Jobs at People Can Fly
1,382,325 open positions
Senior Publishing Producer
Company: People Can Fly
Location: Remote
Posted Mar 16, 2024
<p><b>Company Description<b> <p><p>People Can Fly un des principaux studios indépendants de développement de jeux AAA est composé dune équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne au RoyaumeUni aux ÉtatsUnis et au Canada mais aussi de partout dans le monde grâce à nos programmes de télétravail<p> <p>Fondée en 2002 PCF a marqué le genre des jeux de tir avec des titres comme Painkiller Bulletstorm Gears of War Judgment et Outriders Nous sommes lun des studios Unreal Engine les plus expérimentés de lindustrie et nous renforçons nos capacités au moyen de solutions internes à savoir linfrastructure PCF Framework<p> <p>Nos équipes de création travaillent actuellement sur plusieurs titres passionnants Gemini est notre nouveau projet mené en collaboration avec Square Enix Maverick est un jeu AAA développé en collaboration avec Microsoft Bifrost Victoria et Frontier sont des projets que nous réalisons selon un modèle dautoédition Nous avons également un projet en phase de conception Red ainsi que deux projets en technologie de réalité virtuelle Green Hell VR et Bulletstorm VR qui est une captivante version en RV de notre jeu de tir culte<p> <p>Forte de plus de 20 ans dexpérience PCF se lance à la découverte de nouveaux horizons Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de lindustrie afin de travailler collectivement à la nouvelle génération de jeux daction destinés à la communauté mondiale de joueurs<p> <p>Si vous choisissez dentreprendre cette aventure avec nous vous aurez loccasion de perfectionner votre art et dapprofondir vos connaissances en travaillant aux côtés de chefs de file de lindustrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier<p> <p><p> <p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland UK US and Canada and from all over the world thanks to our remote work programs<p> <p>Founded in 2002 we made our mark on the shooter genre with titles such as Painkiller Bulletstorm Gears of War Judgment and Outriders We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with inhouse solutions called PCF Framework<p> <p>Our creative teams are currently working on several exciting titles Gemini is our new project being developed with Square Enix Bifrost Victoria and Frontier are projects were growing in the selfpublishing model We also have one project in the concept phase Red as well as two projects in VR technology Green Hell VR and Thunder a new project based on one of the IPs from the Groups portfolio<p> <p>With over 20 years of experience PCF sets out to explore new horizons We aim to combine our expertise with creativity of the best and most forwardthinking talents in the industry to work together on the new generation of action games for the global gaming community<p> <p>If you feel yourself able to deliver as nobody else take ownership of your projects and are ready to leave a mark on a game you work on apply now<p> <p><b>Job Description<b> <p><p>Nous sommes activement à la recherche dune Producteurtrice sénior talentueuxeuse et expérimentée pour rejoindre notre équipe de publication en pleine croissance Vous serez chargée de superviser et de gérer une grande variété de jeux depuis leur conception jusquà leur sortie et audelà y compris dans la phase postlancement<p> <p>Dans ce rôle vous collaborerez directement avec nos équipes de développement et de publication pour façonner et créer une expérience de produit et de services en direct des plus captivantes et enrichissantes pour nos joueurs<p> <p>Votre mission consistera à déterminer les préférences des joueurs analyser leur comportement dans le jeu et surtout comprendre les motivations profondes qui les guident À partir de là vous utiliserez les données pour concevoir et exécuter des plans concrets de développement de produits ainsi que des stratégies de lancement mondial Vous collaborerez étroitement avec les équipes de jeu et les responsables dautres départements tels que le marketing les services en ligne les opérations en direct et la communauté<p> <p>En tant quélément central de nos équipes de direction de franchises et de jeux les responsables produits performants chez PCF doivent posséder un mélange unique de compétences quantitatives et qualitatives Votre compréhension approfondie du secteur des jeux vidéo ainsi que votre capacité à répondre aux besoins des communautés qui se rassemblent autour des jeux sont dune importance cruciale La pensée stratégique est essentielle tout comme la capacité à utiliser efficacement les données pour promouvoir des insights centrés sur le client les utilisant pour définir la feuille de route et évaluer les résultats<p> <p>En tant que membre de cette équipe pluridisciplinaire vous collaborerez étroitement avec léquipe projet léquipe de publication et nos partenaires externes Votre mission consistera à élaborer des stratégies dacquisition de rétention et de monétisation contribuant ainsi au succès du produit et de la marque<p> <p>Responsabilités<p> <ul><li> <p>Développer la stratégie à long terme pour lactivité de notre jeu communiquer la vision et fournir des mises à jour sur les progrès aux dirigeants<p> <li> <li> <p>Traduire les directives stratégiques en objectifs mesurables et orienter la stratégie pour atteindre des résultats à travers les KPI associés<p> <li> <li> <p>Représenter le clientjoueur dans toutes les décisions de développement de jeu et dexploitation en direct être la voix du joueur auprès de léquipe du jeu en comprenant intimement les motivations des joueurs<p> <li> <li> <p>Évaluer les jalons du produit et fournir des retours réguliers à léquipe de développement<p> <li> <li> <p>Planifier et surveiller le calendrier du produit du côté de léditeur en tenant compte des processus des autres équipes de publication et en intervenant pour répondre à leurs besoins<p> <li> <li> <p>Travailler avec lensemble de lorganisation de publication pour assurer la responsabilité de définir et de maintenir les objectifs et les dates du produit<p> <li> <li> <p>Gérer les parties prenantes en veillant à ce que toutes les parties prenantes clés du côté de léquipe de développement et de léditeur soient informées et alignées sur la direction du produit les priorités ainsi que les mises à jour du projet<p> <li> <li> <p>Collaborer avec les responsables clés des domaines produits créatif analytique technologique de la marque etc pour élaborer une stratégie bien pensée et informée par les données qui favorise lacquisition lengagement la monétisation et la communauté pour la nouvelle franchise<p> <li> <li> <p>Collaborer étroitement avec les équipes danalyse pour fournir des données cruciales et des idées éclairantes tout en promouvant une culture axée sur lanalyse quantitative et les données<p> <li> <li> <p>Établir des objectifs et des KPI pour mesurer la santé de la base de joueurs et la performance commerciale Surveiller et signaler les problèmes potentiels et partager les données de performance avec les équipes de développement de publication et de direction commerciale Diriger les efforts de prévision la planification de scénarios et les revues daffaires<p> <li> <li> <p>Promouvoir les stratégies dexpérimentation et de tests AB<p> <li> <li> <p>Définir la stratégie de lancement doux et de mesure de la performance pour le lancement de ce produit sur le marché y compris les marchés de test etc<p> <li> <li> <p>Développer le côté revenu du modèle financier en travaillant avec la direction la planification de la demande et les finances<p> <li> <li> <p>Identifier tous les risques de projet pertinents en collaboration avec léquipe de développement en collaborant sur des plans pour leur atténuation et des mesures durgence<p> <li> <li> <p>Collaborer avec les spécialistes internes du développement de produits de léditeur pour UR Design et Art si nécessaire afin de garantir que les objectifs et les exigences de qualité du produit soient atteints<p> <li> <li> <p>Coordonner léquipe de développement du côté de léditeur dans la préparation des livraisons et des soumissions des jalons<p> <li> <li> <p>Se tenir informé et comprendre les tendances du jeu et du marché les modèles commerciaux et les préférences des joueurs dans tous les genres platesformes territoires et démographies<p> <li> <li> <p>Posséder de solides compétences analytiques et de communication<p> <li> <ul><p><p> <p>People Can Fly are actively seeking a talented and experienced Senior Publishing Producer to join our growing Publishing team to oversee and manage a wide variety of games from initiation throughout release and post launch In this role you will work directly with our development and publishing teams to help and create the most engaging and rewarding product and live service experience for our players You will be dedicated to figuring out what players want how they behave in the game and most importantly why From there you will transform the insights from data to create and execute actionable product roadmaps and global gotomarket plans together with the game teams and the leads of other publishing teams as of marketing online services liveops community etc<p> <p>As a core part of our franchise and game leadership teams successful Product leaders at People Can Fly need a unique mix of quantitative and qualitative capabilities Your knowledge of the business behind video games in general and how to serve the communities that congregate around games is of vital importance as is the ability to think and act strategically You have a high level of command of utilizing data to champion customercentric insights using them to define the roadmap and evaluate results<p> <p>As part of this crossfunctional team youll work closely with the project team publishing team and our external partners to