Jobs at Keywords Studios
Keywords Studios is a worldwide partner for the video‑game industry, delivering localisation, QA, art production and cloud‑based tools to top publishers. With over 7,000 employees in 30+ countries, the company blends creative talent with engineering to keep games release‑ready.
The firm hires a mix of technical roles—from software engineers building game‑support pipelines to DevOps specialists managing cloud infrastructure—alongside non‑technical positions such as localisation project managers, QA analysts and data scientists. Applicants can expect cross‑functional teams, iterative sprints, and opportunities to work on titles that reach millions of players.
Job Transparency shows exact salary ranges and employee sentiment for each Keywords Studios posting, allowing candidates to benchmark offers, spot geographic pay differences and negotiate from informed positions.
Senior Prop Artist (Organic)
Company: Turtle Rock Studios
Location: North Suburbs
Posted Aug 11, 2023
We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. The Senior Prop Artist will work very closely with the Art Director, other artists, and disciplines to improve, create, and establish the visual fidelity for the project. Must be able to thrive in a highly collaborative, team oriented environment.Strong technical skills and understanding of modern game art pipelines. PreferencesPlays games!Experience working with UE4 or UE5Shipped two or more game titlesCan rig and animate simple props if neededBenefitsSome of the benefits and perks our employees get to enjoy, include:100% Medical, Dental, Vision Coverage for you and your family401k MatchingProfit Sharing PlanStudent Loan Repayment Plan / College Savings PlanCareer Improvement PlanFlexible Work Arrangements - In-House, Hybrid, and RemoteGenerous Time Off PolicyCompany Events - In-Person Summer Family Bash + Halloween Party + Virtual EventsFully Stocked Kitchen + Sponsored Food TrucksThe estimated base pay range for this role is: $105,000 - 150,000 USDWe are an equal opportunity employer and value diversity at our company. This position will report to the Lead Environment Artist.ResponsibilitiesWork with other artists and disciplines to improve, create, and establish the visual fidelity for the projectCommunicate and collaborate with other disciplines in order to support their prop and environment kit needsManaging and maintaining content both internally and from outsourcingProviding feedback to outsourcing and internal artistsWorking with other artists and disciplines to set the performance standards as well as maintaining those standards throughout the course of the project.Working with other artists and disciplines to improve workflows and pipelinesMentoring and guiding other artists to ensure that content falls within performance standards, best practices, and visual qualityRequirements3+ years game experience Stunning portfolio that clearly demonstrates expertise in the creation of realistic high quality assets.Highly proficient in Substance Painter and Marmoset Toolbag.Highly proficient with either Maya, Blender, or Max.Proficient with Zbrush.Exceptional at creating physically accurate textures.Expert in Organic ModelingExcellent communication skills. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. This individual will be exceptional with organic modeling and collaborate with other disciplines in order to support their prop and environment kit needs. Join our award-winning game development team and help create our next AAA title.We are looking for a Senior Prop Artist (Organic) to be a part of our Art team. At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow.
Senior Engine Programmer
Company: Turtle Rock Studios
Location: North Suburbs
Posted Aug 09, 2023
We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. As a senior, you will be able to communicate complex systems effectively and help mentor other programmers grow and develop.ResponsibilitiesWork with the core features of UE5, such as asset streaming, memory management, module and plugin loading, and the task graphTackle complicated problems and build performant and scalable systems to meet project needsCollaborate with programmers and artists get their features to run as fast and efficiently as possible.Full solution engineering that includes changes to the engine, editor, and build pipelineOwn middleware packages and educate the team on their best use practicesSolve crashes and other problems on next-gen consoles and PCsMentor less experienced programmersRequirementsAt least 5 years of experience in game engine programmingStrong C++ and math skillsAbility to code and debug multi-threaded systemsExcellent problem solving and time management skillsConfront the unknown with a can-do attitudePreferencesExperience in Unreal 5 or 4You can use Pix and/or Razor to analyze resource usage and find ways to make games fasterPassion for game modding and experience supporting user generated contentBenefitsFlexible work environment allowing you to work in-studio as many days a week or full time remotelyMedical, Dental, Vision 100% covered for you and your family401k matchingProfit sharingStudent Loan Paydown Plan / College Savings PlanCareer Improvement PlanFlexible time off policyFully stocked kitchen and sponsored food trucksAwesome company events, including in-person family celebrations, annual Halloween bash, and virtual gatherings throughout the yearThe estimated base pay range for this role is: $136,000 - $180,000We are an equal opportunity employer and value diversity at our company. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. You will focus on helping the team meet performance and memory targets, and use UE5 features to make our games the best it can be.We are looking for a Senior Engine Programmer to join our team. Your role will involve working in Unreal 5 and will focus on helping the team meet performance and memory targets. Join our award-winning game development team and help create our next AAA title.We are looking for a Senior Engine Programmer to be a part of our development team. At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow.
