景概念设计师
Company: Riot Games
Location: Shanghai, China
Posted Nov 09, 2024
Riot Games, established in 2006, is seeking an experienced Principal Environment Concept Artist for a Research & Development project. The role involves working closely with creative and art leadership to develop visual explorations for early game prototypes, defining the game's thesis, and building organizational confidence. The artist will set a new art style, establish visual quality standards, and collaborate with game designers, writers, and producers to bring new worlds and characters to life. The ideal candidate should have over 10 years of experience in game concept art, proficiency in Photoshop, and a deep understanding of concept art fundamentals. They will lead the concept exploration, guide team-wide 3D look development, and mentor junior artists. The role also involves managing outsourcing and contractor solutions, and exploring new technologies and production techniques.