drive acquisition retention and monetization strategies that enable success of the product and brand The same levels of creativity innovation and ingenuity that our creative teams bring to areas like design and art we expect from our product leaders in strategy data live ops and monetization<p> <p>Responsibilities<p> <ul><li>Develop the longterm strategy for the business of our game communicate the vision and give updates on progress to leadership<li> <li>Translate strategic directives into goals that can be monitored and drive strategy around achieving results through the associated KPIs<li> <li>Represent the customerplayer in all game development and live operations decisions be the voice of the player to the game team using an intimate understanding of player motivations<li> <li>Evaluate product milestones and provide regular feedback to the development team<li> <li>Plan and monitor the products schedule on the Publisher side considering the other publishing teams processes and mediate among their needs<li> <li>Work across the publishing organization to drive accountability for shaping and maintaining product goals and dates<li> <li>Perform stakeholder management by ensuring that all key stakeholders on the development team and publisher side are kept informed and aligned on the product direction priorities as well as project updates<li> <li>Partner with key leads across Product Creative Analytics Tech Brand and more to develop wellreasoned and datainformed strategy that drives acquisition engagement monetization and community for the new franchise<li> <li>Work closely with analytics teams to provide the right data information and insights to support short and longterm decision making Be a fierce advocate for the quantitative data informed culture<li> <li>Establish goals and KPIs to measure player base health and business performance Monitor and escalate potential issues and share performance data with development publishing and commercial leadership Lead forecasting efforts scenario planning and business reviews<li> <li>Drive experimentation and AB testing strategies<li> <li>Define the soft launch and performance measurement strategy for rolling out this product to the market including test markets etc<li> <li>Build out the revenue side of the financial model working with leadership demand planning and finance<li> <li>Identify all relevant project risks in collaboration with the development team collaborating on plans for their mitigation and contingencies<li> <li>Collaborate with internal publisher product development specialists for UR Design and Art when needed to ensure product quality goals and requirements are met<li> <li>Coordinate the development team from the publishing side in the preparation of Milestones deliveries and submissions<li> <li>Keep abreast of and understand gaming and market trends business models and player preferences across all genres platforms territories and demographics<li> <li>Possesses strong analytical and communication skills<li> <ul><p><b>Qualifications<b> <p><ul><li>Expérience professionnelle dau moins 7 ans en tant que Chefffe de Produit ou Producteurtrice dÉditorial avec une expérience réussie dans le lancement de jeux et leur gestion en tant que service en direct avec des boucles ditération rapides<li> <li> <p>Expérience en tant que leader opérationnel supervisant des jeux dans lunivers du jeu gratuit tout au long des cycles de développement complets de la phase de prototypage aux opérations en direct<p> <li> <li> <p>Connaissance approfondie des principales métriques de performance qui influent sur la performance des jeux<p> <li> <li> <p>Connaissance approfondie de la fonction de publication de jeux y compris le marketing les opérations les services en direct la communauté la monétisation et autresCapacité à équilibrer efficacement les besoins de la technologie des affaires et de lexpérience utilisateur<p> <li> <li> <p>Expérience dans la gestion dun compte de résultat PampL dune feuille de route du produit dans lélaboration de spécifications et de besoins de produit<p> <li> <li> <p>Expertise approfondie du marché des jeux vidéo de lacquisition dutilisateurs et de loptimisation du parcours des joueurs<p> <li> <li> <p>Expérience en communication avec divers intervenants interfonctionnels travaillant à travers les fuseaux horaires et les bureaux internationaux<p> <li> <li> <p>Compétences dans la création et loptimisation de flux de travail complexes la gestion de budgets et de délais de livraison<p> <li> <li> <p>Expérience dans la prévision et la création de budgets mensuelsannuelsà long terme<p> <li> <li> <p>Capacité démontrée à entraîner le changement et la responsabilité par linfluence et la collaboration<p> <li> <li>Excellentes compétences interpersonnelles pour gérer des projets complexes avec des parties prenantes diverses à travers le monde disciplines régions etc<li> <ul><p><p> <ul><li>Minimum 7+ years working experience as Product Manager or Publishing Producer with experience successfully launching games and running them as a live service with rapid iteration loops<li> <li>Experience as an operational leader overseeing games in the free to play space through full development cycles from prototyping to live ops<li> <li>Deep knowledge in the key performance metrics that drive game performance<li> <li>Deep knowledge of Game Publishing function including marketing operations live services community monetization and other<li> <li>Ability to effectively balance the needs of technology business and user experience<li> <li>Experience with owning and managing a PampL a product roadmap crafting product requirements and specifications<li> <li>Ample knowledge about the video games market user acquisition and optimization of the player funnel<li> <li>Experience communicating across a variety of crossfunctional stakeholders working across time zones and international offices<li> <li>Skilled in building and optimizing complex workflows managing budgets and delivery timelines<li> <li>Experience with forecasting and creating monthlyyearlylong term budgets<li> <li>Demonstrated ability to drive change and accountability through influence and collaboration<li> <li>Excellent interpersonal skills to manage complex projects with diverse stakeholders all over the world disciplines regions etc<li> <ul><ul><ul><p><b>Additional Information<b> <p><p><strong>Au Canada<strong><p> <ul><li>Un ensemble davantages sociaux payés à 100 par PCF La compagnie dassurance rembourse les réclamations à 100 jusquà 1000 $ de services par année en plus dune couverture familiale ou individuelle<li> <li>Une couverture dentaire complète y compris les soins dentaires<li> <li>La cotisation égale au REER à hauteur de 4 avant déductions fiscales 100 acquis dès le premier jour<li> <li>Une semaine de congé payé pendant les vacances dhiver<li> <li>20 jours de congé payé et 5 jours de congé de maladie payé<li> <li>Des séances gratuites de soins virtuels de santé et de bienêtre mental incluses dans le régime pour les membres et leurs personnes à charge<li> <li>Des occasions de développement personnel et la possibilité dœuvrer dans un environnement mondial<li> <li>Loccasion de travailler au sein dune équipe créative avec des personnes passionnées par ce quelles font<li> <ul><p><strong>US<strong><p> <ul><li>100 group health insurance benefit premiums paid by PCF Medical Dental Vision Group Life and Supplemental Live and start on day 1 of employment<li> <li>401K with 100 match up to 3 of employee salary and vested immediately<li> <li>Paid week off during Winter Holidays<li> <li>20 paid vacation days and 5 paid sick days<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <li>Long term disability shortterm disability travel insurance as well as other benefits provided <li> <ul><p><strong>ÉtatsUnis <strong><p> <ul><li>100 des primes dassurance maladie de groupe payées par PCF soins médicaux dentaires de la vue assurance vie collective et complémentaire dès le premier jour demploi<li> <li>Régime 401k avec une cotisation de contrepartie de 100 de la part de lemployeur jusquà 3 du salaire de lemployé et immédiatement acquis<li> <li>Une semaine de congé payé pendant les vacances dhiver<li> <li>20 jours de congé payé et 5 jours de congé de maladie payé<li> <li>Des séances gratuites de soins virtuels de santé et de bienêtre mental incluses dans le régime pour les membres et leurs personnes à charge<li> <li>Un salaire compétitif et des primes annuelles basées sur le rendement<li> <li>Des occasions de développement personnel et la possibilité dœuvrer dans un environnement mondial<li> <li>Loccasion de travailler au sein dune équipe créative avec des personnes passionnées par ce quelles font<li> <li>Couverture dinvalidité de longue durée et de courte durée assurance voyage et autres avantages <li> <ul><p><strong>Canada<strong><p> <ul><li>Benefit package 100 paid by PCF The insurance company reimburses 100 of claims Up to $1000 per service a year as well as individual family coverage<li> <li>Full Dental coverage including major dental<li> <li>4 RRSP matching before tax deductions 100 vested on day 1<li> <li>Paid week off during Winter Holidays<li> <li>20 paid vacation days and 5 paid sick days<li> <li>Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <ul>
Senior Concept Artist - Remote
Company: People Can Fly
Location: Remote
Posted Mar 18, 2024
People Can Fly is a leading independent AAA games development studio with a strong portfolio and a team of talented individuals. They are looking for a concept artist to join their team and work on exciting projects. The job description includes creating conceptually coherent world elements, guiding and inspiring game content creators, and maintaining a consistent art style. The company offers a competitive salary, benefits, and opportunities for personal development.
