Unannounced Project Lead Combat Designer
Job Description
Bungie is seeking a highly technical, creative, and team-oriented Lead Combat Designer who is excited to build our next great game.
Do you love the challenge of designing great gameplay? Are you excited to do the hard work of creating understanding across a large team to what you are trying to achieve, and take them along for the journey through development? Do you obsess over core game feel like camera FOV/shake changes, controller rumble values, and other behind the scenes tuning knobs? Are you a game designer looking to work on AAA games with talented and passionate people in a team environment? If so, we have the job for you! Bungie is looking for a passionate, creative and hard-working Lead Combat Designer for a new game!
You will work closely with the Design Team to craft a robust sandbox of gameplay systems, abilities, combat synergies and content. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work is the very best it can possibly be. Additionally, you will also work closely with other Leads to prepare creative plans and evaluations for our partners and guide our partners toward meeting the experiential needs of the players and markets.
RESPONSIBILITIES
- Define and drive the player sandbox design principles to create a whole new combat space
- Help set the direction for extensible combat systems and player mastery
- Work closely with the Leadership Team to achieve experience goals
- Help build compelling second-to-second gameplay experiences
- Collaboratively plan, design, and evaluate top notch abilities gameplay
- Work with audio, effects, and animation developers to make in-game sandbox affordances clear to players
REQUIRED SKILLSÂ Â Â Â Â Â Â Â Â Â
- Previous experience as a Gameplay Designer on a AAA or large-scale mobile game
- Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
- Intuitive understanding of how second-to-second action games work and why people play them
- Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal
- Ability to creatively align with the team and then take initiative locally and externally
- Social intelligence, great interpersonal skills, and empathy for creative teams
- Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
NICE-TO-HAVE SKILLSÂ Â Â Â
- Experience in Animation; able to talk anticipation, follow through, character and timing
- Experience designing, documenting, and building weapon systems, damage systems, abilities, or any other sandbox system on any scale
- Portfolio demonstrating the drive to make great feeling action gameplay
- Experience designing gameplay in both first-person and/or third-person perspectives
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.Â
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours workedÂ
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.
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Date Posted
09/15/2023
Views
11
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