Senior Technical Artist
Job Description
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios.Β Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day.Β We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. Weβre looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
What we are looking for:
The Senior Technical Artist is responsible for working with content and engineering teams to identify production workflow inefficiencies and help formulate, develop and deploy innovative solutions to maximize content production. The ideal candidate is constantly learning content production workflows and asking questions to not only develop tools and workflows that are force multipliers for our content team, but intuitively understands how content creators like to work and the types of workflows and UIs that make sense to them. Whether its writing C# assemblies, Python modules, extending 3rd party software capabilities or writing interop between content creation applications, the Senior Technical Artist finds the most efficient and effective way to deliver an intuitive end-to-end user experience.
Responsibilities:
- Design and implement internal and external pipelines requiring multi-discipline collaboration
- Collaborate with artists and engineers to design and create new art workflows and tools
- Help mentor and develop Jr. team members
- Help define budgets and audit game performance
- Help artists to ensure that assets are authored correctly
- Help support artists and troubleshoot pipeline issues as they arise
- Serves as a technical resource for all phases of production and other studio art needs
Qualifications:
- 5+ years in game development or feature film development
- Strong knowledge of 3D art production and current gen video game development processes and techniques.
- Strong knowledge of Maya, Substance, Photoshop, and Houdini
- Experience creating tools for artists
- Highly proficient with Python
- Intermediate knowledge C#, C++, or HLSL
- Familiarity with game performance evaluation tools
- Excellent collaboration and communication skills
- Strong problem solving and trouble-shooting skills
In California, the expected salary range for this position is $150,000 - $195,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected].Β
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Date Posted
05/16/2023
Views
6
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