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Travel Analyst
Company: Riot Games
Location: Los Angeles, CA
Posted Feb 29, 2024
<p>The Travel amp Expense Analyst is a key part of the global travel and expense team This role will be responsible for collecting travel data and ensuring the data is accurate They will build automated data reports for Finance leadership and Finance partners This role will work alongside travel team members on RFx events and collaborates with other Riot teams on finance processes They will prepare training material for the travel amp expense platforms This role will review travel amp expense data to ensure it complies with Riots travel policy They will interact regularly with a variety of Rioters and vendors on inquiries and troubleshooting requests<p> <p><b>Responsibilities<b> <p><ul><li>Build and maintain analytical tools and resources for travel team<li> <li>Build and automate reporting while ensuring accuracy<li> <li>Coordinate global data collection and analysis with partners and international offices ensuring data efficiency and quality<li> <li>Analyze travel amp expense data and trends <li> <li>Develop reports for key stakeholders including finance leaders<li> <li>Manage and drive RFx process for travel services<li> <li>Regularly meet with vendors to collect and analyze vendor product releases and make recommendations to the team on which to pursue <li> <li>Create accrual analysis of travel amp expense activity for accounting<li> <li>Develop and maintain training material for external and internal stakeholders<li> <li>Propose policy changes and enhancements where appropriate<li> <li>Effectively communicate to a variety of customers and stakeholders to provide guidance and help drive solutions<li> <ul><p><b>Required Qualifications <b> <p><ul><li>Strong analytical skills with the ability to interpret complex data<li> <li>Strong organizational skills and attention to detail<li> <li>3+ years of data management experience ensuring accuracy and reliability of data<li> <li>2+ years experience building reports for senior leaders<li> <li>2+ years travel booking systems and expense management software<li> <li>Advanced spreadsheet proficiency eg Excel Google Sheets power queries macros dashboards etc<li> <li>Bachelors degree in relevant field andor certifications<li> <ul><p><b>Desired Qualifications<b> <p><ul><li>2+ years experience effectively using software to analyze data and identify trends<li> <li>2+ years experience with Power BI Tableau<li> <ul><p>For this role youll find success through craft expertise a collaborative spirit and decisionmaking that prioritizes your fellow Rioters who are the customers of your work Being a dedicated fan of games is not necessary for this position<p> <p><b><strong>Our Perks<strong><b> <p><p><span>Riot has a focus on worklife balance shown by our open paid time off policy in addition to other perks such as flexible work schedules We offer medical dental and life insurance parental leave for you your spousedomestic partner and children and a 401k with company match Check out our <span><span>benefits pages<span><span> for more information<span><p> <p><b><span>Riot Games fosters a player and workplace experience that values teamwork embodied by the <span><strong>Summoners Code<strong><span> and <span><strong>Community Code<strong><span> Our culture embraces differences as a strength and our values are the guiding principles for how we approach work We are committed to putting diversity and inclusion DampI at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect We encourage you to read more about our value of <span><strong>thriving together<strong><span> and our ongoing work to build the <span><strong>most inclusive company in Gaming<strong><span><span><b><p>
Senior Software Engineer, Graphics
Company: Intercept Games
Location: Seattle, WA
Posted Mar 06, 2024
Intercept Games, a Private Division/Take-Two development studio, is seeking a Senior Software Engineer. The role involves collaborating with artists, designers, and engineers to develop systems for Kerbal Space Program 2 and an unannounced game. The ideal candidate should have 6+ years of experience with Unreal rendering, lighting, and effects systems, proficiency in modern C++, and exposure to developing software for gaming platforms. The company offers a great culture, growth opportunities, a team mentality, and comprehensive benefits. The pay range for this position in Washington is between $115,000 and $205,000 per year.
Lead Multiplayer Engineer
Company: Firaxis Games
Location: Reno, NV
Posted Mar 05, 2024
Firaxis Games is seeking a Lead Multiplayer Engineer with extensive Unreal Engine experience, particularly Unreal 5. The ideal candidate will oversee multiplayer foundations, design and implement code, and work closely with gameplay and online services teams. They should have strong knowledge of Unreal Network systems, Replication flow, RPCs, and debugging MP systems. Experience with online services, design patterns, and associated challenges is required. The candidate should be self-motivated, passionate about games, and have excellent interpersonal and communication skills. Fluent C++ programming, code review, and debugging skills are essential. A minimum of 1 year leading an engineering team and 5 years of programming experience with at least one shipped video game are required. Experience with Unreal Engine 5, prior development experience in multiplayer systems architectures, and familiarity with security considerations are pluses.
