Mac Compositing Engineer

Apple Cupertino, CA

Company

Apple

Location

Cupertino, CA

Type

Full Time

Job Description

Summary

Posted: Aug 6, 2024

Weekly Hours: 40

Role Number:200560840

The Mac Compositing, Performance, and Interaction team is focused on making the Mac the most flexible, responsive, and powerful platform in the world. We specialize in reducing frame drops, power consumption and interaction latency, while enabling other Apple frameworks and HI to create new ways for Mac users to interact with their systems. Our team is looking for a software engineer that's as passionate about system performance as we are, with a strong background in systems or OS framework engineering.

Description

This position is an opportunity to have a huge impact on Mac system performance and responsiveness. The WindowServer manages access to both HID device events, and display frame submissions, meaning we are involved in all user interaction at multiple points every time a user interacts with their Mac. You will be expected to dive into components across the Mac operating system to debug complicated performance issues dealing with window composition, frame pacing, video playback, game rendering, and other performance critical operations. You will also be ensuring that low power paths, such as video playback and other light workloads use as little power as possible, helping to extend customer battery life. A careful eye for detail will be required, as you will be working on critical system components, where crashes and memory leaks are not acceptable.

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Minimum Qualifications

  • Strong software development and debugging skills in C/C++
  • Objective-C/C++ and/or Swift experience a plus
  • Experience developing and debugging large software systems
  • Understanding of OS fundamentals and systems design
  • Eagerness to work across multiple teams to make system improvements
  • Excellent verbal and written communication skills

Preferred Qualifications

  • Knowledge of graphics programming or GPUs a plus
  • Experience in debugging performance problems

Pay & Benefits

    At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

More

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Apply Now

Date Posted

01/21/2025

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