Jobs at Keywords Studios
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Senior Anti-Cheat Engineer
Company: Intrepid Studios
Location: San Diego, CA
Posted Sep 27, 2023
Our goal is to build a family that will laugh together, play together, succeed together, and stay together.All posted positions are full-time with generous medical benefit options covered 100% by employer for employees and dependents plus paid vacation & sick days, and 401k with matching. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Individual compensation decisions are based on a number of factors, including experience level, skillset, and balancing internal equity relative to peers at the company. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We expect the majority of the candidates who are offered roles at our company to fall throughout the range based on these factors.Job descriptions are not designed to cover or contain a comprehensive listing of activities, duties, or responsibilities that may be required of the employee.We encourage individuals from all backgrounds, including race, gender identity, sexual orientation, disability status, to apply for positions. We are an equal opportunity employer and we're committed to a fair and consistent interview process and employer experience.About Us:Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. The base salary for this role is between $125,000 - $187,500, depending on skills and experience. ResponsibilitiesWork closely with designers, artists, and other engineers to ensure a great player experienceDesign and develop gameplay features across client and server to mitigate cheating and abuseMaintain familiarity of the game’s design, for both the live product and for future patchesCollaborate with other members of the engineering team to build sustainable and maintainable technologiesRequirementsA passion to make life difficult for the “bad guys”Mastery of C++A minimum of 7 years’ game programming experienceA strong motivation to analyze and improve systems and infrastructureA solid understanding of Windows Internals and WINAPI.Self-motivation and willingness to participate in many areas of game developmentExcellent verbal and written communications skillsPlusesExperience with securing applications, game cheating, or client/network exploitationProficiency in multi-threaded systemsPrevious experience designing gameplay systems for MMO gamesBachelor’s degrees in computer science, mathematics, physics, or a related field or equivalent work experienceExperience with code and algorithmic optimization to improve performanceA passion for playing MMO gamesRequired Application Materials:Resume & PortfolioCover Letter which should include:Relevant information about yourself that demonstrates exceptional ability and goes beyond your resumeWhy you are interested in working at IntrepidWhat games you are currently playingInterview Overview:Below you'll find an outline of the interview plan for this role.
Environment Artist
Company: Velan Studios
Location: Columbus, OH
Posted Sep 19, 2023
Self-direction, passion, and creativity in your work. In addition to your salary, our comprehensive compensation package includes various perks, such as potential annual bonuses (though they are not guaranteed), health, dental, vision, life, and disability insurance, a retirement savings plan, paid holidays, and flexible time-off benefits. Additional Qualifications Experience or skill in one or more additional disciplines (character, vfx, level design, etc.). Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations. Ability to create from your own ideas, not just from pre-existing concept art. Strong communication and organizational skills. Be proactive in problem-solving, cross-discipline brainstorming, and have the ability to represent the Environment Art team in appropriate meetings throughout project production cycles. Collaborate with the Art Director, Game Designers, and Programmers to ensure art assets are high-quality, support the artistic direction of our projects, and are fully optimized for target platforms. Expert in both Substance Designer and Painter. Strong understanding of physically-based rendering and NPR shader techniques.
