Unannounced Project Associate World Designer (New Grad / Early-In-Career)
Job Description
As an Associate World Designer, you will take part in the design and execution of game levels, encounters and activities using Bungie’s internal tools and technology. You will work closely with the World team and collaborate across disciplines to create compelling competitive and cooperative player experiences. You will participate in a culture that drives teamwork, diversity and relies on both providing and receiving feedback to shepherd content through all phases of production.
ELIGIBILITY REQUIREMENTS
- A recent graduate from a U.S. college, university, or related program within 12 months from October 2022
- Planning to graduate in Fall 2022 through Spring 2023
OR - Moving from primarily learning to primarily working within 12 months
- Transitioning from one craft, function, or discipline to a new one within 12 months
RESPONSIBILITIES
- Work closely with your teammates amending layouts so they better fit the intended designs to make memorable spaces
- Design, document, build and maintain encounters and activities for competitive and cooperative play
- Bring your work to life by smoothly collaborating with multiple disciplines such as Art, Audio, Engineering, Narrative, Tech Design, Test, VFX, and more
- Iterate on the design for your content based on feedback from peers, team leadership, playtests and user research
- Participate in team playtests and provide feedback
- Contribute to a positive and inclusive work environment
REQUIRED SKILLS
- Awareness of spatial and mechanical encounter principles for First-person games
- Ability to analyze gameplay experiences, identify problems, and generate solutions
- Familiarity with contemporary level design tools and technology
- Good oral and written communication skills
NICE-TO-HAVE SKILLS
- Technical experience writing text-based scripts to manage game systems (scripting in a Lua, Python, or similar language)
- Creating levels from scratch using block out techniques in other 3D engines (Unreal, Unity, etc.)
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.Â
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours workedÂ
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.
Date Posted
04/11/2023
Views
7
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