UI/UX Technical Designer/Artist (Contract)
Job Description
As a UI/UX Tech Designer/Artist you’ll help bridge the gap between design and engineering. You’ll improve and refine existing UI implementations to be more performant, effective and elegant. Together with the UX/UI pod, you’ll bring designs from Figma and Photosop to life in the Unreal Engine. You are excited working in a collaborative environment where you balance both discussion around different tradeoffs as well as implementing clean, readable, and performant blueprint and materials.
If you think our culture sounds good, we would love to hear from you.
Ideally, you have:
- Familiarity working with Unreal, especially Blueprint visual scripting
- 3+ Years of experience
- High familiarity and expertise of action-game genres - in particular MOBAs, Hero Shooters, and Battle Royales
Bonus points for:
- Strong experience in front-end development, preferably in the gaming industry
- Solid UX and visual design skills
- Shader/Material development experience
We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.
Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience.
This position is a fixed term contract, up to 6 months depending on business needs.
Date Posted
02/18/2024
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