Job Description
In this position you will work closely with the programming and animation teams to implement animation using engine tools and animation authoring packages. This is a technical role so you must be comfortable spending time on the technical side of production but at the same time have a good eye for animation. You will be working under the guidance of the Lead Technical Animator.
We’re an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams and we welcome and encourage applicants from all backgrounds.
Responsibilities
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Create and maintain animation graphs.
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Integrate new animations into the current pipeline.
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Debug animation graphs to solve gameplay animation issues.
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Ensure animation quality is not compromised by limitations of technical processes.
Requirements
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Previous experience in games development preferably with one shipped title under your belt.
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Experience with graph based systems and setting up graphs.
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Strong knowledge of Maya or Motion Builder.
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Debugging animation graphs.
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Good ability to write technical documentation.
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Date Posted
04/28/2024
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