Software Engineer

Atomic Machines · South Bay

Company

Atomic Machines

Location

South Bay

Type

Full Time

Job Description

Atomic Machines is on Earth to radically advance humanity’s command over matter. Our mission is real-time bits-to-atoms manufacturing of anything at any scale, and to that end, we’re developing an entirely new digital micro-device manufacturing platform that is going to redefine how things are made, and do so while simultaneously enabling the rapid creation at any scale of new classes of machines – think medical micro-robotics, true lab-on-chip microfluidics, tunable antennas, ultrafast high-power and high-frequency RF switching devices and many more. The first device we are building with our platform has exceptional large-scale product/market fit and commercial traction, and we are pushing hard to share it with the world.Our offices are in Berkeley and Santa Clara, California.


About the Role:


We are seeking a seasoned software engineer who will architect, design, and build any and all code above the embedded level in the software stack, i.e. from the operating system up.

What You’ll Do:

  • Design and build the distributed software system that controls the AMP manufacturing platform: a truly novel fabrication system for micro-devices and components. Your software will orchestrate all of the activities of the fab, from high-level workflow planning to the code that operates individual robotic nodes and automated material transport.
  • Architect and design complex systems that must scale to very large numbers (e.g. production quantities per unit time), be highly robust (meaning fault tolerant, designed to uptime requirements), high performance and both monitor-able and controllable.
  • Work at multiple levels of the software stack, and must be “fluent” at all levels: operating system (including real-time OS), device drivers, and otherwise communicating with low-level code controlling hardware, network (building distributed systems with complex communication patterns), structured APIs, databases and associated architectures and algorithms.
  • Code in a variety of languages, as needed for the situation. This role will involve a prolific amount of coding - we’re not looking for an ivory-tower architect type, but a real builder.
  • Thrive within the Scrum methodology (which means we’re looking for at least excitement from the candidate about the principles, but ideally significant experience building complex software systems in Scrum and an understanding of its benefits).
  • Partner productively with other peer software engineers in team projects.

What You’ll Need:

  • 2-5 years of experience. 
  • Ability to code fluently in multiple languages, particularly at multiple levels of the stack. Should be comfortable working in at least C on the low end and an object-oriented language like Java or C++ at the high end, understand code compilation and optimization and the “at the metal” interface to hardware.
  • A strong understanding of computer hardware architecture, how operating systems work and how networking works from at least the protocol level up.
  • Time/space complexity understanding with associated algorithms.
  • Experience designing, building, and shipping complex distributed software systems that control hardware in sophisticated ways, as part of a team.
  • Experience with instrumenting software, both for debugging and real-time observability of the machines. We need to be able to detect problems before they affect uptime.
  • Understanding of and proclivity for agile development methodologies.
  • Familiarity with the fundamentals of robotic systems, such as feedback control systems, motion planning, and computer vision.
  • Bachelor of Science in Computer Science (bonus points for an advanced degree).
Apply Now

Date Posted

04/29/2024

Views

9

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