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Quality Assurance Engineer

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Oct 18, 2023

That's No Moon is an independent game development studio seeking a Quality Assurance Engineer with expertise in C++, C#, or Python. The role involves creating and maintaining automated tests, conducting manual testing, developing tools for the QA team, documenting defects, and writing technical documentation. The company values creativity, collaboration, and responsible production practices, and offers competitive compensation and benefits. The estimated base pay range for this role is $54,000 - $90,000.

Regional VP, Business Development

Company: Employer Direct Healthcare

Location: Dallas-Fort Worth, TX

Posted Oct 16, 2023

This position requires some travel and is based out of our Dallas, TX headquarters. Communication skills are critical, as well as the ability to quantify and manage all aspects of a project, balancing both client and internal team objectives. Further, you will source new client opportunities through online research, networking platforms, fostering consultant relationships, and direct to buyer campaigns in an effort to grow the company's member base. INTEGRITY guides you in life. When in Dallas, there is an expectation that sufficient time will be spent in Company's headquarters office, in order to develop and foster relationships with both Sales Team members and representatives from other Departments, to create the connections and synergies required to be successful in this role. Regional VP, Business Development As a Regional Vice President Business Development, you will be responsible for managing your region and working in conjunction with supporting functions including Account Management and Provider Network Development. If this sounds like you, we would love to connect to speak further about career opportunities at Employer Direct Healthcare. Location: Dallas, TX - position requires some travel Responsibilities and Duties Source new client opportunities through prospecting, fostering consultant relations, attending industry tradeshows and networking Understand customer needs and requirements and how they relate to SurgeryPlus Negotiate contracts with consultants and clients Research accounts: identify key players and generate interest in SurgeryPlus Maintain and expand prospects within the strategic area of focus for the company Perform effective sales presentation and discussion to prospective clients Participate in internal projects and non-client related tasks as needed Model and foster a team-centered culture which rewards collaboration, problem solving, effort and accountability Work cross-functionally between departments to resolve complex issues as well as develop solutions proactively and independent of supervision Work collaboratively with Provider Sales Team to proactively address network needs based on current and anticipated member demand Requirements Experience Required: Bachelor's degree required Demonstrated ability to articulate complex ideas to a wide-ranging audience 5+ years of professional experience in direct sales Track record of successful sale efforts and demonstration of performance against Company quotas and objectives Experience interfacing with clients including written, telephonic and face-to-face interactions inclusive of senior management level communications Demonstrated ability to effectively handle client escalations, managing to successful outcomes Proven work experience in project management and Ability to perform successfully in a high-pressure, fast-paced working environment Excellent problem solving and decision-making skills Solid organizational skills, including attention to detail and ability to multi-task Excellent verbal and written communication skills Strong candidates will have: Evidence of relationships with benefits buyers and benefits consultants Experience in self-funded benefits (health/medical) industry highly preferred Demonstrated ability to create and modify content in PowerPoint and Excel for inclusion in Sales presentations Key Competencies Critical thinking with problem solving skills Communication skills Influencing and leading Negotiation skills Decision making Teamwork and collaboration Adaptability Business acumen Salesmanship Benefits Medical Insurance Dental Insurance Vision Insurance Short & Long Term Disability Life Insurance 401k with company match Paid Time Off Paid Parental Leave You understand that PROGRESS is critical to making change. You are DETAIL ORIENTED, but more so, focus on the execution of your content while balancing a fast-paced environment.