Concepteur(-trice) Audio principal(e) / Principal Audio Designer - Remote
Company: People Can Fly
Location: Remote
Posted Mar 14, 2024
<p><b>Company Description<b> <p><p>People Can Fly un des principaux studios indépendants de développement de jeux AAA est composé dune équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne au RoyaumeUni aux ÉtatsUnis et au Canada mais aussi de partout dans le monde grâce à nos programmes de télétravail<p> <p>Fondée en 2002 PCF a marqué le genre des jeux de tir avec des titres comme Painkiller Bulletstorm Gears of War Judgment et Outriders Nous sommes lun des studios Unreal Engine les plus expérimentés de lindustrie et nous renforçons nos capacités au moyen de solutions internes à savoir linfrastructure PCF Framework<p> <p>Nos équipes de création travaillent actuellement sur plusieurs titres passionnants Gemini est notre nouveau projet mené en collaboration avec Square Enix Maverick est un jeu AAA développé en collaboration avec Microsoft Bifrost Victoria et Dagger sont des projets que nous réalisons selon un modèle dautoédition Nous avons également un projet en phase de conception Red ainsi que deux projets en technologie de réalité virtuelle Green Hell VR et Bulletstorm VR qui est une captivante version en RV de notre jeu de tir culte<p> <p>Forte de plus de 20 ans dexpérience PCF se lance à la découverte de nouveaux horizons Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de lindustrie afin de travailler collectivement à la nouvelle génération de jeux daction destinés à la communauté mondiale de joueurs<p> <p>Le <strong>Projet Bifrost<strong> est un jeu dactionaventure AAA non encore annoncé développé par notre équipe nordaméricaine avec le soutien des studios européens du Groupe PCF<p> <p><p> <p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland UK US and Canada and from all over the world thanks to our remote work programs<p> <p>Founded in 2002 we made our mark on the shooter genre with titles such as Painkiller Bulletstorm Gears of War Judgment and Outriders We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with inhouse solutions called PCF Framework<p> <p>Our creative teams are currently working on several exciting titles Gemini is our new project being developed with Square Enix Bifrost Victoria and Dagger are projects were growing in the selfpublishing model We also have one project in the concept phase Red as well as two projects in VR technology Green Hell VR and Thunder a new project based on one of the IPs from the Groups portfolio<p> <p>With over 20 years of experience PCF sets out to explore new horizons We aim to combine our expertise with creativity of the best and most forwardthinking talents in the industry to work together on the new generation of action games for the global gaming community<p> <p><strong>Project Bifrost<strong> is a yet unannounced AAA actionadventure game developed by our North American team supported by PCFs European studios<p> <p><br ><p> <p><b>Job Description<b> <p><p><br ><p><p><strong>Responsabilités<strong><p> <ul><li>Fournir du mentorat des directives et des principes de création audio exemplaires pour assurer des résultats de qualité et des pratiques de travail efficaces<li> <li>Connaître lhistoire et la mécanique du jeu les comprendre et les promouvoir auprès de léquipe audio<li> <li>Travailler avec léquipe de production pour attribuer les tâches et établir un calendrier déquipe<li> <li>Veiller à ce que le travail de léquipe audio respecte la direction audio les délais de production ainsi que les normes de qualité et les limites de performance du moteur<li> <li>Monter le projet audio à partir de zéro mise en œuvre dans Wwise hiérarchies dans le mixage etc<li> <li>Proposer des projets de recherche et développement RampD et apporter des améliorations au pipeline et au flux de travail<li> <li>Effectuer des corrections de bogues et décrire des études de cas en RampD dans la base de connaissances<li> <li>Analyser les scènes pour déceler les problèmes de performance profiler les performances bogues de voix etc<li> <li>Utiliser tous les outils à la disposition du service pour créer des effets sonores pour le jeu<li> <li>Mettre au point de nouvelles techniques pour le matériel de nouvelle génération et travailler en collaboration avec les équipes dingénierie pour élargir lensemble doutils audio<li> <li>Fournir une rétroaction au quotidien et résoudre les problèmes de manière créative<li> <li>Effectuer régulièrement lévaluation du rendement des employés<li> <li>Mener des initiatives de recrutement en collaboration avec les ressources humaines<li> <li>Assurer lintégration des nouveaux employés<li> <ul><p><p> <p><strong>Responsibilities<strong><p> <ul><li>Owning and improving the Audio pipeline<li> <li> Managing talents of the Audio team to achieve best possible result for the project and personal growth of team members<li> <li>Designing and delivering impressive Audio moments that enhance the player experience<li> <li>Collaboration with the studio<li> <li>Production Level Design Game Design Art Animation Lightning Meshers Tech Art Programmers all developers<li> <li>Provide mentorship direction and best in class Audio principles to ensure quality results and efficient working practices<li> <li>Know the games story and gameplay understand it and evangelize it to the Audio team<li> <li>Work with production team on tasks assignment and a team schedule<li> <li>Ensure that the work of the Audio team follows the quality of engine standards as well as engine performance limitations Audio direction and production deadlines<li> <li>Set up audio project from scratch Wwise implementation mix hierarchies etc<li> <li>Providing RampD projects and pipeline and workflows improvements<li> <li>Bugfixing and describing RampD case studies in knowledge base<li> <li>Analyzing the scene for performance issues Profiler voice starvation etc<li> <li>Using every tool at department disposal to create SFX for the game<li> <li>Innovating new techniques for nextgen hardware and work with the engineers to expand the Audio toolset<li> <li>Provide daytoday feedback and creatively solve problems<li> <li>Conduct consistent performance reviews of staff members<li> <li>Conduct recruitment projects with HR collaboration<li> <li>Conduct onboarding to new hires<li> <ul><p><br ><p> <p><b>Qualifications<b> <p><p><br ><p><ul><li>Minimum de 7 ans dexpérience dans le développement de jeux<li> <li>Au moins deux titres AAA développés du début à la fin et publiés<li> <li>2 ans dexpérience à la tête dune équipe<li> <li>Fortes compétences en leadership et en mentorat<li> <li>Très bonne compréhension des processus de création et de développement de jeux<li> <li>Expérience dans tous les aspects de la création de contenu de jeux pour consoles et PC<li> <li>Expérience de travail approfondie avec UE4 et UE5<li> <li>Connaissance experte des stations audio numériques DAW Reaper Pro Tools etc<li> <li>Connaissance experte de Wwise<li> <li>Solide connaissance des techniques actuelles de mixage audio 3D<li> <li>Solide connaissance de la mastérisation et du mixage par plateforme<li> <li>Expérience approfondie en scriptage visuel dans léditeur Unreal Engine<li> <li>Solides compétences en résolution de problèmes techniques<li> <li>Passion pour les jeux vidéo et leur création<li> <ul><p><p> <ul><li>Minimum 7+ years of game development experience<li> <li>At least two AAA titles developed and shipped from start to finish<li> <li>Minimum 2 years of teamleading experience<li> <li>Strong Leadership and mentoring skills<li> <li>Great understanding of creative and game development processes<li> <li>Experience in all aspects of creating game content for consoles and PC<li> <li>Extensive experience working with UE4UE5<li> <li>Expert DAW knowledge reaper ProTools<li> <li>Expert knowledge of Wwise<li> <li>Strong knowledge of current 3D audio mixing<li> <li>Strong