Job Description
Snap Inc is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. Snap contributes to human progress by empowering people to express themselves live in the moment learn about the world and have fun together. The Company’s three core products are Snapchat a visual messaging app that enhances your relationships with friends family and the world; Lens Studio an augmented reality platform that powers AR across Snapchat and other services; and its AR glasses Spectacles.
Snapchat is a camera and messaging app that connects people to their friends and the world. Every day around the globe millions of people use Snapchat to communicate with friends build relationships play and learn. No matter where you are or how you express yourself it’s always the fastest way to share a moment!
We’re looking for a 3D Rendering Engineer to join our Augmented Reality team in Santa Monica!
What you’ll do:
Implement the engine and rendering features used across Lenses Games Spectacles.
Collaborate with rendering and core engineers to incorporate new algorithms into the Lens engine
Work on the 3D engine and advanced algorithms utilizing the cutting edge capabilities of modern mobile GPUs
Research advanced rendering effects to adopt for mobile GPUs and perform as efficiently as possible
Work on optimization of rendering algorithms for wearable AR devices to achieve best performance leveraging your deep knowledge of rendering techniques GPU hardware and profilers.
Make an impact on the future of AR rendering technology - the sky’s the limit
Knowledge Skills & Abilities:
Strong 3D math and trigonometry skills
Strong computer science fundamentals and C++ coding skills
Proven knowledge of software and hardware rendering pipeline (Mobile Console or PC)
Excellent verbal and written communication skills with high attention to detail
Ability to prioritize tasks and work independently
Minimum Qualifications:
BS in a technical field such as computer science or equivalent years of experience
2+ years of post-Bachelor’s software development experience; or Master’s degree in a technical field + 1+ year of post-grad software development experience; or PhD in a relevant technical field
Industry C++ development experience
Preferred Qualifications:
Experience with OpenGL Metal Vulkan or DirectX APIs
Experience with GLSL MSL HLSL Compute shaders
Experience in optimization for mobile/console GPUs
Experience in creating rendering engines
Experience in creating unique/custom graphics algorithms and techniques
Experience with PBR
Personal 3D rendering related projects
If you have a disability or special need that requires accommodation please don’t be shy and provide us some information.
"Default Together" Policy at Snap: At Snap Inc. we believe that being together in person helps us build our culture faster reinforce our values and serve our community customers and partners better through dynamic collaboration. To reflect this we practice a “default together” approach and expect our team members to work in an office 4+ days per week.
At Snap we believe that having a team of diverse backgrounds and voices working together will enable us to create innovative products that improve the way people live and communicate. Snap is proud to be an equal opportunity employer and committed to providing employment opportunities regardless of race religious creed color national origin ancestry physical disability mental disability medical condition genetic information marital status sex gender gender identity gender expression pregnancy childbirth and breastfeeding age sexual orientation military or veteran status or any other protected classification in accordance with applicable federal state and local laws. EOE including disability/vets.
We are an Equal Opportunity Employer and will consider qualified applicants with criminal histories in a manner consistent with applicable law (by example the requirements of the San Francisco Fair Chance Ordinance and the Los Angeles Fair Chance Initiative for Hiring where applicable).
Our Benefits: Snap Inc. is its own community so we’ve got your back! We do our best to make sure you and your loved ones have everything you need to be happy and healthy on your own terms. Our benefits are built around your needs and include paid parental leave comprehensive medical coverage emotional and mental health support programs and compensation packages that let you share in Snap’s long-term success!
Compensation
In the United States work locations are assigned a pay zone which determines the salary range for the position. The successful candidate’s starting pay will be determined based on job-related skills experience qualifications work location and market conditions. The starting pay may be negotiable within the salary range for the position. These pay zones may be modified in the future.
Zone A (CA WA NYC):
The base salary range for this position is $157000-$235000 annually.
Zone B:
The base salary range for this position is $149000-$223000 annually.Zone C:
The base salary range for this position is $133000-$200000 annually.This position is eligible for equity in the form of RSUs.Skills Required
- BS in a technical field such as computer science or equivalent years of experience
- 2+ years of post-Bachelor's software development experience
- Industry C++ development experience
What the Team is Saying







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What We Do
Snap Inc. is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. We contribute to human progress by empowering people to express themselves live in the moment learn about the world and have fun together.
Why Work With Us
Snap contributes to human progress by empowering people to express themselves live in the moment learn about the world and have fun together.
Gallery
Snap Inc. Teams
Snap Inc. Offices
Hybrid Workspace
Employees engage in a combination of remote and on-site work.
Our “default together” approach is an 80/20 model where we are asking team members to spend 80% of the time on average in the office with the remaining 20% of the time spent remote.
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Date Posted
05/21/2026
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