Lead Level Artist (Unannounced Project)
Job Description
Job Overview
We are currently seeking an exceptional talented Lead Level Artist to join our dynamic team in creating captivating  worlds for our upcoming game. This position offers the opportunity to showcase your creativity and expertise in designing visually stunning and detailed  dioramas of vibrant landscapes to industrial areas. Some time will also be spent working with the concept team and art directors to push the visual target and guide the art team in level art production.
If you are passionate about crafting beautiful scenes and have the passion to dive into creating content and possess the  understanding of lighting, materials, proportion, and set dressing standards, then this is the perfect opportunity for you to collaborate with a talented team and make a significant impact on the overall gaming experience.
What will you do?
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Take on the high level art direction of the project and concept or work closely with the concept team to realise new levels.
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Create and adapt existing assets to help in the conceptual stage of the level conception.
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Create materials to push the high level concepts of level prototypes.
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Work with a variety of disciplines including designers, 3d artists and lighting disciplines.
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Participate in the development of new tools and technologies.
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Engage in level population and production.
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Engage in performance optimization and bug fixes.
What are we looking for?
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Experience in the game industry as a Level Artist for at least 4 years.
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Knowledge of the basics of composition, aerial perspective, theory of light, colour science.
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Good modelling and texturing skills.
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Strong knowledge of: Maya, ZBrush, Photoshop, Substance Painter (or other similar programs).
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Basic knowledge of gameplay and level design.
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Ability to communicate productively, perceive feedback constructively, ability and desire to work in a team.
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Versatile gaming experience, interest in computer games.
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Initiative, resourcefulness.
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Understanding of game level production processes.
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Understanding of level optimization and asset production methodology.
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Understanding of level lighting.
What additional skills will help you stand out?
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Level conception sketches.
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Working on vertical slice prototypes.
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Knowledge and skills in Substance Painter & Designer.
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Git or revision control experience.
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Knowledge and skills in World Machine / Gaea.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
- Additional Vacation days on top of the statutory minimum dependent on years of service with Wargaming Group
- Up to 8 “Trust days” per calendar year that require no medical certificateÂ
- Career development and education opportunities within the company
- English clubs and platform for learning languages
- Premium Private Health CareÂ
- Mental well-being program (iFeel)
- Commuting allowance
- Gym trainings / Wellness program Â
- Personal Gaming AccountÂ
- Coffee, fruits, and snacks in the office
- Company eventsÂ
- Seniority Awards Â
- Referral program - you can recommend the best talents to the Company and receive a reward Â
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Date Posted
08/12/2024
Views
3
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