Game Designer
Job Description
At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next AAA title.
We are looking for a Game Designer to be a part of our Design team. The ideal candidate will work closely with the Lead Game Designer and team to create and improve fun, balanced, and rewarding ability designs for continuously exciting gameplay. This individual will collaborate with other designers and engineering to design and develop unique combat abilities for gameplay day-to-day, while identifying synergies between different abilities during development so the design team can continually improve the gameplay experience. This role will report to the Lead Game Designer.
Responsibilities- Work closely with the Lead Game Designer and team to create and improve fun, balanced, and rewarding ability designs for continuously exciting gameplay
- Collaborate with other designers and engineering to design and develop unique combat abilities for gameplay day-to-day
- Identify synergies between different abilities during development so the design team can continually improve the gameplay experience
- Tune and balance gameplay values using telemetry and player feedback
- Be able to communicate with all departments effectively and maintain high level documentation related to systems and features owned by the Design team
- Playtest with the studio and the design team to review and develop the game
- Be open to feedback and participate in open discussions regarding game mechanics and balance
- 3+ years experience in Game Design role
- Experience working on class and ability design
- Love of games: specifically FPS and ARPG titles as well as cooperative games.
- Ability to describe and breakdown gameplay components
- Demonstrated experience with ability design and balancing
- Proven track record of class and talent tree design
- Creativity and strong sense of pacing
- Solid math and problem solving skills
- Excellent verbal and written communication skills
- At least one shipped title in a Class Design Role
- Experience in UE4 and Blueprint
- Core understanding of 3Cs
- Knowledge of game design theory, tools pipelines
- Familiarity with development tools such as Perforce, JIRA, and Confluence
- Flexible work environment allowing you to work in-studio as many days a week or full time remotely
- Medical, Dental, Vision 100% covered for you and your family
- 401k matching
- Profit sharing
- Student Loan Paydown Plan / College Savings Plan
- Career Improvement Plan
- Flexible time off policy
- Fully stocked kitchen and sponsored food trucks
- Awesome company events, including in-person family celebrations, annual Halloween bash, and virtual gatherings throughout the year
The estimated base pay range for this role is: $70,000 - $100,000
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
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Date Posted
10/09/2023
Views
8
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