Gameplay Engineer
Company: Firaxis Games
Location: Reno, NV
Posted Feb 29, 2024
<p><br ><p><p><strong>JOB TITLE Live Services <strong><strong>Gameplay Engineer<strong><p> <p><strong>FUNCTION<strong> Engineering<p> <p><br ><p><p><br ><strong>What We Need<strong><p> <p> <br >Firaxis Games is seeking a talented gameplay engineer to join our awardwinning development team with a focus towards player engagement and retention Firaxis is a highly collaborative and iterative environment therefore we are looking for someone who can communicate easily and effectively with fellow coders designers and artists<p> <p><br ><strong>What You Will Do<strong><p> <ul><li>Expand gameplay and system telemetry within an established code base<li> <li>Build tools to analyze player interaction with gameplay elements<li> <li>Collaborate with the game team to design and implement new gameplay systems to encourage new interactions and styles of play<li> <li>Actively maintain skillset and knowledge base by keeping track of the latest innovations from the industry<li> <ul><p><br ><strong>Who We Think Will Be A Great Fit<strong><p> <ul><li>Strong C++ programming and debugging skills<li> <li>Selfmotivated and passionate about making games<li> <li>Good communication skills<li> <li>Familiarity with database design<li> <li>3+ years industry experience<li> <ul><p><br ><p><p><strong>Pluses<strong><p> <ul><li>Previous experience working with live services in games or other disciplines<li> <li>Good instincts for game design and fun and innovative gameplay<li> <li>Passion for turnbased strategy games or board games<li> <ul><p><strong>Who We Are<strong><p> <p><strong>MAKE LIFE EPIC<strong><p> <p>Founded in 1996 Firaxis Games is a worldrenowned game development studio with an unwavering mission to build games that stand the test of time The name Firaxis a fusion of fiery and axis communicates the companys dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world Under the creative direction of industry legend Sid Meier Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development<p> <p><strong>CORE VALUES<strong><p> <p><br ><p><p>GAMEPLAY FIRST<p> <p>Let gameplay drive decision making<p> <p>BE ACCOUNTABLE<p> <p>Deliver great work for the studio the team amp yourself<p> <p>PEOPLE FOCUSED<p> <p>Maintain an environment where people are happy<p> <p>EMBRACE ENTHUSIASM<p> <p>Find opportunities to contribute and collaborate<p> <p>WORK SMART<p> <p>Put effort where it pays off the most<p> <p><br ><p><p><strong>STUDIO LEGACY<strong><p> <p><strong>Named Worlds 1 Developer of the Year by Game Informer Magazine in 2012 Firaxis is very proud of its legacy of developing award winning titles We have won multiple BAFTAs DICE Awards Game of the Year titles and category awards from Best Strategy Game to Best PC Game across our products<strong><p> <p><strong>Additionally our company was also featured in SmartCEOs BestRun Book for company culture and praised for a focus on family fun and flexibility Firaxis was also named a finalist in SmartCEOs Healthiest Company Awards for 2016<strong><p> <p><strong>Firaxis Games prides itself on maintaining a quality of life inside and outside the studio when our team members are happy and healthy creativity can flourish We offer boot camp fitness and yoga classes at the office a free gym with shower regularly catered lunches and breakfasts biweekly Friday Happy Hours company events and parties and a FunZone complete with billiards foosball video games and tabletop gaming space We are also a philanthropic studio and offer employees the chance to volunteer with local charities and nonprofits throughout the year<strong><p> <p><strong>Fulltime employees can also take advantage of Medical Dental and Vision coverage 401K retirement savings a wellbeing initiative with the opportunity to earn cash rewards an Employee Assistance Program and paid time off and paid holidays<strong><p> <p><br ><p><p><em><strong>Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2Kcom and hangar13gamescom accounts<strong><em><p> <p><br ><br ><p><p><strong><em><span lang=ENUS xmllang=ENUS xmllang=ENUS>Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2Kcom accounts<span><em><strong><p> <p> <p> <p>LIRemote <br >LIOnsite <br >LIHybrid<p> <p><br ><p>
Lead Multiplayer Engineer
Company: Firaxis Games
Location: Reno, NV
Posted Mar 05, 2024