Technical Director
Company: Striking Distance Studios
Location: East Bay
Posted Jul 30, 2023
Striking Distance Studios is a AAA development studio led by Glen Schofield, known for Dead Space and Call of Duty. They are excited to grow their team with the release of The Callisto Protocol. They look for creative and passionate individuals to join their world-class team.
Tools Engineer
Company: Striking Distance Studios
Location: East Bay
Posted Jul 31, 2023
Actual amounts will vary depending on experience, performance and location.Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected]. We’re looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for:Striking Distance Studios is looking for a talented, motivated and experienced Tools Engineer to build and maintain world class tools and pipelines for AAA development.We are looking for an engineer passionate about building tools that make content production as easy and seamless as possible for our team.Responsibilities:Design and fully implement complex tools both as an individual contributor and with the help of a small team.Improve how content is authored through the design of tools and pipelines.Work with teams to evaluate workflows and identify areas of improvement.Build tools and pipelines to be both low maintenance and extendable.Keep current with technology advances in tools development and propose new innovations that may benefit the project.Foster a culture of open, honest, and respectful communication across all disciplines.Qualifications:3+ years of games industry experienceFamiliarity with Game Engine architectures and Game Editor concepts Experience working with UE4 or UE5 and a full understanding of its architectureExperience with the C / C++ programming languageExpertise in character systems, animation systems, import and export pipelines for meshes, textures, rigs, and animationsStrong sense of UX design.Experience using GUI Toolkits such as WPF, Qt, Slate.In California, the standard base pay range for this role is $145,000 - $175,000 annually. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. This base pay range is for California and is not applicable to locations outside of CA. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. Inspired by challenges. We give you the setting and the opportunity to do work you are proud of. Welcome to Striking Distance Studios!Driven by people.
Gameplay Technical Director
Company: Striking Distance Studios
Location: East Bay
Posted Jul 30, 2023
The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. We’re looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for:Striking Distance Studios is seeking an experienced Gameplay Technical Director to provide guidance and leadership for the Gameplay Engineering team. Responsibilities:Identify technical risks on projects and develop contingency plans to put into place with the teamCollaborate with engineering, design, and art directors to create gameplay features and adapt to quickly implement said features which are key to improving and enhancing the gameMaintain and improve overall code quality, ensuring that code is cross-platform, reusable, and testableCollaborate to ensure that technology interests and policies are represented and maintained through the course of development, and that future technology is being developed on schedule.Work with production to define, revise and validate engineering estimates and production plansManage technical risks and mitigation plans for the gameplay strategyKeep current with technology advances and propose new innovations that may benefit the projectGuide and grow engineering team-leads into successful people managers.Foster a culture of open, honest, and respectful communication across all disciplinesQualifications:8+ years of leadership experience in the games industry Experience working with UE4 or UE5 and a full understanding of its architecture.Exceptional management and communication skills.Expertise with the C / C++ programming languageExperience with performance analysis and code optimizationExperience developing AAA titles on multiple console platforms.Experience shipping games on current generation consoles (PS5, Xbox Series X) and PCA Bachelor’s degree in Computer Science, Software Engineers, or relevant work experienceIn California, the expected salary range for this position is $210,000 - $285,000. If you received an email and are unsure you can always email [email protected]. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. We are looking for people who push themselves creatively and learn with every new challenge. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. We give you the setting and the opportunity to do work you are proud of. Inspired by challenges. Welcome to Striking Distance Studios!Driven by people.
Lead Gameplay Engineer
Company: Striking Distance Studios
Location: East Bay
Posted Jul 30, 2023
Striking Distance Studios is a AAA development studio looking for a Lead Gameplay Engineer to work on their first title, The Callisto Protocol. They are seeking someone with expertise in UE4 and UE5, a strong background in gameplay combat, and experience shipping games on current generation consoles. The studio values open, honest, and respectful communication across all disciplines.
