Game Designer (NPC)

· Remote

Location

Remote

Type

Full Time

Job Description

2KJobs
Game Designer (NPC)

Game Designer (NPC)

Posted Yesterday
Be an Early Applicant
Frisco TX USA
Hybrid
Mid level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles personal computers and mobile devices.
The Role
Design and implement NPC systems and features for a first-person shooter. Own feature ideation through production iterate systems with engineers and artists coordinate NPC cinematics and data assets and incorporate playtest and community feedback to refine game experiences.
Summary Generated by Built In

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling live experiences and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands Tiny Tina’s Wonderlands and Brothers in Arms as well for continued development of acquired properties including Duke Nukem Risk of Rain and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco Texas. The Gearbox Entertainment Company is proud to be part of 2K a publishing label of Take-Two Interactive Software Inc. (NASDAQ: TTWO).

For more information visit www.GearboxSoftware.com.

What We Are Looking For

Gearbox Software is seeking a game designer to join us in developing a first-person shooter. This role involves working in a team environment to design and implement new features and assets. This role will work closely with many departments to iterate and improve the game experience related to non-playable characters (NPCs) specifically.

Responsibilities

  • Feature Ownership: Build and pitch new ideas taking those ideas all the way through the production pipeline to a shippable result.

  • Systems Iteration: Iterate existing game systems and create new ones based on project direction and feedback. Work closely with engineers artists and other designers to ensure features meet goals and ship on time.

  • NPC Development: Develop new NPC systems coordinate cinematics between NPC and mission needs and build/organize data assets related to NPCs.

  • Community & Feedback: Work closely with internal focus testing community management and other sources of player feedback to maintain and expand the online community surrounding the game.

Qualifications

  • FPS Expertise: Heavy investment in first-person shooters both as a player and developer. A deep understanding of the marketplace history and customer expectations in the community.

  • Design Track Record: Proven track record of modern systems design and/or scripting experience. Portfolio should include videos screenshots or documentation of systems or scripting.

  • Industry Experience: Have shipped 1 or more AAA action titles in a game design role with a preference towards Unreal technology first-person shooters and online games.

  • Soft Skills: Excellent documentation communication interpersonal and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.

  • Core Aptitude: Strong problem-solving skills and a keen attention to detail.

Nice-to-Haves

  • 3 or more years of game design experience including at least 1 competitive multiplayer title.

  • Shipped games using Unreal Engine 4/5 technology.

  • Level design mission design or cinematic experience.

  • Experience working in small rapid development environments.

  • Prior leadership experience.

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer Gearbox Entertainment does not discriminate against applicants or employees on the basis of race color religion sex pregnancy sexual orientation gender identity or expression national origin age disability or genetic information or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process to perform the essential functions of a job and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process please contact us for more information.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2K.com accounts.

#LI-Remote

Skills Required

  • Heavy expertise in first-person shooters as player and developer
  • Proven track record of modern systems design and/or scripting
  • Portfolio including videos screenshots or documentation of systems or scripting
  • Have shipped one or more AAA action titles in a game design role
  • Excellent documentation communication interpersonal and organizational skills
  • Strong problem-solving skills and attention to detail
  • Experience with Unreal Engine (UE4/UE5)
  • 3+ years of game design experience including at least one competitive multiplayer title
  • Level design mission design or cinematic experience
  • Experience working in small rapid development environments
  • Prior leadership experience

What the Team is Saying

2K Compensation & Benefits Highlights

  • Retirement SupportA 401(k) plan and an Employee Stock Purchase Plan are part of the standard package as presented on the careers site. Employer-verified listings also confirm these retirement programs.
  • Leave & Time Off BreadthPaid parental leave generous compassionate leave and a companywide end‑of‑year break are highlighted alongside paid holidays and PTO. These offerings indicate broad coverage for time away from work.
  • Wellbeing & Lifestyle BenefitsFitness reimbursements on‑site/virtual classes stocked kitchens free or subsidized meals commuter benefits and dog‑friendly offices are widely cited with some studios calling out mental‑wellness support like Headspace. These perks extend support beyond core insurance into day‑to‑day wellbeing.

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The Company
HQ: Novato CA
4200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato California and is a wholly owned label of Take-Two Interactive Software Inc. (NASDAQ: TTWO). Founded in 2005 2K Games is a global video game company publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms include Visual Concepts Firaxis Hangar 13 CatDaddy Cloud Chamber 31st Union and HB Studios. Our portfolio of titles is expanding due to our global strategic plan building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres including sports shooters action role-playing strategy casual and family entertainment. Our team of engineers marketers artists writers data scientists producers thinkers and doers are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K 2K PGA Battleborn BioShock Borderlands The Quarry The Darkness Mafia Sid Meier’s Civilization Marvel’s Midnight Suns WWE 2K and XCOM. At 2K we pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct open and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short it’s kinda awesome.

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Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite hybrid and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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Date Posted

06/24/2026

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