Lead Game Designer
Company
Microsoft
Location
Redmond
Type
Full Time
Job Description
Do you have an understanding of modern first or third-person shooter games and experience leading the design of a recent live service game in the genre? Do you have experience collaborating across teams to ensure a cohesive gameplay experience that supports the overall product vision? Do you believe insights from player behavior and other qualitative and quantitative data are fundamental to making smart design decisions? Are you interested in Halo, and want to preserve what makes it unique-while brimming with ideas to evolve an experience that millions of players love?
If so, the Halo team would love to speak with you about becoming our next Lead Game Designer!
Qualifications:
Required/Minimum Qualifications
- Associate's Degree in Art, Game Design, or related field AND 6+ years relevant internship/work experience (e.g., game development and design, systems design, content production)
- OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 6+ years related work experience (e.g., game development and design, systems design, content production)
- OR Master's Degree in Computer Science, Art, Game Design, or related field AND 4+ years related work experience (e.g., game development and design, systems design, content production)
- OR equivalent experience.
- 2+ years of experience working on AAA games in the capacity of Design Director, Design Lead, or equivalent design leadership role, leading a design team through all phases of development.
- Associate's Degree in Art, Game Design, or related field AND 12+ years relevant internship/work experience (e.g., game development and design, systems design, content production)
- OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 12+ years related work experience (e.g., game development and design, systems design, content production)
- OR Master's Degree in Computer Science, Art, Game Design, or related field AND 8+ years related work experience (e.g., game development and design, systems design, content production)
- OR equivalent experience
- Have shipped at least 1 title released to consumers/shipped game.
- Comprehensive understanding of games-especially the FPS and action genres-gameplay mechanics and systems, competitive and social player psychology, combined with the demonstrated ability to identify, analyze, and rectify game design and gameplay issues.
- Knowledge of standard industry game engines, design toolsets, and production pipelines
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
#343careers #gamingjobs
Responsibilities:
- Collaborate with 343's Studio Design Director and other key stakeholders to define future Halo experiences.
- Lead the creative expansion and refinement of Halo's narrative, map design, player experience, systems design, character, and sandbox gameplay elements with an eye towards delivering deep and immersive games.
- Build and maintain collaborative relationships with all development disciplines to ensure a best-in-industry production process that avoids silos and reinforces a unified product vision.
- Set clear design goals and deliverables, focusing the design team on achieving a high-quality, cohesive experience for all players, on all platforms.
- Create clear design documentation and review design team documentation for creative alignment, consistency, and completeness.
- Be a partner with cross-disciplinary performance, user research, community, support, competitive insights, and marketing teams to deliver high quality, player focused content and features.
- Be a consistent source of clarity, positive energy and an exemplar of Microsoft and Xbox values.
Date Posted
08/22/2023
Views
9
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