Art Outsource Manager

Microsoft Redmond

Company

Microsoft

Location

Redmond

Type

Full Time

Job Description

343 Industries is the developer of the blockbuster Halo series of video games and, as part of Xbox Game Studios, oversees the Halo franchise including games, television series, novels, comics, licensed collectibles, apparel and more. We are looking for new Spartans to join our team to build the next generation of games and experiences in our in our award-winning sci-fi universe.

343 Industries is looking for an Art Outsource Manager to drive outsource content on a predicable cadence and quality for our Halo Infinite Live product. As an art outsource manager, you will deliver on content goals with multiple external partners through critical artistic feedback as well as management of scheduling and scoping of numerous assets and deliverables. You will engage with a variety of external teams around the world. This position will rely on your artistic and technical skills and experience in creating high quality 3D game art. You will work alongside other artists responsible for concepting, building, updating, and polishing the game consistent with the vision, direction, calendar, and style to keep Halo content fresh, dynamic, and exciting.

Qualifications:

Required/Minimum Qualifications
  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 4+ years experience in art design or a related art field working on computer games or entertainment
    • OR equivalent experience.
  • 4+ years of experience in shipping production assets in games using industry standard tools
  • 2+ years of experience reviewing game art content
Additional or Preferred Qualifications
  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+ years experience art design or a related art field working on computer games or entertainment
    • OR equivalent experience.
  • 6+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage).
  • Experience shipping 2+ multiple projects or products end to end
Art IC5 - The typical base pay range for this role across the U.S. is USD $112,000 - $218,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $145,800 - $238,600 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

#343careers #gamingjobs #343

Responsibilities:

  • Work alongside art leads to direct vision, schedule, and scope of content deliveries
  • Refine our existing workflows for art content delivery to minimize points of ambiguity and opportunities for disruption
  • Track deliverables and schedules alongside production partners for assets across multiple teams using a combination of industry standard and internal tools (shotgrid, Azure Dev Ops)
  • Create/improve partner onboarding documentation and references
  • Solve quality, technical, and production challenges
  • Identify risks in advance and drive towards successful mitigation/resolution
  • Contribute to vendor contract negotiations and review and track costs/budget with production partners.

Date Posted

09/07/2023

Views

10

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