Colour Assistant
Company: Company3/Method Studios
Location: Other US Location
Posted Sep 22, 2023
Please inform the company's HR representative if you need assistance completing any forms or to otherwise participate in the application process. Familiarity Colorfront/Transkoder/Avid beneficial.Understanding of grade 1 monitors and digital cinema projectors.About the Company:Company 3 / Method Studios provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, colour grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.Diversity and Inclusion at Company 3:Creativity has diversity at its core. Friendly and approachable manner. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable and inclusive culture where every employee feels empowered and safe to show up to work as their full self.It is our policy is to provide equal employment opportunities to all applicants and employees. Commitment to continuous improvement with an innovative approach to work and problems.What You Bring:Experience within postproduction industry.Hands-on operator experience.Work well under pressure in a deadline driven environment.Flexible with shift hours.Experience with Davinci Resolve and/or Baselight essential. Duties include session preparation, assisting Colourists, running some sessions standalone and creation and QC of all deliverables. Main Duties:Preparing colour sessions for colourists.Timeline preparation and updates using Resolve and Baselight.Preparing theatres or rooms for colourists to include routing, monitoring, projection, playback.Set up and monitor virtual sessions.Responsible for creating all master downstream deliverables for all theatrical, home video, and streamer content across multiple platforms and formats.Run client supervised sessions, screenings, visual effects reviews and colour-correction sessions as directed by colourist and/or production.Quality Control: Maintain highest possible levels of oversight of deliverables manufactured within the feature and longform finishing process.Collaborate and communicate with fellow colleagues to ensure project deadlines are met, keeping shared documents accurate and up to date at all times.Support new processes and maintain proficiency with evolving technical applications and trends with the company workflow.Help support and train junior members of the team.Maintain best practices for content security and client confidentiality.Skills:Experience of using Resolve or Baselight.Knowledge of the various of colour spaces, LUT applications and skills for colour tracing, match grading and rendering.Knowledge of Aspect ratios and frame sizes, from origination to master delivery.Understanding of deliverables from theatrical deliverable formats to streamers and broadcasters.Understanding of audio formats and deliveries and laying back of audio to create final deliverables.Understanding of editing systems, VFX applications and data centric practices.Detail oriented problem solver, capable of working well under pressure in a deadline driven, environment. Flexible to work around client needs and delivery schedules.Strong interpersonal skills to help create a unique and relaxed environment for a creative client base. Ability to interpret and demonstrate a solid understanding of creative editorial instructions and the latest workflow trends with filmmaking. Day to day reporting into the production team to ensure that session work is completed to schedule. Position Summary: Provide assistance and operational support to Company 3 Colourists so they can perform creatively and productively during sessions. Overall reports to Operations Manager.
Technical Artist
Company: Striking Distance Studios
Location: East Bay
Posted Oct 09, 2023
Striking Distance Studios, a AAA development studio in the San Francisco Bay Area, is seeking a Technical Artist with 3+ years of game development experience. The role involves tool and workflow design, optimization analysis, shader authoring, and visual prototyping. The studio values creativity, excellence, and collaboration, offering a competitive salary range of $120,000-$145,000. They emphasize the importance of expertise in UE4/UE5, Blueprint, and AAA 3D art production, along with strong knowledge of Maya, Substance, Photoshop, and shader creation via node graph.
Receptionist
Company: Company3/Method Studios
Location: Santa Monica
Posted Oct 06, 2023
An employee’s pay position within the range will be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. The amount and availability of any bonus, commission, or any other form of compensation that are allocable to a particular employee remains in the Company's sole discretion unless and until paid and may be modified at the Company’s sole discretion, consistent with applicable law. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. For roles filled in Canada and other territories, local benefits plan offerings will apply.Both external and internal candidates can apply for this role through this careers’ website.The above compensation and benefits information is provided in accordance with various state and local pay transparency laws.Note: No amount of pay is considered to be wages or compensation until such amount is earned, vested, and determinable. written and verbal.Have a solid knowledge of the Microsoft Office suite.Can lift/carry items weighing up to 25lbs.About the Company: Company 3&8239;/ Method Studios provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. We may ultimately pay more or less than the posted range, and the range may be modified in the future. Onboard for new hires: Parking, badge ordering, input contact and picture in LDAP, confirming department and company aliasesLiaison between employees and managementWHAT YOU BRING: Have excellent communication and organizational skills, as well as an exceptional eye for detail.Problem-solving skills, good communication and interpersonal skills, and a great team player.A professional level English language skill, i.e. *The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. Diversity and Inclusion at Company 3: Creativity has diversity at its core.
