Job Description
IN THIS ROLE YOU WILL:
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Design, build, and implement early core features to our no-code editor and templates
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Design, build, implement, and maintain internal graphics tools and infrastructure to be efficient, extensible, and easy to use
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Collaborate with both engineers and artists to solve complex technical problems and empower content creators
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Work autonomously to diagnose and solve runtime issues and performance bottlenecks across the company
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Drive large projects with multiple developers, making sure the team delivers quality features on time and on budget
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Provide critical feedback to artists and developers on content implementation best practices
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WE ARE LOOKING FOR INDIVIDUALS WITH:
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A Bachelorโs degree in computer science or equivalent experience
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2+ years of professional games development experience
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Comfortable debugging, profiling, and optimizing both CPU and GPU
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Solid understanding of 3D math and modern graphics hardware
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Strong understanding of content authoring, implementation, and optimization best practices
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Demonstrated understanding of diagnosing and solving performance issues
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Excellent written and verbal communication skills
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Comfortable working in fast-moving, ambiguous development environments
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A constant desire to learn, improve, and help others improve
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Experience with WebGL or Three.JS
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BONUS POINTS IF YOU ALSO HAVE:
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Experience with React or React-Three-Fiber
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Broad cross-disciplinary work experience (e.g., scripting, shaders, modeling, level design, optimization, character rigging, and content tools)
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Experience working with virtual reality technologies (e.g., PSVR, Steam VR, Oculus Quest, etc.)
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Experience with AWS Services (e.g. S3, Cloudfront, Lambda, EC2, EBS, etc.)
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Experience with Blender, Cinema 4D, 3DS Max, Mayaย
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Experience with shader languages (GLSL, HLSL)
Date Posted
02/12/2022
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