<p><br ><p><p>What We Need<p> <p>Lead Multiplayer Engineer<br >Firaxis Games is currently seeking a Lead Multiplayer Engineer to enhance our gameplay systems through the utilization of the Unreal 5 network layer The perfect candidate should have experience in releasing a previous Unreal game and possess extensive expertise in multiplayer systems In this role responsibilities include overseeing multiplayer foundations and promoting the Multiplayer development process<p> <p>What Youll Do<p> <ul><li>Work closely with Lead Engineer and online services platform teams advocating for the game team support of online gameplay<li> <li>Become a domain expert for our internal multiplayer systems<li> <li>Design and implement existing code base to support a clean MP foundation<li> <li>Work closely with the gameplay team to build and maintain multiplayer first strategy<li> <li>Actively maintain your skill set by keeping track of the latest innovations from the industry<li> <li>Session negotiation creation query joining <li> <li>Unreal Online Services Match Matching Leaderboards Frontend engineer to communicate with our restful services<li> <ul><p>What Will Make You A Great Fit<p> <ul><li>Strong knowledge and proven experiences with Unreal Network systems<li> <li>Understanding of Replication flow RPCs and debugging MP systems<li> <li>Experience with online services design patterns and associated challenges<li> <li>Ability to produce novel inventive solutions to problems in the gaming and online services spaces<li> <li>Selfmotivated and passionate about games<li> <li>Able and motivated to work with other team members<li> <li>Fluent C++ programming code review and debugging skills<li> <li>Minimum of 1 year leading an engineering team<li> <li>A minimum of 5 years programming experience with at least one shipped video game<li> <li>Strong interpersonal and communications skills<li> <li>Experience with Unreal Engine 5 <li> <ul><ul><li>Prior development experience in multiplayer systems architectures<li> <ul><p>Pluses<p> <ul><li>Experience shipping and supporting Live products<li> <li>Networking experience in TCP UDP and higherlevel protocols<li> <li>Expertise in Windows and Linux environments<li> <li>Familiar with security considerations<li> <li>Passion for video games<li> <li>A degree in computer science or a related field<li> <ul><p><br ><p><p><strong><em><span lang=ENUS xmllang=ENUS xmllang=ENUS>Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2Kcom accounts<span><em><strong><p> <p><br ><br ><p><p> <p> <p>LIRemote <br >LIOnsite <br >LIHybrid<p> <p><br ><p>
Marketing Director
Company: Fire Hose Games
Location: Remote
Posted Mar 05, 2024
Fire Hose Games, a Boston-based remote game development studio, is seeking an experienced Marketing Director. The role involves managing go-to-market strategy, marketing channels, product positioning, branding, market research, community management, PR, user acquisition, and team management. The company offers competitive salaries, generous benefits, and a supportive, inclusive culture. The ideal candidate should have 5+ years of hands-on marketing leadership experience, a deep knowledge of the video game industry, and a proven track record in marketing video games. They should also have excellent communication skills, leadership abilities, and experience in social media marketing, influencer management, and community management.
Track Marshal
Company: Andretti Indoor Karting & Games
Location: Atlanta, GA
Posted Mar 06, 2024
Andretti Indoor Karting & Games is hiring a Track Marshall for their Marietta location, offering $16 per hour. The role involves welcoming guests, ensuring safety, maintaining karts and track, processing races, and providing excellent customer service. The company is a rapidly growing family entertainment business with locations in Florida, Texas, and Georgia. They offer competitive pay, opportunities for professional development, and a supportive work environment.
Track Marshal
Company: Andretti Indoor Karting & Games
Location: Other US Location
Posted Mar 06, 2024
Andretti Indoor Karting & Games is hiring a Track Marshall for their Colony location, offering $17 per hour. The role involves welcoming guests, ensuring safety, maintaining karts and track, processing races, and providing excellent customer service. The company is a rapidly growing family entertainment business with locations in Florida, Texas, and Georgia. They offer competitive pay, opportunities for professional development, and a supportive work environment.
