Job Description
As a Senior Audio Designer on the Marathon team, you’ll function as a creative multiplier, eagerly soliciting feedback from cross-discipline partners and leveraging the collective expertise of the Audio team to deliver evocative player experiences that blur the line between SFX and Music. You’ll collaborate with the Senior Audio Lead and Audio Director to take features from concept to completion, setting quality targets that achieve the shared audio vision for the project. A successful candidate leads with empathy, responds positively to feedback, and thrives in a collaborative environment that fosters creativity and provides opportunities to demonstrate mastery in their craft.
RESPONSIBILITIES
- Work closely with the Audio Director and other stakeholders to conceptualize, design, implement, and review expected audio flows at a high quality standard
- Design interactive music systems, create immersive aural atmospherics, and manage experiential audio consistency across the core game flow
- Edit and implement Music and SFX at a shippable quality bar that’s in line with the defined Audio direction and project aesthetics
- Collaborate with UX Designers to support player-focused designs and shape the quality of the game’s presentation through sound
- Work collaboratively with cross-functional leaders to support sonic branding for key project and marketing objectives
REQUIRED SKILLSÂ Â Â Â Â Â Â Â Â Â
- Demonstrated games industry experience in an audio capacity, including audio post-production, music, sound design, dialogue, and mixing
- Demonstrable proficiency with standard industry tools and processes.
- Experience working with and/or designing interactive music systems
- Excellent written communication and documentation skills.
- Experience working and developing relationships with creative teams to aid in the iterative creative process
NICE-TO-HAVE SKILLSÂ Â Â Â
- Experience working with external partners
- Experience working on a live game ("game as a service")
- Experience scripting audio events in the game engine
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.Â
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours workedÂ
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.
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Date Posted
09/23/2023
Views
11
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