Unannounced Project Systems Designer (Mid to Senior)
Job Description
Bungie is seeking an analytical, technical, and collaborative Systems Designer for our next great game. You will be responsible for working on the conception, implementation, and refinement of Systems including progression, monetization, live events, and more. As a Systems Designer, you will build compelling systems that keep players invested over the long term. You will be working with a variety of different disciplines to produce cohesive and rewarding experiences.
RESPONSIBILITIES
- Design, implement, tune, and iterate on critical game systems progression, challenges, and events
- Improve the progression experience of systems across the game
- Design and implement modular features that can be used throughout the game to improve retention, acquisition, and monetization in ways that respect our players
- Collaborate with cross-discipline teams to build and release live features and experiences
- Perform basic scripting and tool work
REQUIRED SKILLS
- Experience working in live ops on a live game (“games as a service”) on any platform
- Proven game design experience with a strong aptitude for critical thinking and analysis using data
- Ability to solve problems and excitement for learning new tools
- Able to work well and effectively with others while giving clear, direct, and respectful feedback
NICE-TO-HAVE SKILLS
- Familiarity with systems and monetization design across numerous games/platforms
- Experience working with game development software
- A history of building alignment
- Strong feedback skills
- Annual Paid Time Off (PTO) and/or Sabbatical (SAB) based on position level Â
- L13-L15: 20 PTO days
- L16-L17: 15 PTO days / 5 SAB days
- L18+: 10 PTO days / 10 SAB days
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays each year
- One hour of Paid Sick Time (PST) for every 30 hours worked
Date Posted
01/05/2023
Views
14
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