Senior Technical Artist, Rigging - VALORANT
Company: Riot Games
Location: Los Angeles, CA
Posted Mar 02, 2024
<p>As part of the Technical Art Rigging team you will create rigs for characters and props You will oversee tool creation and maintenance for all other art disciplines Working closely with animation modeling and concept teams you will uncover new ways to improve workflow and ensure functionality consistency and quality As a support you will be the carry behind the carry helping hoist up art teams on the strength of your rigs and tools <br >As a Senior Rigging Technical Artist on VALORANT you will play a vital role in shaping the future of our art content and the tools that bring it to life Your expertise in rigging combined with your skills in tool and pipeline development will be crucial in creating highquality characters props and personalization content that resonate with our players<p> <p><b>Responsibilities<b> <p><ul><li>Design develop and maintain tools and pipelines for character modeling rigging animation and texturing<li> <li>Work closely with character artists and animators to understand their needs and challenges providing technical solutions to improve workflow and efficiency<li> <li>Collaborate with the team and engineer to integrate advanced character features into the game engine<li> <li>Develop and maintain stateoftheart rigging systems for characters and facial animations ensuring seamless integration with Unreal Engine<li> <li>Develop and maintain documentation for tools pipelines and best practices<li> <li>Train and mentor junior technical artists and team members on tool usage and pipeline processes<li> <li>Stay updated with the latest industry trends and technologies in character development and propose innovative solutions to improve quality and efficiency<li> <li>Debug and troubleshoot issues related to character assets and tools<li> <ul><p><b>Required Qualifications<b> <p><ul><li>5+ years of experience in technical art specifically in tools and pipeline development for characters in the gaming industry<li> <li>Expertise in game development using modern game engines such as Unreal or Unity<li> <li>Expertise in content creation and tool development in DCC tools particularly Maya and experience with proprietary selfcreated or offtheshelf rigging systems<li> <li>Proficient Python developer<li> <li>Experience with Unreal game engines<li> <li>Excellent problemsolving skills and ability to work in a fastpaced collaborative environment<li> <li>Strong communication and interpersonal skills<li> <ul><p><b>Desired Qualifications<b> <p><ul><li>Experience with procedural content creation tools such as Houdini<li> <li>Knowledge of C++ or other programming languages<li> <li>Proficiency in tool and content pipeline design and development<li> <li>Expertise in UIUX design and front end development PyQtPySide skills are a plus<li> <ul><p>As a part of the application process candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test<p> <p><em>For this role youll find success through craft expertise a collaborative spirit and decisionmaking that prioritizes the delight of players We will be looking at your past studies experience and your personal relationship with games If you embody player empathy and care about players experiences this could be your role<em><p> <p><b>Our Perks<b> <p><p>Riot focuses on worklife balance shown by our open paid time off policy and other perks such as flexible work schedules We offer medical dental and life insurance parental leave for you your spousedomestic partner and children and a 401k with company match Check out our benefits pages for more information<br >Riot Games fosters a player and workplace experience that values teamwork embodied by the <strong>Summoners Code<strong> and <strong>Community Code<strong> Our culture embraces differences as a strength and our values are the guiding principles for how we approach work We are committed to putting diversity and inclusion DampI at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect We encourage you to read more about our value of <strong>thriving together<strong> and our ongoing work to build the <strong>most inclusive company in Gaming<strong><br ><p>
Senior 3D Environment Artist- Contract
Company: Fortis Games
Location: Remote
Posted Mar 06, 2024
Fortis Games is a game development company that aims to create great games fostering a sense of belonging through their games, communities, and work culture. They value diversity, equity, and inclusion. The company is looking for a 3D Art Lead to collaborate with the game director, art leads, design, and production teams to plan and achieve strategic goals. The role involves delivering high-quality 3D game assets, ensuring visual consistency, and mentoring junior artists. The ideal candidate should have excellent knowledge of modeling programs, Unity integration, mobile optimization techniques, and strong communication skills.
