Job Description
Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
The Bedrock Platform Team is looking for a strong leader to direct projects with a team of software engineers building the engine and systems that power our game on over a dozen platforms. As a leader, you will take end-to-end ownership of projects and programs, defining the architecture, evaluating requirements, designing solutions, estimating development, and integrating features at great quality into our products. You will be responsible for features visible to all Minecraft creators and players.
As a lead software engineer, you work with peers across disciplines (Design, Production, and Quality) to build robust features on a predictable schedule. Identifying technological opportunities for improvements will be critical in the success of the role. Successful candidates will be able to guide the work of other engineers.Responsibilitiesβ’ Designs elegant solutions for systems which results in simple, extensible, and maintainable high-quality code.β’ Leads design, implementation, and code reviews across the feature area. Mentors other team members on doing these at quality.β’ Strong communicator who can reach successful outcomes through collaboration.β’ Optimizes team processes to improve productivity and responsiveness to feedback and changing priorities.β’ Uses technical knowledge of the product design and code to identify risks and prevent classes of bugs.Qualificationsβ’ 5+ years of modern experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.)
β’ 2+ years of experience managing the work of others, the careers of others, or both
β’ Worked on and shipped consumer applications.β’ Strong verbal and written communication skills with an emphasis on collaboration and inclusivityβ’ Strong design, programming, and debugging knowledge with domain expertise in two or more areas.
In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!
#mojangjobs #gamingjobs
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
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Date Posted
11/04/2022
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5
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