Technical Animator

Jobgether · Canada

Company

Jobgether

Location

Canada

Type

Full Time

Job Description

Team: Design

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Animator based in Canada.

This role sits at the intersection of animation, rigging, and real-time engine implementation, supporting the creation of high-quality gameplay experiences within a cutting-edge game production environment. You will be responsible for building and maintaining animation pipelines that connect modeling, rigging, and in-engine execution, ensuring smooth performance and visual fidelity. The position involves working on both humanoid characters and mechanical assets within a sci-fi universe, requiring a blend of artistic sensibility and technical expertise. You will collaborate closely with artists, technical teams, and production to ensure assets are optimized for Unreal Engine 5 and aligned with the project’s creative direction. The environment is highly collaborative, fast-moving, and creatively driven, offering the opportunity to contribute directly to a major interactive IP. It is ideal for a technically skilled animator who enjoys solving pipeline challenges and bringing dynamic game worlds to life.

Accountabilities:

In this role, you will be responsible for developing, implementing, and maintaining animation systems and pipelines that support high-quality gameplay and cinematic experiences.

  • Develop and maintain Maya and Unreal Engine 5 animation pipelines, including rigging, skinning, and asset export workflows
  • Create high-quality gameplay animations aligned with the project’s artistic vision and design direction
  • Animate both humanoid characters and mechanical assets within a sci-fi game environment
  • Ensure smooth integration of animation assets into Unreal Engine, supporting real-time performance and fidelity
  • Collaborate closely with technical artists to improve tools, workflows, and pipeline efficiency
  • Work with 3D artists to ensure seamless handoffs between asset creation, rigging, and animation setup
  • Take direction from the Art Director to maintain visual consistency and cohesive animation style
  • Partner with production teams to provide accurate estimates, planning input, and timely asset delivery
  • Requirements:

    The ideal candidate brings strong technical animation experience in game development, combined with deep knowledge of rigging, animation pipelines, and Unreal Engine workflows.

    • 4+ years of experience in technical animation and gameplay animation within the game industry
    • Strong proficiency in Maya and Unreal Engine 5
    • Solid understanding of rigging workflows, including skeleton design and skinning for game-ready assets
    • Experience managing animation scenes, exports, and referencing in Perforce-based pipelines
    • Ability to work with both humanoid and mechanical animation systems
    • Strong problem-solving skills with the ability to iterate quickly in a production environment
    • Excellent communication and collaboration skills within multidisciplinary teams
    • Comfortable working under creative direction while maintaining technical precision
    • Portfolio/showreel required demonstrating relevant animation and technical work
    • Benefits:

      • Competitive annual salary range of CAD $80,000 – $100,000
      • Remote-first and hybrid-friendly work environment across Canada
      • Opportunity to work on a large-scale, high-profile game IP
      • Creative and collaborative studio culture with strong artistic freedom
      • Flexible working arrangements supporting work-life balance
      • Exposure to advanced real-time production pipelines using Unreal Engine 5
      • Opportunity to work with experienced artists, animators, and technical specialists
      • Long-term career growth within a dynamic and evolving game development environment
Apply Now

Date Posted

06/19/2026

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