Technical Artist

Company

Striking Distance Studios

Location

East Bay

Type

Full Time

Job Description

Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.

Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day.Β We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

What we are looking for:

The Technical Artist role is responsible for a wide range of areas from tool and workflow design and implementation, to optimization analysis, to shader authoring to visual prototyping. A Jack-of-all-trades, the Technical Artist deploys a wide range of technical skills along with a strong understanding of cutting edge AAA content creation techniques in order to empower content creators to unleash their creativity without being encumbered by technological constraints.

Responsibilities:

  • Help define budgets and audit game/content performance
  • Help artists to ensure that assets are authored correctly
  • Help support artists and troubleshoot pipeline issues as they arise
  • Collaborate with artists and engineers to design and create new art workflows and tools
  • Design and implement internal and external pipelines requiring multi-discipline collaboration.
  • Server as a technical resource for all phases of production and other studio art needs
  • Experience designing and developing visual prototypes to prove out game features


Qualifications:

  • 3+ years in game development
  • Shipped one AAA game with Unreal or demonstrated expert knowledge in TA or similar role
  • Strong understanding of UE4/UE5
  • Deep understanding of BluePrint
  • Strong knowledge of AAA 3D art production
  • Strong knowledge of Maya, Substance, Photoshop
  • Strong knowledge of shader creation via node graph
  • Familiarity with game performance evaluation tools
  • Excellent collaboration and communication skills
  • Strong problem solving and trouble-shooting skills

In California, the expected salary range for this position is $120,000-$145,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected]Β 


Apply Now

Date Posted

10/09/2023

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