Prn Jobs

11,289 open positions · Updated daily

Prn roles are at the forefront of visual innovation, driving real‑time rendering for AAA games, VR/AR experiences, and high‑resolution film pipelines. With the rise of cloud render farms and GPU‑accelerated workflows, studios worldwide are hiring specialists who can push the limits of ray tracing, AI‑assisted denoising, and distributed rendering.

Within Prn you’ll find positions like Rendering Pipeline Engineer, GPU Shader Developer, Render Farm Operator, VFX Software Engineer, and Render Manager. These roles typically involve optimizing shader code in GLSL or HLSL, scripting automation in Python or Lua, managing distributed workloads via Slurm or AWS Batch, and building custom tools with C++ and Qt to streamline asset delivery.

Salary transparency matters because Prn talent is rare and highly specialized. Knowing exact compensation allows professionals to evaluate studios that invest in cutting‑edge hardware, support GPU upgrades, or offer equity in emerging render‑as‑a‑service platforms. Transparent pay also helps level the playing field across studios of different sizes and locations.

Pharmacist - PRN

Company: Universal Health Services

Location: Austin, TX

Posted Aug 14, 2025

To encourage pay transparency, promote pay equity, and proactively address regulations, UHS and all our subsidiaries will comply with all applicable state or…

Staff Pharmacist- PRN

Company: Houston Methodist Sugar Land Hospital

Location: Sugar Land, TX

Posted Aug 14, 2025

PHRM - Pharmacist - State Licensure - Texas Pharmacist license or eligible for Texas Pharmacist license within 90 days AND.

Pharmacist - PRN

Company: Texas NeuroRehab Center

Location: Austin, TX

Posted Aug 15, 2025

Able to speak clearly and to use the telephone for extended period of time. The capabilities of the facility as a whole allow for integrated and specialized…

Public Safety Officer I - Armed (On-Call, 1st Shift)

Company: Advocate Aurora Health

Location: Park Ridge, IL

Posted Aug 14, 2025

A valid driver’s license issued by the Division of Motor Vehicle. Responds to service calls, such as combative or threatening patients or visitors and team…

Frequently Asked Questions

What are typical salary ranges for Prn roles by seniority?
Entry‑level Rendering Engineers earn $70k–$90k annually. Mid‑level specialists receive $90k–$120k, while senior engineers command $120k–$160k. Lead or Principal roles can reach $160k–$200k+, especially in large AAA studios or cloud render‑as‑a‑service companies.
What skills and certifications are required for Prn positions?
Core skills include C++ or Rust for performance code, GLSL/HLSL for shader development, Python for automation, and familiarity with Vulkan or DirectX 12. Certifications such as Autodesk Certified Professional, NVIDIA CUDA Developer, or Unity Certified Developer are highly valued. Proficiency in Blender, Maya, Houdini, or Nuke, plus experience with render engines like Arnold, V-Ray, or RenderMan, is often required.
Is remote work available in Prn careers?
Yes—many studios and cloud render‑as‑a‑service companies offer fully remote or hybrid arrangements. Remote roles typically require a powerful workstation with a modern GPU, reliable broadband, and access to version control (Git) and CI/CD pipelines. Some studios still prefer on‑site presence for hardware maintenance or real‑time collaboration, but the trend is shifting toward remote flexibility.
What career progression paths exist in Prn?
A typical path starts as a Junior Rendering Engineer, moves to Mid‑level Engineer, then Senior Engineer, followed by Lead or Principal Engineer. From there, professionals can transition into technical leadership roles such as Render Manager, Pipeline Lead, or Studio Lead, and eventually into architecture or executive positions like VP of Technology or Chief Technology Officer.
What are the current industry trends shaping Prn?
Key trends include cloud‑based render farms using GPU clusters (e.g., AWS G4, G5), real‑time ray tracing in engines like Unreal Engine 5, AI‑driven denoising and upscaling (e.g., NVIDIA DLSS, OptiX AI), and the convergence of VFX and game pipelines through shared tools. Additionally, the rise of XR (VR/AR) and mixed‑reality content is pushing for lower‑latency rendering and more efficient asset pipelines.

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