knowledge of mastering and mixing per platform<li> <li>Strong experience with visual scripting in Unreal Engine Editor <li> <li>High proficiency in technical problem solving<li> <li>Passionate about playing and making video games<li> <ul><p><b>Additional Information<b> <p><p><br ><p><p><strong>CE QUE NOUS OFFRONS<strong><p> <p><strong>Au Canada<strong><p> <ul><li>Un ensemble davantages sociaux payés à 100 par PCF La compagnie dassurance rembourse les réclamations à 100 jusquà 1000 $ de services par année en plus dune couverture familiale ou individuelle<li> <li>Une couverture dentaire complète y compris les soins dentaires majeurs et lorthodontie<li> <li>La cotisation égale au REER à hauteur de 4 avant déductions fiscales 100 acquis dès le premier jour<li> <li>Une semaine de congé payé pendant les vacances dhiver<li> <li>20 jours de congé payé et 5 jours de congé de maladie payé<li> <li>Des séances gratuites de soins virtuels de santé et de bienêtre mental incluses dans le régime pour les membres et leurs personnes à charge<li> <li>Des occasions de développement personnel et la possibilité dœuvrer dans un environnement mondial<li> <li>Loccasion de travailler au sein dune équipe créative avec des personnes passionnées par ce quelles font<li> <ul><p><p> <p><strong>WHAT WE OFFER<strong><p> <p><strong>Canada<strong><p> <ul><li>Benefit package 100 paid by PCF Insurance company reimburses 100 of claims Up to $1000 per service a year as well as individual family coverage<li> <li>Full Dental coverage including major dental and orthodontics<li> <li>4 RRSP matching before tax deductions 100 vested on day 1<li> <li>Paid week off during Winter Holidays<li> <li>20 paid vacation days and 5 paid sick days<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <ul><p><strong>US<strong><p> <ul><li>100 group health insurance benefit premiums paid by PCF Medical Dental Vision Group Life and Supplemental Live and start on day 1 of employment<li> <li>401K with 100 match up to 3 of employee salary and vested immediately<li> <li>Paid week off during Winter Holidays<li> <li>20 paid vacation days and 5 paid sick days<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <li>Long term disability short term disability travel insurance as well as other benefits provided<strong> <strong><li> <ul>
Concepteur(-trice) de niveaux senior / Senior Level Designer - Remote
Company: People Can Fly
Location: Remote
Posted Mar 17, 2024
People Can Fly, a leading independent AAA games development studio, is seeking a level designer with 5+ years of experience. The ideal candidate should have a proven track record in creating successful AAA titles, strong level design skills, and proficiency in Unreal Engine 4. The role involves designing, refining, and testing levels, collaborating with art and design teams, and overseeing the work of established Strike Teams. Benefits include a competitive salary, performance-based bonuses, comprehensive health coverage, and opportunities for personal development in a global environment.
Lead Backend Engineer
Company: People Can Fly
Location: Remote
Posted Mar 13, 2024
<p><b>Company Description<b> <p><p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland UK US and Canada and from all over the world thanks to our remote work programs<p> <p>Founded in 2002 we made our mark on the shooter genre with titles such as Painkiller Bulletstorm Gears of War Judgment and Outriders We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with inhouse solutions called PCF Framework<p> <p>Our creative teams are currently working on several exciting titles Gemini is our new project being developed with Square Enix Maverick is a TripleA game developed in collaboration with Microsoft Corporation Bifrost Victoria and Dagger are projects were growing in the selfpublishing model We also have one project in the concept phase Red as well as two projects in VR technology Green Hell VR and Bulletstorm VR an exciting VR version of our cultclassic shooter<p> <p>With over 20 years of experience PCF sets out to explore new horizons We aim to combine our expertise with creativity of the best and most forwardthinking talents in the industry to work together on the new generation of action games for the global gaming community<p> <p>If you decide to accompany us on this journey youll have a chance to perfect your craft and expand your knowledge working alongside leaders in the industry on bringing a brandnew unique experience to the players worldwide<p> <p><b>Job Description<b> <p><p><strong>Core<strong><p> <ul><li>Assigns delegates and supports individuals in their tasks monitoring and reviewing the progress of their work<li> <li>Provides constructive feedback and clear communications to enhance behavior and performance ensuring a continuous improvement approach Takes responsibility for evaluating their direct reports during periodic performance reviews providing valuable insights and assessments toward their career development<li> <li>Fosters an engaging atmosphere within their team as well as ensuring a healthy worklife balance by setting clear expectations and scope of work empowering individuals to propose solutions and express their opinions Utilizes data such as pulse checks and satisfaction scores<li> <li>Collaborates and communicates effectively with other Leads Directors departments and project stakeholders on a continuous basis in order to notably build trust and work toward the projects objectives and ambitions<li> <li>Follows the Directors guidancevision and implements it Contributes to the Directors direction by providing important data raising issues seeking advice and relays them to relevant project leaders<li> <li>Autonomously complete tasks and features in a timely fashion<li> <li>Collaborating with PCF Framework to integrate and develop shared components and augment stabilityfeatures of shared modules<li> <li>Work closely with Principals and project Architect to implement high quality features and code proactively identify and address risk with the team<li> <li>Proactively participate in code reviews to share knowledge and learn from other team members<li> <li>Stay informed of best practices and technical solutions used at the company<li> <ul><p><strong>Backend<strong><p> <ul><li>Design and implement backend services for the PCF Online Services Platform tailored for online gaming<li> <li>Provide tools and frameworks for smooth backend service integration with game clients and servers<li> <li>Implement protective measures against threats and ensure adherence to data protection laws<li> <li>Regularly refine the performance of online services focusing on server efficiency and user load management<li> <li>Resolve technical issues and continuously support and update online services for stable performance<li> <ul><p><b>Qualifications<b> <p><ul><li>8+ years experience working in console PC games including prior experience in any leadership capacity<li> <li>5+ years of experience developing highscalability online services in various domains emphasizing handling large user bases<li> <li>Involved in the full production cycle of at least 2 titles<li> <li>Strong mentoring and leadership skills<li> <li>Excellent primary programming language skills<li> <li>Proficient with Source Control and Code Review tools Swarm Perforce Git etc<li> <li>Proficient with Project Management Software JIRA Confluence etc<li> <li>Ability to work autonomously<li> <li>Familiarity with Kotlin Java and Go or willingness to learn these languages <li> <li>Expertise in Python Ruby and C or willingness to learn these languages <li> <li>Skilled in Docker Kubernetes and at least one major cloud platform AWS Azure GCP<li> <li>Experience with SQL databases like Postgres and Redis focusing on scalability and efficiency<li> <li>Experience managing backend systems that handle high volumes of traffic and data ensuring efficiency and stability under load<li> <li>Solid understanding of clientserver methodologies and technologies<li> <li>Good knowledge of scalability security and code maintainability<li> <li>Ability to produce secure reliable and readable code<li> <li>Strong verbal and written communication skills in English<li> <ul><p><strong>Nice to have<strong><p> <ul><li>Understanding of Unreal Engine for game development<li> <li>Experience with OpenAPI and code generation tools<li> <li>Experience with monitoring stacks Prometheus InfluxDB Loki Grafana<li> <li>Video Gamespecific experience<li> <li>Knowledge of OpenTelemetry for application monitoring<li> <ul><p><b>Additional Information<b> <p><ul><li>A competitive salary and performancebased annual bonuses<li> <li>Private medical healthcare Vitality and BUPA dental insurance for PCFs employees and their families<li> <li>Access to wellbeing platform Gympass for employees and family members<li> <li>Online Polish and English language classes<li> <li>Access to the pension scheme<li> <li>Flexible working hours<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <ul>