Senior Facial Artist

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Sep 06, 2023

Eligibility to participate in these benefits may vary for part-time or temporary employees.  The estimated base pay range for this role is: $108,000 - $144,000That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.  With your help we will push the industry to new heights of realism, gameplay, and storytelling.  Responsibilities:  Build and direct fully polished cinematic and in-game facial assets while consistently assuring they are made to the highest possible standard. Develop and refine all static and dynamic material assets for our heads and faces including but not limited to wrinkle, capillary dilation, roughness, specular and micro detail maps. Maintain and oversee correct placement of topology for all heads and facial assets. Model and polish sophisticated sets of blendshapes to define our characters facial range of (e)motion. Work with all facets of art and tech art to improve the facial pipeline from acquisition to final in-game animation, lighting and rendering. Work closely with and provide feedback to facial shape/rig vendors to ensure high quality motion-ready game asset deliveries. Create guidelines for facial shape workflow, creation and management for both internal and external use.  Requirements & Skills:  Proven experience in Facial shape and head creation for AAA video games.  Expert understanding of FACS and human facial anatomy. Excellent understanding of, and ability to analyze human emotion, anatomy and organic deformation. 5+ years of professional character facial modeling experience in games or film. Advanced Maya and Zbrush user. Experience working with 3D and/or 4D scan data. Good understanding of character pipelines and tech. Strong collaboration and interpersonal skills. Ability to work autonomously and interest in exploring new toolsets, pipelines and broadening your professional skillset overall. (Bonus) Familiarity with and passion for doing look development of characters. (Bonus) Possess Unreal Engine, Houdini and Substance Designer/Painter experience. (Bonus) Has created characters for a shipped AAA title before. (Bonus) Fine art background or education.  (Bonus) Experience with technical art or shader creation. (Bonus) Experience facial animation or character rigging/weighting for games or film.  Qualities:  Hardworking collaborator seeking to advance art and tech through intra-departmental and multi-discipline partnerships.  Effective team player, invested in personal growth and the growth of the character team through sharing, inspiration, inclusivity, and mutual respect.  Self-motivated to achieve excellence in design, process, and execution.  Strong interpersonal skills with a dedication to working in a diverse, hardworking, and empathetic team.  Skilled and efficient communicator adapt at providing and receiving constructive feedback & direction. TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. You will collaborate on the capture, creation, and final execution of all facial aspects of the characters for gameplay and cinematic AAA content. Working in a collaborative team environment with the character, rigging, animation and engineering teams to deliver stunning characters, using the best scanning and rigging pipelines. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.We are seeking a Senior Facial Artist with a passion for bringing highly realistic characters to life to tell evocative stories. That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.

Environment Concept Artist

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Sep 09, 2023

Eligibility to participate in these benefits may vary for part-time or temporary employees.  The estimated base pay range for this role is: $108,000 - $144,000That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.  With your help, we will push the industry to new heights of realism, beauty, gameplay, and storytelling!&8239; Responsibilities:  Work with the Art Director and Environment Concept Leads to research, collect, and organize reference and inspirations.  Direct and create initial sketches/thumbnails to explore a range of visual design for the game and world.  Leverage paint overs, ‘redlines’ and call outs of screenshots and 3d renders to facilitate the polishing of the game and game assets.  Ensure that visual development faithfully embodies the story, gameplay, and art pillars. Work efficiently to meet concept milestones, schedules, and quality goals.  Work at the highest level aesthetically while balancing scope, deadlines, and implementation considerations. Collaborate with the Environment Concept Lead and other departments to help define, implement, and execute the initial vision. Requirements & Skills:  3+ years of experience in professional games or film concept design.  Outstanding portfolio demonstrating the ability to create spectacular and visceral worlds demonstrating the best traditional and technical technique.  Strong grasp of traditional art theory including composition, lighting, color, value, and shape language.  Strong understanding of the organic natural world from plausible geology, and geography to flora and fauna.  Grasp on architecture and industrial design and a passion for making grounded designs that would function in the real world  Professional experience with Photoshop for sketching, painting, photo bashing, and color grading.  Strong understanding of how to develop, implement and execute efficient reference, color keys, and concept management and workflows.  (Bonus) Have worked on a AAA game as a concept artist. (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Substance Painter etc.  (Bonus) Knowledge, experience, or interest in using photos, scans, and 3D assets in the creation of concept art.  (Bonus) Experience working with a game engine to manipulate lighting, LUTS and renders passes.  (Bonus) Experience with PBR engines, materials, and the related technical terminology. Qualities:  Hardworking collaborator seeking to advance art and tech through intra-departmental and multi-discipline partnerships.  Skilled and efficient communicators adapt at providing and receiving constructive feedback & direction across all departments. Self-motivated, organized, and able to consistently meet production deadlines Great teammate invested in the success and development of the studio  Able to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Working in a collaborative team with story, art, and gameplay, you will have the chance to define a new benchmark for environmental storytelling. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. You will be responsible for crafting a wide range of visual development, from reference and sketches to final concept art. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.We are seeking an Environment Concept Artist with a passion for bringing life to grounded worlds that create immersive game experiences and tell evocative stories. That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.

