Senior 3D Character Artist - Tarboosh Games
Company
Voodoo
Location
Other US Location
Type
Full Time
Job Description
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is fully remote within +/- 2h of Barcelona.
Role
We seek a highly skilled 3D Character Designer with expertise in low-poly modeling, character rigging, and animation, specifically tailored for real-time environments using Unity for a new Mid-Core vs. mobile game.
- 3D Character Modeling: Create stylized, low-poly character models from concept art, focusing on efficient topology for real-time performance.
- Rigging & Skinning: Set up character rigs for animation, ensuring proper articulation and natural movement.
- Animation: Animate characters with fluid, responsive movements to bring them to life in-game.
- Unity Integration: Optimize character models and animations for Unity, ensuring they meet performance benchmarks without sacrificing visual fidelity.
- Collaborate Across Teams: Work closely with concept artists, animators, and developers to ensure seamless asset integration and maintain consistent style and quality.
Profile
- 3+ Years of experience as a 3D Character Designer in the video game industry or a related field.
- Proficiency in low-poly modeling and optimization techniques.
- Rigging and character animation experience in games.
- Deep understanding of anatomy, stylized characters, and dynamism.
- Proficiency with Unity for integrating and testing character models and animations.
- Software Expertise: Blender, Maya, (or equivalent modeling tools), Substance Painter, and Unity.
Nice to have
- Experience in creating Stylized Characters.
- Familiarity with shader creation for character materials in Unity.
- Understanding of mobile game performance constraints and optimization techniques.
Date Posted
12/04/2024
Views
0
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