Lead UI Programmer
Company: People Can Fly
Location: Remote
Posted Mar 11, 2024
<p><b>Company Description<b> <p><p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland UK Ireland US and Canada and from all over the world thanks to our remote work programs<p> <p>Founded in 2002 we made our mark on the shooter genre with titles such as Painkiller Bulletstorm Gears of War Judgment and Outriders We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with inhouse solutions called PCF Framework<p> <p>Our creative teams are currently working on several exciting titles Gemini is our new project being developed with Square Enix Maverick is a TripleA game developed in collaboration with Microsoft Corporation Bifrost Victoria and Dagger are projects were growing in the selfpublishing model We also have one project in the concept phase Red as well as two projects in VR technology Green Hell VR and Bulletstorm VR an exciting VR version of our cultclassic shooter<p> <p>With over 20 years of experience PCF sets out to explore new horizons We aim to combine our expertise with creativity of the best and most forwardthinking talents in the industry to work together on the new generation of action games for the global gaming community<p> <p>If you decide to accompany us on this journey youll have a chance to perfect your craft and expand your knowledge working alongside leaders in the industry on bringing a brandnew unique experience to the players worldwide<p> <p><strong>Project Maverick<strong> is an unannounced AAA game developed with Microsoft Game development is done by our European and North American teams<p> <p><b>Job Description<b> <p><p>In this role you will elevate the profile of the UI Engineering Discipline consistently across both projects and the wider PCF group by ensuring optimal staffing predictable development maximizing growth within the team and keeping the bar high<p> <p>We search for a passionate and aspiring leader who will build and support collaborative connections with the rest of the team manage and guide the development of UI engineers and help the team establish technical vision and processes You will also collaborate closely with the UI Design department to help them bring design vision to life<p> <p>The ideal candidate prioritizes collaboration and support to peers understands UI and UX principles and has an experience of building teams<p> <p><strong>What you will do<strong><p> <ul><li>Create and maintain direction and best in class engineering principles to ensure quality results and efficient working practices<li> <li>Collaborate with Production to ensure effective planning to meet project goals and to facilitate staffing and strategy requirements<li> <li>Ensure best practices are acknowledged and used proactively seek ways to level up the whole discipline<li> <li>Design and architect UI systems and solutions across Studio projects<li> <li>Implement scalable UI code and components deploy evaluate performance optimize and test it on PC and console platforms<li> <li>Set up and maintain collaborative connections with Game Design UIUX Audio QA and the other discipline teams<li> <li>Set up a standard of documenting implementations for UI Engineer team<li> <li>Conduct consistent performance reviews of staff members<li> <li>Coordinate recruitment in collaboration with the HR department Develop recruiting process and proactively search for improvement opportunities<li> <li>Create a team spirit by developing personal relationship with all developers and understanding their personalities strengths and weaknesses<li> <li>Provide coaching mentoring and required support for team members<li> <li>Communicate and collaborate with Production and stakeholders to identify and highlight risks or skill requests with projects and team members<li> <li>Actively participate in the implementation of more efficient work methods and methodologies<li> <li>Serve as an active partner in the engineering teams leadership group<li> <li>Serve as an entry point for the technical design of UI features<li> <li>Support the professional goals and development opportunities for the entire engineering staff<li> <li>Facilitate and organize a communication with the project teams to define and maintain UI vision both technical and nontechnical<li> <ul><p><b>Qualifications<b> <p><ul><li>6+ years of experience working in the game industry or related field<li> <li>At least 1 shipped AAA game title<li> <li>Experience in leading teams coaching and mentoring engineers or other technical developers<li> <li>Knowledge of design principles relating to userinterface and ergonomics<li> <li>Excellent crossdisciplinary communications experience between production engineering QA design art and other departments<li> <li>Experience in the design and architecture of game systems<li> <li>Strong understanding of game development awareness of the typical processes in the industry<li> <li>Ability to write solid reliable efficient code running across multiple platforms<li> <li>Handson experience with Unreal Engine 4 C++ and UMG<li> <li>A passion for video games<li> <ul><p><strong>Extra points<strong><p> <ul><li>Aptitude for UX design<li> <li>Degree in Computer Science Management or equivalent professional training<li> <ul><p><b>Additional Information<b> <p><p><strong>What we offer<strong><p> <ul><li>A competitive salary and performancebased annual bonuses<li> <li>Private medical healthcare Vitality and BUPA dental insurance for PCFs employees and their families<li> <li>Access to wellbeing platform Gympass for employees and family members<li> <li>Access to Worksmile cafeteria program<li> <li>Online Polish and English language classes<li> <li>Access to the pension scheme<li> <li>Flexible working hours<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <ul>
Programmeur(-euse) IA en chef / Lead AI Programmer
Company: People Can Fly
Location: Remote
Posted Mar 17, 2024
People Can Fly, a leading independent AAA games development studio, is seeking an experienced AI Programming Lead. The role involves providing mentorship, direction, and best engineering principles to ensure quality results and efficient working practices. The successful candidate will work closely with the Creative Director and other leads to understand and establish the vision for AI in games. They will also maintain and extend the existing AI framework and tools, research the latest techniques in game AI, and supervise the creation of documentation. The ideal candidate will have at least 8 years of software engineering experience, at least 2 shipped AAA projects from start to finish, and strong mentoring and leadership skills. They should be proficient in C/C++ and object-oriented programming, have a strong 3D math background, and excellent understanding of AI architecture and standard technology.