Design Manager
Company: Striking Distance Studios
Location: East Bay
Posted Aug 12, 2023
The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. We’re looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for:Striking Distance Studios is looking for a Design Manager to provide guidance and leadership to the design team. Responsibilities:Collaborate with Directors, Leads and teammates to create vision that is innovative, strong, appropriate, fitting with IP, and implementable by the teamFollow through and ensure that the project vision is reflected in all stages of design and implementation of game mechanics, systems, controls and the player experience Inspire and energize the team, utilizing pillars, research, and references to lead them towards creative successGuide and support the game design team, defining the methods and strategies appropriate to the project and championing themDemonstrate pragmatism, weighing the ‘perfect vision’ against the realities of development and seeing your project through to completionAct as the visionary who makes sure the finished game fulfills team, studio and company goalsServe as a resource to designers and development staff assisting in the mediation and resolution of complex problems or leading larger projects.Act as a role model within their craft and be able to mentor other designers.Possess a highly advanced understanding of all game development disciplines and their inputs into the content pipeline. Qualifications: 8+ years of Game Design experienceProven ability managing small to large teamsExpertise working with UE4 or UE5Possesses a mastery of game design principles such as design theory and methodologies, environment, directing player experience, player behavior, choice and motivation, game progression and pacing, etc.Exceptionally deep knowledge of competitive products and trends. Strong understanding of competitive game design elements and the correlation with player experience and satisfactionExceptional ability to communicate design concepts effectively, verbally, in written format, or visually to other disciplines. Experience overseeing the development and establishment of proposals and design goals for area(s) of responsibility. In California, the expected salary range for this position is $180,000-$215,000. If you received an email and are unsure you can always email [email protected]. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. Inspired by challenges. We give you the setting and the opportunity to do work you are proud of. Welcome to Striking Distance Studios!Driven by people.
Head of Game Operations
Company: Turtle Rock Studios
Location: North Suburbs
Posted Aug 10, 2023
We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. The Head of Game Operations will partner closely with key stakeholders across Production, Platform, Legal, QA, Customer Service, Marketing, and Publishing to achieve success through launch and beyond. This position will report to the President.ResponsibilitiesBe sole point of contact for establishing business relationships with third party and cloud hosting providers, customer support, quality assurance, NOC and localizationDefine and execute strategy in areas of Age-Ratings, Content and Publishing reviewLead First Party Management, including entitlements and certificationsManage worldwide online testing, including worldwide Alpha, Closed Beta and Open Beta launchesOversee QA operation expansion, including Live QA, and Cert QA with third partiesManage Customer Support and Live OperationsWork closely with Publishing, Marketing, and Community prior to launch and post-launch with a concentration on retention and growing player baseUnderstand analytics, cloud services, localization, ratings acquisitionsCommunicate with fellow leadership team on status. This individual is entrepreneurial, service oriented, and is well versed in all aspects involved with shipping and supporting online AAA titles. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Collaborate with departmental leads to solve problems, mitigate risk, and drive our service oriented strategy forwardManage internal and external relationships, including domestic and foreign ratings agenciesRequirements10+ years relevant industry experience, and a proven history in a senior-level multidisciplinary management positionDeep understanding of market rates for online game related vendorsExtensive experience operating a service based or operational business unitPrior success in crafting a strategic vision that was communicated clearly and adopted through all levels of an organization that delivered resultsAbility to work well as a leader and communicate effectivelyFlexible and able to adapt to growing organization and deal with the Studio's changing needs and prioritiesLove of video gamesPreferencesBachelor's Degree in management or equivalent professional trainingShipped at least 1 AAA title with live operationsBenefitsFlexible work environment allowing you to work in-studio as many days a week or full time remotelyMedical, Dental, Vision 100% covered for you and your family401k matchingProfit sharingStudent Loan Paydown Plan / College Savings PlanCareer Improvement PlanFlexible time off policyFully stocked kitchen and sponsored food trucksAwesome company events, including in-person family celebrations, annual Halloween bash, and virtual gatherings throughout the yearThe estimated base pay range for this role is: $180,000—$240,000 USDWe are an equal opportunity employer and value diversity at our company. Join our award-winning game development team and help create our next AAA title.We are searching for a Head of Game Operations to help define and execute the strategy for the launch and live operations of a AAA game. At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow.
Tracking Artist
Company: Company3/Method Studios
Location: Santa Monica
Posted Jul 26, 2023
Method Studios is seeking a Tracking Artist for their VFX department in Santa Monica, CA. The ideal candidate should have experience with tracking software, knowledge of Maya, Nuke, and Houdini, and be able to take directions and adapt to change. The position offers a competitive salary range of $49.00 - $65.00 per hour.
