Job Description
- Helping game teams onboard to platform services, (for example: Sign-in, Chat, Matchmaking, etc):
- Direct support: writing game client code to integrate upcoming games with company services (via an SDK)
- Indirect support: monitoring slack channels and providing guidance, writing reference implementations, documentation
- Updating existing documentation, and writing new ones as needed
- Identifying gaps in systems and APIs; providing feedback and design suggestions to improve platform products
- Breaking down large work and feature requests into smaller chunks when necessary. Collaborating with other engineers to deliver high quality services
- Collecting technical data to help inform Product Owners' prioritization calls
- Software development: C++, 3+ years minimum required, 5+ years preferred
- Familiarity with client-service architecture models such as REST
- Game development, Unreal Engine, or Unity3D experience is a plus, but not required
- Communication - able to effectively communicate technical thoughts and designs, both verbally and in writing
- Technical writing - creating reference manuals, code documentation, SOPs, etc
- Teamwork & Collaboration - can work well in a team of other talented engineers, knowledge of CI/CD systems
- Experience working on large software projects preferred
- Flexibility regarding working hours will be required - some crossover with US EST hours
- 100% remote work
- You manage your time, it’s a more task-oriented job, but some overlap with US Pacific will be necessary
- Salary: 3k-6.7k USD per month on B2B (self-employed); contract of employment possible for Poland and Ireland based candidates
- All necessary equipment will be provided
- Benefits like healthcare insurance, MyBenefit or financial equivalent if it’s not available in your country
Date Posted
02/13/2023
Views
8
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