Concepteur(-trice) de niveau sénior / Senior Level Designer
Company: People Can Fly
Location: Remote
Posted Mar 14, 2024
<p><b>Company Description<b> <p><p>People Can Fly un des principaux studios indépendants de développement de jeux AAA est composé dune équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne au RoyaumeUni aux ÉtatsUnis et au Canada mais aussi de partout dans le monde grâce à nos programmes de télétravail<p> <p>Fondée en 2002 PCF a marqué le genre des jeux de tir avec des titres comme Painkiller Bulletstorm Gears of War Judgment et Outriders Nous sommes lun des studios Unreal Engine les plus expérimentés de lindustrie et nous renforçons nos capacités au moyen de solutions internes à savoir linfrastructure PCF Framework<p> <p>Nos équipes de création travaillent actuellement sur plusieurs titres passionnants Gemini est notre nouveau projet mené en collaboration avec Square Enix Maverick est un jeu AAA développé en collaboration avec Microsoft Bifrost Victoria et Dagger sont des projets que nous réalisons selon un modèle dautoédition Nous avons également un projet en phase de conception Red ainsi que deux projets en technologie de réalité virtuelle Green Hell VR et Bulletstorm VR qui est une captivante version en RV de notre jeu de tir culte<p> <p>Forte de plus de 20 ans dexpérience PCF se lance à la découverte de nouveaux horizons Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de lindustrie afin de travailler collectivement à la nouvelle génération de jeux daction destinés à la communauté mondiale de joueurs<p> <p>Si vous choisissez dentreprendre cette aventure avec nous vous aurez loccasion de perfectionner votre art et dapprofondir vos connaissances en travaillant aux côtés de chefs de file de lindustrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier<p> <p>Le Projet <strong>Maverick<strong> est un jeu AAA non annoncé développé avec Microsoft Le développement du jeu est effectué par nos équipes européennes et nordaméricaines<p> <p><p> <p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland UK Ireland US and Canada and from all over the world thanks to our remote work programs<p> <p>Founded in 2002 we made our mark on the shooter genre with titles such as Painkiller Bulletstorm Gears of War Judgment and Outriders We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with inhouse solutions called PCF Framework<p> <p>Our creative teams are currently working on several exciting titles Gemini is our new project being developed with Square Enix Maverick is a TripleA game developed in collaboration with Microsoft Corporation Bifrost Victoria and Dagger are projects were growing in the selfpublishing model We also have one project in the concept phase Red as well as two projects in VR technology Green Hell VR and Bulletstorm VR an exciting VR version of our cultclassic shooter<p> <p>With over 20 years of experience PCF sets out to explore new horizons We aim to combine our expertise with the creativity of the best and most forwardthinking talents in the industry to work together on the new generation of action games for the global gaming community<p> <p>If you decide to accompany us on this journey youll have a chance to perfect your craft and expand your knowledge working alongside leaders in the industry to bring a brandnew unique experience to the players worldwide<p> <p>Project <strong>Maverick<strong> is an unannounced AAA game developed with Microsoft Game development is done by our European and North American teams<p> <p><b>Job Description<b> <p><p><br ><p><ul><li>Planifier concevoir itérer et mettre en œuvre des niveaux y compris la création de mises en page de niveau la programmation les rencontres avec les ennemis et lintégration des éléments<li> <li>Sassurer que lexpérience des joueurs soit conforme à la vision du jeu tout en étant à la fois divertissante et mémorable<li> <li>Communiquer visuellement les intentions de conception et la fonctionnalité dun espace<li> <li>Bloquer et itérer de manière intensive sur les niveaux en fonction des retours des tests de jeu et des boucles de débogage<li> <li>Collaboreren étroite collaboration avec le département visuel et de modélisation pour assurer que les niveaux atteignent une qualité visuelle optimale tout en préservant la jouabilité et le plaisir des joueurs<li> <li>Contribuer activement aux projets des équipes spécialisées établies<li> <li>Participer à la conception de prototypes pour concrétiser la vision créative à lécran<li> <li>Collaborer à lamélioration des processus et des directives<li> <li>Participer au débogage des outils et des résultats finaux à toutes les étapes de la production<li> <li>Partager la méthodologie et les meilleures pratiques avec les collègues<li> <li>Faciliter lintégration ponctuelle de nouveaux employés<li> <ul><p><p> <ul><li>To plan design iterate and implement levels including creating level layouts scripting enemy encounters and ingredients integration<li> <li>To ensure that the player experience is consistent with the Games vision and is fun amp memorable<li> <li>Full map creation process from paper design through whitebox phase scripting iteration debugging optimization to delivery<li> <li>Communicate visually design intentions and function of a space<li> <li>Block and iterate intensively on levels according to feedback playtest and debug loops <li> <li>Collaborate with the visual amp meshing department to ensure that the levels are of the highest visual quality while maintaining gameplay and fun<li> <li>Takes part in work of dedicated established Strike Teams<li> <li>Participates in prototyping to bring the creative vision on screen<li> <li>Collaborates in process and guidelines improvement <li> <li>Participates in the tools and the final result debugging at all stages of the production<li> <li>Sharing methodology and best practices with peers <li> <li>Occasionally onboard new hires<li> <ul><p><b>Qualifications<b> <p><p><br ><p><ul><li>Au moins 3 ans dexpérience dans lindustrie du jeu vidéo dans des rôles de conception de niveaux<li> <li>Expérience de la phase de préproduction de la production et de la clôture de projets de jeux antérieurs<li> <li>Maîtrise des meilleures pratiques en matière de conception de jeux et de niveaux<li> <li>Expérience dans le domaine des jeux de tir<li> <li>Expérience dans la conception de cartes JcJ Joueur contre Joueur<li> <li>Familiarité avec un langage visuel de script tel que le Blueprint dUnreal Engine<li> <li>Une attitude proactive et astucieuse pour résoudre les problèmes<li> <li>Capacité à assimiler comprendre et mettre en œuvre les retours<li> <li>Aptitude à hiérarchiser les tâches et à fournir un travail de la plus haute qualité dans les délais impartis<li> <li>Solides compétences en communication et en relations interpersonnelles<li> <li>Maîtrise de la communication verbale et écrite en anglais<li> <li>Esprit déquipe ouvert et collaboratif<li> <li>Bonne éthique de travail et motivée<li> <li>Passionnée par les jeux et la création de jeux vidéo<li> <ul><p><p> <ul><li>Minimum of 3 years of experience in the video game industry in Level Design roles<li> <li>Experience with preproduction production and closing of previous game productions<li> <li>Solid knowledge of game amp level design best practices<li> <li>Experience in working with shooter genre<li> <li>Experience in creating PVP maps<li> <li>Experience with scripting visual language like UE Blueprint<li> <li>A proactive and resourceful attitude to problemsolving<li> <li>Ability to process understand and implement feedback<li> <li>Ability to prioritize tasks and deliver best quality work in time<li> <li>Strong communication and interpersonal skills<li> <li>Strong verbal and written communication skills in English<li> <li>Openminded team player attitude<li> <li>Strong work ethic and selfmotivated<li> <li>Passionate about playing and making video games<li> <ul><p><b>Additional Information<b> <p><p><br ><p><p><strong>Au Canada<strong><p> <ul><li>Un ensemble davantages sociaux payés à 100 par PCF La compagnie dassurance rembourse les réclamations à 100 jusquà 1000 $ de services par année en plus dune couverture familiale ou individuelle<li> <li>Une couverture dentaire complète y compris les soins dentaires majeurs et lorthodontie<li> <li>La cotisation égale au REER à hauteur de 4 avant déductions fiscales 100 acquis dès le premier jour<li> <li>Une semaine de congé payé pendant les vacances dhiver<li> <li>20 jours de congé payé et 5 jours de congé de maladie payé<li> <li>Des séances gratuites de soins virtuels de santé et de bienêtre mental incluses dans le régime pour les membres et leurs personnes à charge<li> <li>Des occasions de développement personnel et la possibilité dœuvrer dans un environnement mondial<li> <li>Loccasion de travailler au sein dune équipe créative avec des personnes passionnées par ce quelles font<li> <ul><p><br ><p><p><strong>What we offer<strong><p> <p><strong>US<strong><p> <ul><li>100 group health insurance benefit premiums paid by PCF Medical Dental Vision Group Life and Supplemental Live and start on day 1 of employment<li> <li>401K with 100 match up to 3 of employee salary and vested immediately<li> <li>Paid week off during Winter Holidays<li> <li>20 paid vacation days and 5 paid sick days<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <li>Longterm disability shortterm disability travel insurance as well as other benefits provided<strong> <strong><li> <ul><p><strong>Canada<strong><p> <ul><li>Benefit package 100 paid by PCF Insurance company reimburses 100 of claims Up to $1000 per service a year as well as individual family coverage<li> <li>Full Dental coverage including major dental and orthodontics<li> <li>4 RRSP matching before tax deductions 100 vested on day 1<li> <li>Paid week off during Winter Holidays<li> <li>20 paid vacation days and 5 paid sick days<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <ul><p><br ><p><p><em>We are committed to an inclusive and diverse work culture PCF is an equalopportunity employer We do not discriminate based on race color ethnicity ancestry national origin religion sex gender gender identity gender expression sexual orientation age disability genetic information marital status or any legally protected status<em><p>
