Senior Technical Animation Designer

· Remote

Location

Remote

Type

Full Time

Job Description

2KJobs
Senior Technical Animation Designer

Senior Technical Animation Designer

Reposted 3 Hours Ago
Be an Early Applicant
San Mateo CA USA
Hybrid
109K-161K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles personal computers and mobile devices.
The Role
The Senior Technical Animation Designer will create and maintain animation systems collaborate across teams and mentor animators focusing on high-quality gameplay mechanics.
Summary Generated by Built In

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We are looking for a Senior Technical Animation Designer to be responsible for designing creating and maintaining animation systems that drive the gameplay motion of our characters. This will include features that support major gameplay mechanics such as locomotion and abilities UI selection animations and procedural solutions.

You will be a communication hub in addition to the technical aspect of the job. You’ll need to ensure that everyone has the information they need to be successful. This role is focused on technical animation but will also work with design and engineering teams to translate needs across those subject areas.

Who You Are:

  • Collaborate closely with teams across Animation Engineering and Design to help deliver a cohesive high-quality animation style that supports an immersive gameplay experience.
  • Work with key stakeholders to define goals and implement scalable solutions that streamline animation content creation and integration.
  • Take initiative in building and refining animation systems carefully balancing performance needs with desired in-game behaviors.
  • Provide and offer technical support and mentorship to animators contributing to their development while promoting effective cross-disciplinary communication.
  • Regularly document processes and share insights to help improve team workflows and knowledge sharing.

What Will Make You a Great Fit:

  • Shipped at least one AAA title with 4+ years of professional animation experience in Maya
  • Strong understanding of third-person shooter mechanics and in-engine animation systems (state machines blendspaces animation graphs)
  • Proficient with run-time and procedural animation tools such as IK Control Rig retargeting ragdolls and motion matching
  • Experienced in Unreal Engine (2+ years) including scripting with Blueprints and/or C++ and solid foundation in vector math and code concepts.
  • Skilled at bridging disciplines with strong problem-solving and communication abilities.
  • Continuously up to date with the latest in Unreal Maya and animation technologies; portfolio demonstrating expertise.

The pay range for this position in California at the start of employment is expected to be between $108900 and $161160 per year. However base pay offered is based on market location and may vary further depending on individualized factors for job candidates such as job-related knowledge skills experience and other objective business considerations.

Subject to those same considerations the total compensation package for this position may also include other elements including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular full-time employees are also eligible for a range of benefits at the Company including: medical dental vision and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Onsite
#LI-Hybrid

Skills Required

  • 4+ years of professional animation experience in Maya
  • Shipped at least one AAA title
  • Strong understanding of third-person shooter mechanics
  • Experienced in Unreal Engine (2+ years)
  • Proficient with run-time and procedural animation tools
  • Strong problem-solving and communication abilities
  • Up to date with the latest animation technologies

What the Team is Saying

2K Compensation & Benefits Highlights

  • Retirement SupportA 401(k) plan and an Employee Stock Purchase Plan are part of the standard package as presented on the careers site. Employer-verified listings also confirm these retirement programs.
  • Leave & Time Off BreadthPaid parental leave generous compassionate leave and a companywide end‑of‑year break are highlighted alongside paid holidays and PTO. These offerings indicate broad coverage for time away from work.
  • Wellbeing & Lifestyle BenefitsFitness reimbursements on‑site/virtual classes stocked kitchens free or subsidized meals commuter benefits and dog‑friendly offices are widely cited with some studios calling out mental‑wellness support like Headspace. These perks extend support beyond core insurance into day‑to‑day wellbeing.

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The Company
HQ: Novato CA
3505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato California and is a wholly owned label of Take-Two Interactive Software Inc. (NASDAQ: TTWO). Founded in 2005 2K Games is a global video game company publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms include Visual Concepts Firaxis Hangar 13 CatDaddy Cloud Chamber 31st Union and HB Studios. Our portfolio of titles is expanding due to our global strategic plan building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres including sports shooters action role-playing strategy casual and family entertainment. Our team of engineers marketers artists writers data scientists producers thinkers and doers are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K 2K PGA Battleborn BioShock Borderlands The Quarry The Darkness Mafia Sid Meier’s Civilization Marvel’s Midnight Suns WWE 2K and XCOM. At 2K we pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct open and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite hybrid and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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Date Posted

06/07/2026

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