VFX Artist
Company
1047 Games
Location
Remote
Type
Full Time
Job Description
Overview
Splitgate is a free to play, fast-paced sci-fi multiplayer shooter that combines the strategic elements of portals with the explosive gameplay of a first person shooter.ย We quickly became a top trending game on PlayStation, XBOX, and Steam. In our first 6 days, we passed 1M downloads, and hit 2M within the first two weeks. Weโre now at 15M+ downloads and growing. After receiving $100M Series A funding with a valuation of $1.5B, we are actively looking to grow our team with the best talent out there to continue the journey of making Splitgate a game that we and the millions of players in our gaming community are proud of.ย
What We're Looking For
- A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
Responsibilities:
- Author visual effects for environments, combat, weapons, and characters.
- Research and provide creative input to inform and develop VFX solutions.
- Work with our design, environment, and writing teams to support gameplay while upholding our established art style.
- Work with our art leadership and your peers to support the game vision, provide/receive feedback, and improve by participating in regular team events such as reviews and scrums, with the goal of creating high-quality VFX.
- Stay current with and exhibit a high degree of technical knowledge about the current state of the industry in real-time Visual Effects.
- Educate and Articulate VFX concepts to our game team through presentations including members of other disciplines, such as Engineering and Production.
- Explore different visual looks through reference-gathering and prototype development in-engine with the intent of defining visual effects direction.
- Work with Technical Artists and engineers to set technical standards and production processes to guide VFX work and ensure visual quality while also meeting performance standards.
- Create style-guides to describe how VFX will contribute to the visual direction of the title.
- Directly create proof-of-concept work in pre-production with the intent of creating estimates for a lighting team to replicate in production.
- Create test case levels for performance testing to establish performance benchmarks with a Tech Artist.
Qualifications:
- Familiarity with real-time VFX using particle systems, sprites, and 3D meshes.
- Competence with shader development (either HLSL or graph-based) for development of pixel and vertex shaders to enhance visual effects and systems.
- Experience in developing real-time VFX for a single title that scales across multiple platforms with a wide performance delta (e.g, Console and PC).
- Have high proficiency with one or more procedural content generation packages.
- Experience with physics simulation including fluids, rigid body, soft body and cloth as well.
- Experience creating visual filters, post-FX, and screen space effects desirable.
- Good command of animation principles and timing.
- Great communicator and patient collaborator.
Date Posted
08/08/2022
Views
5
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