Visual Effects Artist
Job Description
Insomniac Games is looking for a mid-level Visual Effects Artist to join our team! This individual will be responsible for creating realtime VFX that work across gameplay, environment, and cinematics of our games.
Essential Duties and Responsibilities include the following:
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
- Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Understands fundamentals of simulations in software packages like Houdini, Embergen or equivalent.
- Creates FX shaders with node-based shader networks.
- Creates simple geometry and UV sets.
- Optimizes FX for framerate and memory.
- Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
- Understands and adds to the overall art style of game.
- Orchestrates FX events involving layering and timing of different FX to create a believable scene.
- Other duties may be assigned
Education and/or Experience: Five plus years of professional experience or training, or an equivalent amount of education and experience.
Technical Skills:
- Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
- Proficient in Photoshop for painting and editing textures.
- Proficient with nodebased shader networks.
- Knowledge of other visual effects software is a plus.
Other Skills:
- Strong team skills and collaborative attitude.
- Strong observation skills and ability to use reference materials.
- Ability to work independently.
- Proficient Animation and timing skills.
- Solid traditional arts background a plus.
Does this sound like you? Submit your resume, cover letter, portfolio/reel to be considered. We look forward to reviewing your submission!
Date Posted
09/27/2022
Views
5
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