Job Description
- Collaborate with a multidisciplinary team of developers to pitch and refine multiple game ideas and systems.
- Help teams navigate the early prototyping phase by assisting with hands-on development and iteration.
- Identify game design needs; drive conception and implementation of key features.ย
- Create and shepherd designs from paper to shipping.
- Advocate for the playerโs perspective by assisting with the facilitation of playtests, addressing concerns and driving solutions on design challenges.ย
- Coordinate with team leaders to identify, address and adhere to constraints.ย
- Establish and maintain design documentation for systems across the project.
- Work across teams to ensure best design practices are followed.
- Experience leading or product-owning multi-disciplinary strike teams.
- Extensive experience with game design principles, game balance, pacing and player motivations.
- Deep knowledge and experience in a design discipline: systems, gameplay, 3Cs, level design, or other.ย
- Experience shipping at least 2 game titles in a design-focused role.
- Hands-on experience supporting the implementation of features and ideas in-engine.
- Experience transitioning game concepts from prototyping through pre-production and production phases.
- Excellent situational awareness and judgment, with the ability to demonstrate both qualities in high-pressure situations.ย
- Excellent written and verbal communication.
- Experience with project management software such as JIRA, Favro, Notion and/or equivalents.
- Deep understanding of the foundational elements and player expectations of multiple genres.
- Experience creating and refining game pitches.
- Experience working directly in Unity and/or Unreal 5.
- Experience working on a game in all phases of development, from pre-production to shipping.
- Experience with open development or Early Access models engaging with large and active communities.
- Scripting experience (via code, proprietary tools, and/or visual scripting languages).
- Experience working in an environment that stretches the designer outside their bounds, including experience with level, gameplay, and/or UX/UI design.
Date Posted
07/10/2024
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