Gréeur de Personnages / Character Rigger
Company: People Can Fly
Location: Remote
Posted Mar 16, 2024
<p><b>Company Description<b> <p><p>People Can Fly un des principaux studios indépendants de développement de jeux AAA est composé dune équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne au RoyaumeUni aux ÉtatsUnis et au Canada mais aussi de partout dans le monde grâce à nos programmes de télétravail<p> <p>Fondée en 2002 PCF a marqué le genre des jeux de tir avec des titres comme Painkiller Bulletstorm Gears of War Judgment et Outriders Nous sommes lun des studios Unreal Engine les plus expérimentés de lindustrie et nous renforçons nos capacités au moyen de solutions internes à savoir linfrastructure PCF Framework<p> <p>Nos équipes de création travaillent actuellement sur plusieurs titres passionnants Gemini est notre nouveau projet mené en collaboration avec Square Enix Maverick est un jeu AAA développé en collaboration avec Microsoft Bifrost Victoria et Dagger sont des projets que nous réalisons selon un modèle dautoédition Nous avons également un projet en phase de conception Red ainsi que deux projets en technologie de réalité virtuelle Green Hell VR et Bulletstorm VR qui est une captivante version en RV de notre jeu de tir culte<p> <p>Forte de plus de 20 ans dexpérience PCF se lance à la découverte de nouveaux horizons Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de lindustrie afin de travailler collectivement à la nouvelle génération de jeux daction destinés à la communauté mondiale de joueurs<p> <p>Si vous choisissez dentreprendre cette aventure avec nous vous aurez loccasion de perfectionner votre art et dapprofondir vos connaissances en travaillant aux côtés de chefs de file de lindustrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier<p> <p><em>Le <em><strong><em>Projet Maverick<em><strong><em> est un jeu AAA non encore annoncé développé avec Microsoft<em> <em>Le développement du jeu est effectué par nos équipes européenne et nordaméricaine<em><p> <p><em><em><p> <p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland UK US and Canada and from all over the world thanks to our remote work programs<p> <p>Founded in 2002 we made our mark on the shooter genre with titles such as Painkiller Bulletstorm Gears of War Judgment and Outriders We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with inhouse solutions called PCF Framework<p> <p>Our creative teams are currently working on several exciting titles Gemini is our new project being developed with Square Enix Bifrost Victoria and Dagger are projects were growing in the selfpublishing model We also have one project in the concept phase Red as well as two projects in VR technology Green Hell VR and Thunder a new project based on one of the IPs from the Groups portfolio<p> <p>With over 20 years of experience PCF sets out to explore new horizons We aim to combine our expertise with creativity of the best and most forwardthinking talents in the industry to work together on the new generation of action games for the global gaming community<p> <p>If you decide to accompany us on this journey youll have a chance to perfect your craft and expand your knowledge working alongside leaders in the industry on bringing a brandnew unique experience to the players worldwide<p> <p><strong><em>Project Maverick<em><strong><em> is a yet unannounced AAA game developed with Microsoft The game development involves our European and North American teams<em><p> <p><b>Job Description<b> <p><ul><li>Rigging et skinning Personnages créatures et accessoires<li> <li>Implémentation de personnages dans Unreal Engine 5 y compris les configurations Cloth Physics et Blueprints<li> <li>Travailler en étroite collaboration avec les modélisateurs et les animateurs pour garantir un pipeline de développement fluide qui fournit des actifs de haute qualité<li> <li>Aider avec les outils de pipeline et travailler avec les chefs de moteur et de projet sur lamélioration continue de ces outils de moteur<li> <li>Création doutils pour les artistes en DCC afin daméliorer les processus danimation et de configuration des personnages<li> <li>Capacité à fournir des actifs ou du code propres dans le cadre des systèmes et exigences établis<li> <ul><p><br ><p><ul><li>Rigging and Skinning Characters Creatures and Props <li> <li>Implementing characters in Unreal Engine 5 including Cloth Physics and Blueprints setups<li> <li>Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets<li> <li>Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools<li> <li>Creating tools for artists in DCC to improve animation and character setup processes <li> <li>Ability to provide clean assets or code within established systems and requirements<li> <ul><p><br ><p> <p><b>Qualifications<b> <p><ul><li>Expérience avec Maya spécialisée dans le riggingskinning<li> <li>Capacité à créer des outils et à écrire des scripts pour aider à améliorer le pipeline danimation<li> <li>Expérience dans lindustrie du jeu AAA avec des titres expédiés<li> <li>Bonne compréhension de lanatomie et du mouvement des personnages<li> <li>Dépeçage du personnage avec une attention particulière à la déformation<li> <li>Physique Simulation physique sur tissu cheveux et autres objets physiques<li> <li>Bonnes compétences en communication en anglais avec la capacité de fournir clairement des commentaires techniques sur les tâches les platesformes les ensembles doutils et la documentation<li> <li>Connaissance de la technologie actuelle et des tendances du jeu vidéo<li> <li>Joueur déquipe<li> <ul><ul><li>Experience with Maya specializing in riggingskinning<li> <li>Ability to create tools and write scripts to help improve the animation pipeline<li> <li>AAA Game industry experience with shipped titles<li> <li>Good understanding of anatomy and character movement <li> <li>Character Skinning with close attention to physical deformation<li> <li>Physics simulation on cloth hair and other physics items<li> <li>Good English Communication Skills with the ability to clearly provide technical feedback into the tasks rigs toolsets and documentation<li> <li>Knowledge of current technology and trends in video games<li> <li>Team Player<li> <ul><p><br ><p> <p><b>Additional Information<b> <p><p><strong>Au Canada<strong><p> <ul><li>Un ensemble davantages sociaux payés à 100 par PCF<li> <li>La compagnie dassurance rembourse les réclamations à 100 jusquà 1000 $ de services par année en plus dune couverture familiale ou individuelle<li> <li>Une couverture dentaire complète y compris les soins dentaires majeurs et lorthodontie<li> <li>La cotisation égale au REER à hauteur de 4 avant déductions fiscales 100 acquis dès le premier jour<li> <li>Une semaine de congé payé pendant les vacances dhiver<li> <li>20 jours de congé payé et 5 jours de congé de maladie payé<li> <li>Des séances gratuites de soins virtuels de santé et de bienêtre mental incluses dans le régime pour les membres et leurs personnes à charge<li> <li>Des occasions de développement personnel et la possibilité dœuvrer dans un environnement mondial<li> <li>Loccasion de travailler au sein dune équipe créative avec des personnes passionnées par ce quelles font<li> <ul><p><p> <p><strong>Canada <strong><p> <ul><li>Benefit package 100 paid by PCF Insurance company reimburses 100 of claims Up to $1000 per service a year as well as individual family coverage<li> <li>Full Dental coverage including major dental and orthodontics<li> <li>4 RRSP matching before tax deductions 100 vested on day 1<li> <li>Paid week off during Winter Holidays<li> <li>20 paid vacation days and 5 paid sick days<li> <li>Free virtual health and mental wellbeing sessions included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <ul><p><br ><p>
Analyst
Company: Noble People
Location: New York City, NY
Posted Mar 12, 2024
