Senior Pipeline TD
Job Description
That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.
We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists of various disciplines and help build/support the pipelines to ensure successful asset/content deliveries from source art to final runtime.Â
Responsibilities:Â
- Build/Support content creation pipelines and facilitate asset delivery through all phases of production (from source assets to in-engine)Â
- Act as power user and engineering liaison of studio pipeline tools to ensure proper usage/adoption, and features are meeting artists’ needsÂ
- Troubleshoot various content pipeline related issues encountered by usersÂ
- Design/create/maintain various DCC & UE Editor toolsÂ
- Collaborate with artists, TDs, and engineers to design/implement tools and pipeline improvements that directly meet production needsÂ
- Work closely with Tools Engineering and IT to deploy batch automation on processing farmÂ
- Write clear, maintainable code within the structure of studio code libraryÂ
- Create/Maintain tools usage documentationÂ
- Help identify game performance issues and bottlenecks and assist with art content optimizationÂ
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Requirements & Skills:Â
- (Required) 5+ years of professional experience as a pipeline TD, tools scripter, or tech artist in game or film productionÂ
- (Required) Maya Expertise both as power-user and scripterÂ
- (Required) Strong Python experience in the areas of tools and UI (i.e., PyQt) and Maya ScriptingÂ
- (Preferred) Familiarity working with UE4, Unity, or similar game engineÂ
- (Preferred) Knowledge/familiarity of various CG art disciplines (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnectedÂ
- (Preferred) Runtime rendering profile and optimization experienceÂ
- (Bonus) Experience with writing shadersÂ
- (Bonus) Experience working with Mocap dataÂ
- (Bonus) Motion Builder experienceÂ
- (Bonus) Maya API / Plugin ExperienceÂ
- (Bonus) Familiarity with BlenderÂ
Qualities:Â
- Proven ability to balance multiple tasks in a fast-paced development environmentÂ
- Self-motivated and capable to find solutions on one's ownÂ
- Capable of switching tasks quickly to address emergent production issues in a professional mannerÂ
- Great verbal and written communication skills to articulate issues and risksÂ
- Collaborative, team oriented, and open to peer feedbackÂ
- High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvementÂ
- Great attention to details, and ability to deliver consistent resultsÂ
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.Â
Date Posted
09/29/2022
Views
6
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