Unannounced Project Staff Gameplay Designer
Job Description
You are the design leader on an interdisciplinary team responsible for compelling and high-quality player character systems such as in-game controls, mobility, camera, health, status effects, and abilities. You’ll work closely with other gameplay focused teams to build a AAA action game sandbox, provide craft mentorship, and be a key player in building a collaborative and diverse culture within Design.
RESPONSIBILITIES
- Interpreting direction from Gameplay Area Lead into actionable goals and designs for the small team you lead to implement.
- Owning designs, content, and systems to achieve the goals of the Gameplay Area Lead in creating a compelling, AAA quality sandbox.
- Creating alignment through communication, collaboration, and coordination between the small teams responsible for combat systems and the rest of the organization.
- Evaluating gameplay features for systemic design best practices, lower risk, and setup for success in live service
- Providing executional direction, design expertise, feedback, and support for the work being done by all teams within the gameplay area.
- Managing and mentoring designers on your team.
REQUIRED SKILLS
- Demonstrable skill in designing of player character features, systems, and content for action shooter games.
- Experience successfully leading an interdisciplinary team through several game development cycles.
- Knowledge of many types of action games (FPS, 3rd person, melee combat, ARPG, etc.) and online play (cooperative, competitive, shooter, MMO, etc.)
- Ability to achieve executional goals set by Gameplay Area Lead
- Ability to balance asks for short-term problems alongside long-term goals.
- Self-motivated with an ability to inspire and motivate your team.
- Experience hiring, training, mentoring, and managing peer and junior designers.
- In-depth understanding of game engines, technology, and the game development process.
- Thorough oral and written communication skills.
NICE-TO-HAVE SKILLS
- Discipline-leadership experience
- Experience developing live-service games
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.Â
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours workedÂ
International FTE employees receive competitive benefits.
Date Posted
02/28/2023
Views
7
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