Prinicpal Systems Engineering
Job Description
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
What we are looking for:
Striking Distance Studios is looking for a Principal Systems Engineer.
Physics, Graphics, Tools, AI, you name it, you've dabbled in all of them and probably have one or more mastered. You have a deep understanding of UE4 know-how to make the engine sing. You're a passionate creative, patient collaborator and you were born typing C++.
Responsibilities:
- Tackle and solve open-ended technical challenges to advance the state of the art in games
- Provide technical designs for new features and/or changes in engine
- Work in UE4/UE5 to build new technology and adapt existing systems to fulfill the project’s technical requirements.
- Work with content creators, and other programmers to bring new titles to life across multiple platforms.
- Help mentor and develop less-experienced members of the engineering team in both UE4/5 and C++
- Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry
- Foster a culture of open, honest, and respectful communication across all disciplines
Qualifications:
- At least 8 years of games industry experience and preferably 3 years or more in a similar role.
- Experience working on multi-platform software projects
- Deep experience working with UE4/UE5
- Expert knowledge of C/C++
- Experience shipping games on current generation consoles (PS5, Xbox Series X, or Switch) and PC
- Experience with the implementation of simulation or physics systems in a game engine; including core algorithms, performance optimization, behavior, etc
- A history of creating high-quality tools for rapid physics feature iteration
- Experience working on core engine systems
- A Bachelor’s degree in Computer Science, Software Engineering, or relevant work experience
In California, the expected salary range for this position is $190,000-$240,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected].Â
Date Posted
07/22/2023
Views
13
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