Technical Artist(Project Based)

Jobgether · Brazil

Company

Jobgether

Location

Brazil

Type

Full Time

Job Description

Team: Others

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Artist (Project Based) based in Brazil.

This is an exciting opportunity for a Technical Artist who thrives at the intersection of art and technology within the video game industry. In this project-based role, you will help bridge the gap between artistic vision and technical execution, ensuring that high-quality visual assets are efficiently integrated into real-time game environments. You will contribute to optimizing pipelines, improving performance, and enabling artists and developers to work more effectively together. The environment is highly collaborative and innovation-driven, with a strong focus on delivering visually compelling and technically optimized game experiences. You will work closely with cross-functional teams including artists, programmers, and designers on diverse game development projects. This role is ideal for someone passionate about game development, real-time rendering, and solving complex technical-artistic challenges.

Accountabilities

  • Design, develop, and optimize art production pipelines and workflows to improve efficiency in asset creation, integration, and delivery.
  • Create and maintain custom tools, scripts, and plugins to automate repetitive tasks and enhance productivity across art and development teams.
  • Develop shaders and materials to achieve high-quality visual effects while ensuring optimal performance across platforms.
  • Integrate art assets into game engines such as Unity or Unreal Engine, ensuring visual fidelity, functionality, and performance.
  • Identify and resolve performance bottlenecks in collaboration with artists and engineers, optimizing assets for real-time rendering.
  • Provide technical support and troubleshooting assistance to artists and developers to ensure smooth production workflows.
  • Collaborate cross-functionally with artists, designers, and programmers to improve pipeline efficiency and overall game quality.
  • Requirements

    • 3–5 years of experience in the video game industry, including at least 3 credited game projects.
    • Strong experience working as a Technical Artist, bridging art and engineering in game development environments.
    • Expertise in game engines such as Unreal Engine and/or Unity.
    • Proficiency in scripting and programming languages such as C#, Python, C++, HLSL/GLSL, or similar.
    • Strong understanding of real-time rendering, performance optimization, and game asset integration.
    • Solid artistic foundation including composition, lighting, color theory, and visual storytelling.
    • Experience with 3D and digital content creation tools such as Maya, 3ds Max, Houdini, and Substance Painter is highly valued.
    • Strong problem-solving skills with the ability to analyze and resolve complex technical and artistic challenges.
    • Excellent communication and teamwork skills, with the ability to work effectively in a collaborative production environment.
    • Strong time management and ability to deliver work within project timelines in a fast-paced setting.
    • Benefits

      • Project-based compensation with competitive industry standards.
      • Opportunity to work on diverse and high-quality video game projects.
      • Flexible project timelines and remote-friendly collaboration model.
      • Exposure to modern game development pipelines, tools, and technologies.
      • Opportunity for long-term collaboration on future projects.
      • Clear communication, structured workflows, and strong production support throughout engagements.
      • Collaborative and creative environment focused on innovation and quality.
Apply Now

Date Posted

06/30/2026

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