Gameplay Engineer
Company: Striking Distance Studios
Location: East Bay
Posted Aug 12, 2023
The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. We’re looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for: Striking Distance Studios is looking for a Gameplay Engineer to work in a cooperative, cross-disciplinary team environment to implement game features and systems within our game engine. Responsibilities:Work cohesively with a team of programmers, artists, and designers to design, prototype, and implement gameplay combat featuresBuild and maintain a variety of robust, flexible, and well-architected systems, including controls, camera, combat, abilities, AI, and RPG systemsWork with Designers to create robust Gameplay and Combat SystemsResearch coding techniques and algorithms in order to keep current on technological developments and advancements in the game industryCommunicate accurate status updates to your team leads, producers, and QA regarding tasks/features you are responsible forDelve into code written by other engineers and take ownership of existing systems as needed.Write clear, maintainable, portable, and highly performant codeFoster a culture of open, honest, and respectful communication across all disciplinesQualifications:3+ years of experience as a Gameplay Engineer Shipped at least 1 console game as a Gameplay EngineerExpertise with UE4 or UE5Experience shipping games on current generation consoles (PS5, Xbox Series X, or Switch) and PCExperience implementing animation systems for gameplay Strong Camera, Character and Combat (3Cs) backgroundFluent in C/C+Strong Blueprint skillsExcellent communication skills; ideally, you are fluent in “artist” and “designer” speakStrong 3D math skills and low-level engine experienceMelee combat experience is a plusA Bachelor’s degree in Computer Science, Software Engineering, or relevant work experienceIn California, the expected salary range for this position is $120,000-$155,000. If you received an email and are unsure you can always email [email protected]. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. Inspired by challenges. Welcome to Striking Distance Studios!Driven by people.
Senior Tools Engineer
Company: Turtle Rock Studios
Location: North Suburbs
Posted Aug 06, 2023
We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. In this role, you will own and implement tools within the unreal engine ecosystem. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. You will be working with all members of the team to facilitate their development needs.ResponsibilitiesListen to and understand the needs of the content creation staff to help design and create new tools/pipelines in Unreal EngineMaintain and extend existing tools to meet the needs of the projectCreate tools that make content creation easy for internal and external folksDiagnose and solve complex problems with most unreal engine editor systemsRequirementsComfortable working in an iteration driven environment and with minimal oversightStrong communication and team problem solving skillsAt least 2 years of professional tools programming experienceProficiency in C/C++ and Visual StudioRapid problem-solving and firefighting skillsUnderstanding of different data and file formats and the tradeoffs betweenExperience with Unreal Engine 4 or 5Bachelor's degree or equivalent in Computer Science or EngineeringPreferencesPrior experience shipping a multiplatform titlePrevious work on Multiplayer Action Games and FPS's a plusExperience with writing shell scripts and/or other tools to automate tasksProficiency in Python, CFamiliar with Photoshop, Maya and 3D Studio MaxBenefitsFlexible work environment allowing you to work in-studio as many days a week or full time remotelyMedical, Dental, Vision 100% covered for you and your family401k matchingProfit sharingStudent Loan Paydown Plan / College Savings PlanCareer Improvement PlanFlexible time off policyFully stocked kitchen and sponsored food trucksAwesome company events, including in-person family celebrations, annual Halloween bash, and virtual gatherings throughout the yearThe estimated base pay range for this role is:$121,000—$166,000 USDWe are an equal opportunity employer and value diversity at our company. Join our award-winning game development team and help create our next AAA title.We're looking for a Senior Tools Engineer to join the team! At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow.
Senior Gameplay Engineer
Company: Striking Distance Studios
Location: East Bay
Posted Jul 31, 2023
The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. We’re looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for:Striking Distance Studios is looking for a Senior Gameplay Engineer to work in a cooperative, cross-disciplinary team environment to implement game features and systems within our game engine. Responsibilities:Work cohesively with a team of programmers, artists, and designers to design, prototype, and implement gameplay combat featuresBuild and maintain a variety of robust, flexible, and well-architected systems, including controls, camera, combat, abilities, AI, and RPG systemsWork with Designers to create robust Gameplay and Combat SystemsResearch coding techniques and algorithms in order to keep current on technological developments and advancements in the game industryCommunicate accurate status updates to your team leads, producers, and QA regarding tasks/features you are responsible forDelve into code written by other engineers and take ownership of existing systems as needed.Write clear, maintainable, portable, and highly performant codeFoster a culture of open, honest, and respectful communication across all disciplinesQualifications:At least 5 years of games industry experience and preferably 3 years or more in a similar role.Shipped at least 1 console game as a Gameplay EngineerExpertise with UE4 or UE5Experience shipping games on current generation consoles (PS5, Xbox Series X, or Switch) and PCExperience implementing animation systems for gameplay Strong Camera, Character and Combat (3Cs) backgroundFluent in C/C+Strong Blueprint skillsExcellent communication skills; ideally, you are fluent in “artist” and “designer” speakStrong 3D math skills and low-level engine experienceMelee combat experience is a plusA Bachelor’s degree in Computer Science, Software Engineering, or relevant work experienceIn California, the expected salary range for this position is $150,000 - $195,000. If you received an email and are unsure you can always email [email protected]. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. Inspired by challenges. Welcome to Striking Distance Studios!Driven by people.