Senior Simulation Engineer - Scan2Sim and Asset Library

· Remote

Location

Remote

Type

Full Time

Job Description

ApptronikJobs
Senior Simulation Engineer - Scan2Sim and Asset Library

Senior Simulation Engineer - Scan2Sim and Asset Library

Posted 56 Minutes Ago
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Austin TX USA
Hybrid
Senior level
Computer Vision • Hardware • Machine Learning • Robotics • Software
We build machines that empower humans to live to our fullest potential.
The Role
As a Senior Simulation Engineer you will develop high-fidelity simulation scenes from real-world site captures and manage 3D content pipelines for robotics applications.
Summary Generated by Built In

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot Apollo is built to collaborate thoughtfully with people starting with critical industries such as manufacturing and logistics with future applications in healthcare the home and beyond.
We operate at the cutting edge of embodied AI applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale tackling the complex challenges like safety commercialization and mass production to change the world for the better.

JOB SUMMARY

Apollo doesn’t get to do useful work until we can simulate every environment we want to deploy it in — and that pipeline is yours to build. As Senior Simulation Engineer for Scan2Sim & Asset Library you’ll own the path from real-world site walkthroughs and object captures to high-fidelity simulation scenes applying expertise in 3D content pipelines scene description formats and physics-asset modeling to scale Apollo into new factories warehouses and homes. 

ESSENTIAL DUTIES AND RESPONSIBILITIES

  • Ship an end-to-end environment capture pipeline that turns real-world site walkthroughs into high-fidelity simulation scenes with collision proxy geometry that keeps depth sensors and LiDAR behaving correctly.
  • Build a manipulable-object asset pipeline that turns customer parts tools and household objects into curated simulation assets with grounded mass inertia and friction properties.
  • Define and operate the asset ingestion path into our managed asset store including authoring tools validation versioning and metadata schemas for scenes and objects.
  • Drive physical fidelity of scene and object assets — collision geometry contact properties and material parameters — in close partnership with the Simulation Infrastructure team.
  • Establish object-library curation and tagging conventions that scale as the Apollo deployment surface grows.
  • Partner with Perception ML Ops and the Deployment / Field Engineering teams to onboard new customer sites into simulation faster than the next site arrives.

SKILLS AND REQUIREMENTS

  • Strong proficiency in Python and modern C++
  • Hands-on experience with a 3D content pipeline (Blender Maya Houdini or equivalent)
  • Working knowledge of modern scene description and physics-asset formats (OpenUSD URDF MJCF) and the geometric/inertial subtleties that make or break sim-to-real transfer
  • Experience with at least one major physics simulator
  • Experience with neural reconstruction (Gaussian splatting NeRF) photogrammetry or 3D capture pipelines
  • Familiarity with collision geometry optimization for manipulation tasks (e.g. convex decomposition)

EDUCATION and/or EXPERIENCE

  • Bachelor’s Degree in Computer Science Robotics Computer Engineering or related field (or equivalent experience)
  • 5+ years of experience in software engineering robotics simulation 3D pipelines or related fields

PHYSICAL REQUIREMENTS:

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate


*This is a direct hire.  Please no outside Agency solicitations. 

Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race color religion age sex national origin disability status genetics protected veteran status sexual orientation gender identity or expression or any other characteristic protected by federal state or local laws.

Skills Required

  • Strong proficiency in Python and modern C++
  • Hands-on experience with a 3D content pipeline
  • Working knowledge of scene description and physics-asset formats
  • Experience with at least one major physics simulator
  • 5+ years of experience in software engineering or related fields
  • Bachelor's Degree in Computer Science or related field
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The Company
HQ: Austin TX
355 Employees
Year Founded: 2016

What We Do

Apptronik is building robots for the real world to improve human quality of life and to help solve the ever-increasing labor shortage problem. Our team has been building some of the most advanced robots on the planet for years dating back to the DARPA Robotics Challenge. We apply our expertise across the full robotics stack to some of the most important and impactful problems our society faces and expect our products and technology to change the world for the better. We value passion creativity and collaboration to help us overcome existing technological barriers in the industry to create truly innovative products.

Why Work With Us

At Apptronik we don't see a future where man competes against machine. Instead we envision a harmonious world where man and machine coexist. Our mission statement "It is not Man vs. Machine but Man + Machine" encapsulates our belief that the synergy between humans and robots will pave the way for a brighter more advanced future.

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Apptronik Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

Typical time on-site: Not Specified
HQAustin TX
We're based in North Austin near The Domain a lively outdoor shopping area full of shops and restaurants.

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Date Posted

05/28/2026

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