Lead Level Designer
Job Description
That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.
Do you love top-quality linear narrative-driven single-player games? Do you have experience making action/adventure/shooters? Congrats! You’re a unicorn. Come join one of the few teams that still has the resources and dedication to make one!Â
As the Lead Level Designer, you will guide level designers as well as collaborate with content and feature creation teams. Additional responsibilities include developing level content, developing design metrics and principles, defining gameplay mechanics, ensuring quality, and meeting with company executives.Â
Prior experience with 3rd-person shooter mechanics and melee combat, as well as level design, traversal systems, puzzle systems, and action set-pieces is desired.Â
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Responsibilities:Â
- Report to the Game Director and be responsible for review of level designs. Mentor and guide other level designers towards holistic game-wide design goals.Â
- Partner with and take direction from the Creative Director and Game Director to establish, hold, and achieve the vision of the product.Â
- Be passionate about your holistic, game-wide vision. We want you to lead from the front! Almost everyone on our team is on the box, making content. Dig in and develop prototypes and shipping levels to lead the team by example!Â
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Requirements & Skills:Â Â
- Strong visual and verbal communication ability. Â
- Holistic vision that considers the relationship between story, game mechanics, and technology. Â
- Interest in narrative structure and cinematic visuals. Â
- Technical competence with level-layout and visualization tools. Â
- Ability to lead, mentor, and encourage level designers to own their content and grow their skill sets. Â
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Qualities:Â Â
- Flexibility in switching tasks to accommodate production priorities Â
- Ability to appreciate other department's perspectives Â
- Maintain integrity and confidence while working in a fast-paced environment Â
- Approachable and respected member of the team Â
- Team oriented with a desire to assist Game Designers and ArtistsÂ
- Promote inclusivity, diversity and fairness Â
- Practice patience and be open to giving and receiving feedbackÂ
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That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.Â
Date Posted
10/25/2022
Views
6
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