Lead Environment Concept Artist

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Sep 27, 2023

Eligibility to participate in these benefits may vary for part-time or temporary employees.  The estimated base pay range for this role is: $135,000 - $180,000That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.  With your help we will push the industry to new heights of realism, beauty, gameplay, and storytelling!  Responsibilities:  Work with the Studio Art Director and Narrative Team to research, collect, and organize reference and inspirational material.  Inspire the team with sketches, color roughs, mood paintings and final concepts to drive the project’s artistic vision. Collaborate with various stakeholders in across all teams to ensure visual consistency Participate in creative kickoffs for various stages of development. Provide feedback to your team and educate team members on new techniques and information. Create paint-overs to help ensure architecture, nature color, lighting, and design constancy from inspiration to final implementation. Ensure deliverables are completed to the target quality in a timely manner. Requirements & Skills:  5+ years of professional games or film concept design.  Shipped at least 1 AAA game as a senior or lead artist.  Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques.  Strong drawing and painting fundamentals.  Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language.  Innate ability to observe, research, and analyze subject matters and apply those principles to your designs. Understanding of contemporary and historical architecture. Strong grasp on industrial and architectural design with a passion for making grounded designs that would function in the real world. Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing. (Bonus) Education in art, architecture, industrial design, or related fields.  (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Substance Painter etc.  (Bonus) Knowledge, experience, or interest in using photos, scans and 3D assets in the creation of concept art. (Bonus) Experience working with game engines to manipulate layout, lighting, render passes and LUTS.   Qualities:  Self-motivated, organized, and able to meet consistently meet production deadlines  Hardworking collaborator and lead seeking to advance art and vision through intra-departmental and multi-discipline partnerships.  Strong interpersonal skills with a dedication to mentoring and supporting artistic growth in your team. Skilled and efficient communicator adapt at providing and receiving constructive feedback & direction across all departments. Great teammate invested in the success and development of the studio  TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Working in a collaborative team with story, art direction and gameplay you will have the chance to define a new benchmark for visual excellence in games. Our passionate team of developers help shape our studio, our projects, and our future.We are seeking a Lead Environment Concept Artist with a passion for bringing life to grounded worlds that creates immersive game experience and tells evocative stories. Working with the Studio Art Director and your team you will be responsible for researching and crafting a wide range of visual development from reference and mood boards to sketches and final concept art. That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.

Quality Assurance Engineer

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Sep 23, 2023

The estimated base pay range for this role is: $81,000 - $105,000That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.  The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Help us create automation test and also execute manual testing to ensure a high-quality game. Responsibilities: Devise, create, and sustain automated tests while pinpointing the prerequisites for product and automation framework enhancements. 60% build and execute automated test plans for features and workflows. 40% conduct manual testing of the game Develop and maintain tools to aid the QA team. Document defects  Write and maintain relevant technical documentation. Requirements & Skills: Proficiency in either C++, C, or Python Familiarity in executing, conceptualizing, and upkeeping automated tests using one or more established automation frameworks (Bonus) Unreal Engine experience (Bonus) UE Automation Test Framework / Blueprint automation experience (Bonus) Quality Assurance experience Qualities: Ability to understand and convey high level vision Work independently with minimal direction Excellent communication skills visually, verbally and written Good conflict resolution abilities across the varied disciplines TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. Experience with Unreal Engine, UE Automation Test Framework, Blueprint automation, and relevant Quality Assurance is a bonus. Responsibilities include automated test execution, conceptualization, and maintenance using established frameworks. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. Our passionate team of developers help shape our studio, our projects, and our future.We are looking for a Quality Assurance Engineer with expertise in C++, C, or Python. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Eligibility to participate in these benefits may vary for part-time or temporary employees. That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.

Environment Concept Artist

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Sep 09, 2023

That's No Moon is an independent game development studio seeking an Environment Concept Artist. The ideal candidate should have 3+ years of professional experience in games or film concept design, a strong grasp of traditional art theory, and proficiency in Photoshop. The role involves working with the Art Director and Environment Concept Leads, creating visual development, and collaborating with other departments. The studio offers competitive compensation, benefits, and an equal opportunity employment environment.

Senior Scrum Master

Company: Employer Direct Healthcare

Location: Dallas-Fort Worth, TX

Posted Oct 21, 2023

Employer Direct Healthcare is dedicated to providing quality and affordable healthcare for members, partnering with large self-funded employers to create specialized care benefit programs. They connect with high-quality providers and support members in navigating healthcare challenges. The company is seeking a Senior Scrum Master with 8-10 years of experience in project management, Scrum Master, or Business Systems Analyst roles. The ideal candidate should have technical expertise, strong knowledge of Agile Methodologies, and experience with SQL and Agile Project Management tools. The position involves collaborating with Business Analysts, managing inbound request queues, and overseeing efficient resource allocation. Benefits include medical, dental, vision insurance, disability, life insurance, 401k with company match, paid time off, and paid parental leave. The role is based in Dallas, TX, with onsite/hybrid options.