<p><span>Noble People a media agency is adding an Analyst to our Analytics department in New York City The Analyst will be responsible for helping clients understand how their marketing drives business results while maintaining the integrity of that data through various analytics platforms You will help elevate the reporting and analytics across the agency by delivering best in class solutions and providing high quality results within a fastpaced environment<br ><span><p> <p><strong><span> <strong><span>Job Responsibilities<span><strong><span><strong><p> <ul><li><span>Produce and assist with the construction of dashboards regular campaign reporting campaign wrap reports bespoke analyses that help with media strategy and planning<span><li> <li><span>Collaborate with strategy teams on audience discoveryinsights social listening and other adhoc tasks to provide a lens into brand communications<span><li> <li><span>Leverage the DIKW data information knowledge wisdom framework to provide valuable strategic and analytic outputs into a wellorganized simplified and consumable package MS Excel Apple Keynote etc<span><li> <li><span>Identify and lead the implementation of data solutions required to enable the effective measurement reporting and optimization of media campaigns<span><li> <li><span>Other duties as assigned<span><li> <ul><p><strong><span>Requirements<span><strong><p> <ul><li><span>Bachelors Degree in statistics mathematics or quantitative social sciences preferred<span><li> <li><span>Familiarity with digital analytics tools Google Analytics Adobe Analytics<span><li> <li><span>Experience with ad tech reporting tools Google Ads Google Campaign Manager Google DV360<span><li> <li><span>Familiarity with data visualization software Tableau PowerBI Looker Studio<span><li> <li><span>The ability to communicate complex topics in simple terms for nontechnical audiences<span><li> <li><span>A desire to educate being able to communicate complex analysis into simplified language for nonanalytical audiences<span><li> <li><span>Excellent written verbal detailorientation and presentation skills<span><li> <li><span>A drive to continuously learn and the capacity to quickly absorb complex subject matters<span><li> <li><span>Ability to build strong relationships with client and agency team members edited<span><li> <li><span>Tolerance for ambiguity creative problemsolving a willingness to independently research and collaborate to find solutions when established approaches may not be known<span><li> <ul>
Environment Artist - Mesher
Company: People Can Fly
Location: Remote
Posted Mar 12, 2024
<p><b>Company Description<b> <p><p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland UK US and Canada and from all over the world thanks to our remote work programs<p> <p>Founded in 2002 we made our mark on the shooter genre with titles such as Painkiller Bulletstorm Gears of War Judgment and Outriders We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with inhouse solutions called PCF Framework<p> <p>Our creative teams are currently working on several exciting titles Gemini is our new project being developed with Square Enix Maverick is a TripleA game developed in collaboration with Microsoft Corporation Bifrost Victoria and Dagger are projects were growing in the selfpublishing model We also have one project in the concept phase Red as well as two projects in VR technology Green Hell VR and Bulletstorm VR an exciting VR version of our cultclassic shooter<p> <p>With over 20 years of experience PCF sets out to explore new horizons We aim to combine our expertise with creativity of the best and most forwardthinking talents in the industry to work together on the new generation of action games for the global gaming community<p> <p>If you decide to accompany us on this journey youll have a chance to perfect your craft and expand your knowledge working alongside leaders in the industry on bringing a brandnew unique experience to the players worldwide<p> <p><strong>Project Maverick <strong>is a yet unannounced AAA game developed with Microsoft The game development involves our European and North American teams<p> <p><b>Job Description<b> <p><p>Contribute to the artistic vision and development of a product with a specialized focus on creating fantastic vistas through the generation of matte paintings skyboxes and background geometry<p> <p>A Vista Artist must possess the ability to effectively collaborate with a widerange of development team members outside of their direct discipline such as the Art Director Environment Artists FX Artists Designers Technical Artist Animators Programmers and Producers to optimally achieve artistic goals and implementation as they relate to design and technological considerations<p> <p><br ><p><ul><li>Generate and texture realistic terrains bespoke vista assets matte paintings and skyboxes<li> <li>Create 3D models sculpt and paint 2D texture maps ensuring adherence to quality standards and artistic vision<li> <li>Collaborate with Art Director Art Lead and other artists to achieve cohesive aesthetic and conceptual representation<li> <li>Coordinate with Lighting FX and Tech Art teams to optimize vistas for frame rate and technical requirements<li> <li>Demonstrate proficiency in matte painting skybox creation and level art workflow<li> <li>Work with Tech Art to develop nondestructive tools for landscape generation and optimization<li> <li>Proactively innovate and document cuttingedge workflows to inspire fellow artists<li> <li>Contribute to other aspects of Environment Art production as needed such as set dressing and world building <li> <ul><p>Qualities<p> <ul><li>Selfmotivated organized and able to meet consistently meet production deadlines<li> <li>Great teammate invested in the success and development of the studio<li> <li>Able to communicate optimally give constructive feedback and direction as well as adapt to creative and art directio<li> <ul><p><b>Qualifications<b> <p><ul><li>3+ years of experience in video game or film production demonstrating strong traditional fine art skills and training<li> <li>Proficient in illustration painting organic forms color theory perspective 2D amp 3D design with expertise in composition rendering and lighting<li> <li>Specialized in creating efficient 360 vistas using 2D3D elements for parallax effects with a focus on matte painting<li> <li>Mastery in modeling rendering and texturing utilizing tools such as Maya Substance PainterDesigner Photoshop and ZBrush<li> <li>Familiar with video game development workflows including high and low poly modeling texture painting particle systems UV layout animation VFX and engine optimizations<li> <li>Basic knowledge of runtime materials and experience in animating environmental FX like clouds and lightning<li> <li>Excellent communication organizational time management and interpersonal skills<li> <li>Able to work independently with minimal direction determining and developing optimal solutions<li> <li>Proven production experience in terrain and vista creation for AAA video games<li> <li>Proficient in terrain generation software like Gaea or World Machine<li> <li>Experience with Maya 3ds Max Blender and ZBrush<li> <li>Strong collaboration skills and experience with PBRrendered photorealistic game assets<li> <li>Experience with Unreal Engine<li> <ul><p>Preferred Experience<p> <ul><li>Experience developing two or more game titles is considered a strength<li> <li>Previous or nextgen video game platform experience is desirable<li> <li>Knowledge of World Machine Gaea Terragen is a plus<li> <ul><p><br ><p> <p><b>Additional Information<b> <p><p><strong>What we offer<strong><p> <ul><li>A competitive salary and performancebased annual bonuses<li> <li>Private medical healthcare including dental treatment for PCF members and their families Signal Iduna<li> <li>MultiSport card for you and your family members or friends<li> <li>Access to Worksmile cafeteria program<li> <li>Free library with a wide range of games and books you have unlimited access to<li> <li>Incompany Polish and English language classes<li> <li>Fresh fruit snacks and beverages for everyone in the office<li> <li>Flexible working hours<li> <li>Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents<li> <li>Personal development opportunities and ability to work in a global environment<li> <li>Work in a creative team with people full of passion for what they do<li> <ul><p><br ><p>
Senior Producer (Product Development Framework)
Company: People Can Fly
Location: Remote
Posted Mar 17, 2024
People Can Fly, a leading independent AAA games development studio, is seeking a seasoned production manager with over 5 years of experience in internal production or program management in the gaming industry. The role involves operating and evolving the studio's Product Development Framework, supporting game teams through the green light process, and guiding them to success. The ideal candidate should have exceptional project management and leadership skills, deep knowledge of Agile and Waterfall methodologies, and strong negotiation skills. The position offers a comprehensive benefit package, including full dental coverage, 4% RRSP matching, paid vacation and sick days, and performance-based annual bonuses.