UX Designer
Company: Intercept Games
Location: Seattle, WA
Posted Mar 06, 2024
<p><b><strong>Who We Are <strong><b><br >Intercept Games is a Private DivisionTakeTwo development studio currently focused on the creation of Kerbal Space Program 2 KSP2 as well as an unannounced stylized sciencebased adventure game We have a deep love for space simulation strategy and of course all things video games Our studio prioritizes an inviting and diverse workplace that pushes creativity and passion for what we do resulting in games that we can truly be proud of We believe that by creating an environment of trust potential for growth psychological safety Engineering Excellence and fun we can ship some of the most amazing experiences in the world of interactive entertainment<br ><b>The Challenge<b><br >Are you an enthusiastic UX Designer with a creative and analytical mindset Do you enjoy discovering and learning new processes trades and tool If you said yes this may be the role for you<br >As a UX Designer on our team you will collaborate with the design team to design implement and optimize UI assets for our titles A successful teammate in this role is highly collaborative and open to prototype and iteration<br ><b><strong>What Youll Take On<strong><b><br ><p><ul><li>Maintaining high visual fidelity competitive aesthetics and presenting game information in a clear and understandable manner<li> <li>Creating storyboards user flows wireframes and prototypes<li> <li>Run user tests to identify and troubleshoot UX problems<li> <li>Create and improve features across the game that present information and functions clearly<li> <li>Create comprehensive documentation detailing individual feature functions states and interactions<li> <ul><p> <br ><b><strong>What You Bring<strong><b><br ><p><ul><li>2+ years of UX design experience<li> <li>Bachelors degree in Design or equivalent practical experience<li> <li>Experience designing and implementing UI mockups within Unity<li> <li>Knowledge of wireframe tools eg Figma Adobe XD InVision<li> <li>Knowledge of design software eg Photoshop Illustrator After Effects<li> <li>Portfolio is required the portfolio must include UX amp UI focused work samples<li> <ul><p> <br ><b><strong>Preferred Skills<strong><b><br ><p><ul><li>Experience working within a collaborative environment across multidisciplinary departments<li> <li>Selfmotivated team player with a supportive nature and proven work ethic<li> <li>Passion for space exploration<li> <ul><p> <br ><b><strong>What We Offer You <strong><b><br ><p><ul><li><strong>Great Company Culture<strong> Ranked as one of the most creative and innovative places to work Innovation efficiency diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success<li> <li><strong>Growth<strong> As a global entertainment company we pride ourselves on creating environments where employees are encouraged to be themselves inquisitive collaborative and to grow within and around the company<li> <li><strong>Team Mentality<strong> We strive to build teams that work together and celebrate together through company events such as team gatherings game release parties monthly socials and wellness programs<li> <li><strong>Benefits<strong> Medical HSA amp FSA dental vision 401k with company match employee stock purchase plan commuter benefits inhouse wellness program broad learning amp development opportunities a charitable giving platform with company match and more<li> <li><strong>Perks<strong> Fitness allowance employee discount programs free games amp events stocked pantries and the ability to earn up to $500+ per year for taking care of yourself and more<li> <ul><p> <br >The pay range for this position in Washington at the start of employment is expected to be between $61500 and $90000 per year However base pay offered is based on market location and may vary further depending on individualized factors for job candidates such as jobrelated knowledge skills experience and other objective business considerations Subject to those same considerations the total compensation package for this position may also include other elements including a bonus andor equity awards and eligibility to participate in our 401K plan in addition to a full range of medical dental vision and basic life insurance Employees will also receive 14 paid holidays per calendar year are eligible to earn a minimum of 15 days of vacation leave per year subject to proration based on start date during the calendar year and will receive 10 sick days per calendar year Details of participation in these benefit plans will be provided if an employee receives an offer of employment If hired employee will be in an atwill position and the Company reserves the right to modify base salary as well as any other discretionary payment or compensation or benefit program at any time including for reasons related to individual performance Company or individual departmentteam performance and market factors<br >TakeTwo Interactive Software Inc T2 is proud to be an equal opportunity employer which means we are committed to creating and celebrating diverse thoughts cultures and backgrounds throughout our organization Employment at T2 is based on substantive ability objective qualifications and work ethic not an individuals race creed color religion sex or gender gender identity or expression sexual orientation national origin or ancestry alienage or citizenship status physical or mental disability pregnancy age genetic information veteran status marital status status as a victim of domestic violence or sex offenses reproductive health decision or any other characteristics protected by applicable law<br ><strong>LIIG<strong><p>
Level Designer
Company: Bad Robot Games
Location: Remote
Posted Mar 04, 2024
Bad Robot Games, founded by the renowned production company behind Lost, Cloverfield, Westworld, Star Wars, and Star Trek, is seeking a Level Designer. The company, known for its diverse team and remote-first approach, aims to create immersive gaming experiences that reflect its extensive network of talent across various media platforms. The ideal candidate should have a strong portfolio, proficiency in 3D design packages, and experience with Unreal Engine Scripting. The role involves working closely with various teams to create compelling environments, maintain consistent NavMesh and gameplay metrics, and prioritize project deadlines.