Lead Animator
Company: Striking Distance Studios
Location: East Bay
Posted Sep 26, 2023
Actual amounts will vary depending on experience, performance and location.Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected]. The Lead Gameplay Animator's main responsibilities are to plan, organize, supervise and inspire the work of his/her team. Responsibilities:Create animations that blow our minds and inspire your team to do the sameWork with the Animation Director to align animation goals with Design expectationsPrototype and Previs new Gameplay SystemsDirect motion capture sessionsProblem solve typical game dev issuesDefine, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;Anticipate and recognize potential conflicts or production issues and recommend solutions;Motivate and develop the team members and act as a mentor in terms of technical/artistic aspectsQualifications:7+ years of experience in animation within the gaming industry1+ years of experience in a management roleExperience with UE4/UE5 Ability to plan, organize and prioritize the team’s work in the context of given timescales and quality requirementsStrong leadership skills, time and priority managementAbility to create and develop productive teamsStrong interpersonal and communication skillsCritical thinking and problem solvingSelf-starter with proactive attitude to improve own qualificationsKnowledge sharing attitude and ability to coach less experienced peopleIn California, the standard base pay range for this role is $145,000.00 - $190,000.00 annually. We’re looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for:Striking Distance Studios is looking for a Lead Gameplay Animator to help us create the most dynamic and engaging player and enemy experiences for a brand new, unannounced UE5 title. This base pay range is for California and is not applicable to locations outside of CA. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. Inspired by challenges. We give you the setting and the opportunity to do work you are proud of. Welcome to Striking Distance Studios!Driven by people.
Technical Animator
Company: Striking Distance Studios
Location: East Bay
Posted Sep 26, 2023
Actual amounts will vary depending on experience, performance and location.Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. You'll be on the forefront of our animation projects, bridging the gap between design and execution. Responsibilities:Collaborate with Animation, Design and Engineering to build out blueprintsWork closely with Animation and enable them to iterate within, and fine tune, animation blueprintsWork closely with engineers to meet the needs of our animation blueprints and insure they are performantContribute to the design, implementation, feedback and maintenance of the animation and rigging pipelines. Develop scripts to expand upon and support these pipelines.Help support technical issues for animators in Maya or UnrealDevelop and optimize rigs for characters, weapons, vehicles, and propsCreate physics assets for ragdoll simulationsCreate and maintain documentation necessary for animation and other departments to understand the functions involved in blueprints or other Unreal assets.Maintain consistent communication with the animation team, welcoming feedback and refining animation blueprints, rigs or tools as necessary Evaluate existing content and systems against future needs of the projectQualifications:3+ years of experience as a Technical Animator in the gaming industryExpertise with UE4/UE5Strong proficiency in MayaExperience owning features/leading systems from start to finish while driving animation implementationExperience with Computer Programming (Python, C, C++, ) and familiarity with Qt/PySideIn-depth understanding of character skinning techniques, weight painting, and deformationsPractical knowledge of Motion Capture data pipelines and workflowsHands-on experience with version control systems like Perforce, Git, or SVStrong communication, collaboration, and problem-solving abilitiesIn California, the standard base pay range for this role is $110,000.00 - $140,000.00 annually. If you received an email and are unsure you can always email [email protected]. We’re looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for:Striking Distance Studios is looking for a Technical Animator to work in a cooperative, cross-disciplinary team environment to push the boundaries of animation technology. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. This base pay range is for California and is not applicable to locations outside of CA. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. Inspired by challenges. We give you the setting and the opportunity to do work you are proud of. Welcome to Striking Distance Studios!Driven by people.
Environment Artist
Company: Velan Studios
Location: Columbus, OH
Posted Sep 19, 2023
Self-direction, passion, and creativity in your work. In addition to your salary, our comprehensive compensation package includes various perks, such as potential annual bonuses (though they are not guaranteed), health, dental, vision, life, and disability insurance, a retirement savings plan, paid holidays, and flexible time-off benefits. Additional Qualifications Experience or skill in one or more additional disciplines (character, vfx, level design, etc.). Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations. Ability to create from your own ideas, not just from pre-existing concept art. Strong communication and organizational skills. Be proactive in problem-solving, cross-discipline brainstorming, and have the ability to represent the Environment Art team in appropriate meetings throughout project production cycles. Collaborate with the Art Director, Game Designers, and Programmers to ensure art assets are high-quality, support the artistic direction of our projects, and are fully optimized for target platforms. Expert in both Substance Designer and Painter. Strong understanding of physically-based rendering and NPR shader techniques.