Director of Technology, Product Innovation

Company: Employer Direct Healthcare

Location: Dallas-Fort Worth, TX

Posted Sep 17, 2023

is highly preferred. Experience in enterprise scale application development with ASP.NET, JAVA, or similar language frameworks and equally versed with modern coding skills with TypeScript, JavaScript, Python, Ruby etc. Intense desire to learn. Working knowledge of building technology solutions for healthcare navigation and case management solutions and/or provider EHR, EMR (e.g., Epic, Salesforce Health Cloud, Cerner, etc.) 5+ years of technology management experience with focus on digital platforms implementation, maintenance, development, and integrations 3+ years of leading technical team of software, quality, data engineers Pedigree of software engineering or application / web development and design and development of web solutions; preference for experience with Microsoft Stack (Azure, SQL, C, ASP.NET, Angular). Special projects as requested. Participation in full-cycle software development including requirement and specification analysis, software design, implementation, testing, deployment, and maintenance. Model and document appropriately to support various software analysis, design, construction, and test activities. 3 Strong working knowledge of database design constructs and middleware bindings such as Microsoft SQL Server, LINQ, and Entity Framework Strong development knowledge of REST APIs, Web Services, WCF services Working experience with frontend technologies for HTML, JavaScript framework (such as Angular or React) and CSS framework/technologies (such as Bootstrap / SASS, LASS) Strong knowledge of GitHub or TFS or Azure DevOps • Knowledge of Postman, Swagger, JIRA, Selenium is a plus. Support project planning by providing technical details on tasks, estimates, resource projections and project preparations.

Quality Assurance Engineer

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Oct 18, 2023

That's No Moon is an independent game development studio seeking a Quality Assurance Engineer with expertise in C++, C#, or Python. The role involves automated test execution, conceptualization, and maintenance using established frameworks. Bonus points for Unreal Engine, UE Automation Test Framework, Blueprint automation, and Quality Assurance experience. The company offers competitive benefits and a diverse, collaborative culture.

Associate Narrative Technical Director

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Sep 06, 2023

That's No Moon is an independent studio of storytellers and game-makers, known for their narrative-driven experiences. They have a diverse team of talented developers from top game studios, aiming to create the future of AAA experiences with a focus on creativity, collaboration, and responsible production practices. The studio is seeking a seasoned game designer with 8+ years of experience in narrative-driven projects, proficient in text-based programming languages, and capable of managing a narrative design team. The role offers a competitive base pay range of $180,000 - $260,000, along with comprehensive benefits and the potential for equity and profit share. The studio values an inclusive culture, promising equal opportunity employment.

Lead Outsource Artist

Company: That's No Moon Entertainment

Location: Los Angeles, CA

Posted Sep 23, 2023

Eligibility to participate in these benefits may vary for part-time or temporary employees.  The estimated base pay range for this role is: $144,000 - $225,000That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.  Assist in the development of long-range planning by providing estimates and updates. Advising leadership of asset production progress and calling out any production, quality, or scheduling issues  Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management, material setup, and PBR texture creation  Evaluate effort estimations to ensure workdays are in-line with current project schedules  Create and maintain test levels to review aesthetics and performance for outsourced assets, while working closely with Environment Leads to review in context within levels. Requirements & Skills:  Completed work on several published AAA game titles preferred  Experienced shipping production assets for games as a lead using Unreal.  Professional understanding of tool suites such as: Photoshop, Substance Designer/Painter, Zbrush, Maya, Perforce and Unreal  Experience building relationships with internal and external outsourcing stakeholders while successfully delivering content within budget and time constraints. Understanding in-game art creation pipelines including hard surface props, soft rigid assets such as clothing items, vehicles, weapons, characters, etc.  Qualities:  Excellent foundations skills, including composition, design, and color theory  Ability to offer creative solutions for technically challenging tasks Able to critique, mentor, and improve art via written and verbal feedback  Engages in creative discussions to find the best possible solution Experienced working within a team in a fast-paced production environment  TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Ensure that briefs and objectives are clear and consistent Works closely with the Tools and Tech art team to develop new or improve upon old technologies to improve quality or efficiency Clarify art direction by creating paint overs that help convey the artistic and stylistic goals Writes and oversees the writing of detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external partners  Participates in project planning Other responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work. Clearly presenting feedback to the external partner, and ensuring those creative notes and goals are met  Partner with the Production team to ensure schedules and plans meet project and business needs. Our passionate team of developers help shape our studio, our projects, and our future.The ideal candidate would be a hardworking artist who is able to connect with the internal team and outsource partners, including detailing existing pipelines, collecting or crafting quality bar and technical example assets, collecting photo reference, crafting asset block outs, creating simple paint overs, packaging all files to send off to the external artists, reviewing external artist deliveries, integration of assets into the game engine and final polishing of assets.  Responsibilities:  Manage and direct a team of internal artists to complete tasks with a high degree of efficiency.  Work with the Art Director and Art Leads to establish visual direction and quality bar for our external partners  Work directly with Outsourcing studio contacts to provide timely feedback and course correction to achieve the team’s goals for content delivery. Actively collaborate with the Art Director, Art Leads, and Designers to solve creative problems with both artistic insight and pragmatism. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.

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