Game Designer
Company: Turtle Rock Studios
Location: North Suburbs
Posted Oct 09, 2023
We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. The ideal candidate will work closely with the Lead Game Designer and team to create and improve fun, balanced, and rewarding ability designs for continuously exciting gameplay. This individual will collaborate with other designers and engineering to design and develop unique combat abilities for gameplay day-to-day, while identifying synergies between different abilities during development so the design team can continually improve the gameplay experience. This role will report to the Lead Game Designer.ResponsibilitiesWork closely with the Lead Game Designer and team to create and improve fun, balanced, and rewarding ability designs for continuously exciting gameplayCollaborate with other designers and engineering to design and develop unique combat abilities for gameplay day-to-dayIdentify synergies between different abilities during development so the design team can continually improve the gameplay experienceTune and balance gameplay values using telemetry and player feedbackBe able to communicate with all departments effectively and maintain high level documentation related to systems and features owned by the Design teamPlaytest with the studio and the design team to review and develop the gameBe open to feedback and participate in open discussions regarding game mechanics and balanceRequirements3+ years experience in Game Design roleExperience working on class and ability designLove of games: specifically FPS and ARPG titles as well as cooperative games.Ability to describe and breakdown gameplay componentsDemonstrated experience with ability design and balancingProven track record of class and talent tree designCreativity and strong sense of pacingSolid math and problem solving skillsExcellent verbal and written communication skillsPreferencesAt least one shipped title in a Class Design RoleExperience in UE4 and BlueprintCore understanding of 3CsKnowledge of game design theory, tools pipelinesFamiliarity with development tools such as Perforce, JIRA, and ConfluencePerksFlexible work environment allowing you to work in-studio as many days a week or full time remotelyMedical, Dental, Vision 100% covered for you and your family401k matchingProfit sharingStudent Loan Paydown Plan / College Savings PlanCareer Improvement PlanFlexible time off policyFully stocked kitchen and sponsored food trucksAwesome company events, including in-person family celebrations, annual Halloween bash, and virtual gatherings throughout the year The estimated base pay range for this role is: $70,000 - $100,000We are an equal opportunity employer and value diversity at our company. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next AAA title.We are looking for a Game Designer to be a part of our Design team. At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow.
Client Services Representative
Company: Company3/Method Studios
Location: New York City, NY
Posted Sep 29, 2023
Company 3 is seeking a Client Services Representative for its New York office. The role involves multitasking, effective communication, and prioritizing under pressure. The ideal candidate should have prior restaurant or hospitality experience, adaptability, and strong interpersonal skills. Duties include setting up daily coffee and breakfast setups, planning weekly events, overseeing service during sessions, maintaining cleanliness, ordering supplies, and working with the larger Client Services team. The company values diversity and inclusion, offering a comprehensive benefits package.
Senior Gameplay Designer - Creatures
Company: Humanoid Studios
Location: Canada
Posted Oct 01, 2023
An emphasis on creating memorable, challenging, and believable creatures is crucial. or Alberta. In production, you will work closely with a team of artists, animators, programmers, and designers to ensure that the quantity and quality of our creatures meets the highest standards while also supporting larger design initiatives such as optimization, tools, and workflow improvements. As part of our flexible location model, this role can be fully work-from-home, or per your preference, can transition to partially or mostly in-office either in B.C. Role Description As Sr. Gameplay Designer at Humanoid, you will work closely with artists, designers, animators, and programmers to design, implement, and own innovative and fun gameplay features and pipelines for our flagship title. Responsibilities Design, implement, and own features related to the creature creation pipeline from prototypes to final quality Contribute to memorable experiences that support the narrative and the themes of the IP through collaboration with the broader team Define, document, and share best practices related to the creation and usage of creatures and behaviors Actively mentor creative and technical abilities of team members Participate in game design discussions and contribute valuable ideas and feedback to all aspects of the project Remain current with new and innovative technologies, proactively incorporating and improving pipelines and processes Qualifications: 5+ years' experience as a gameplay designer in professional game development shipping multiple AAA titles A high level of experience in Unreal 4/5 and Blueprints Experience with the Gameplay Ability System Experience guiding multiple creatures through prototyping to final quality Experience working with behavior trees or other creature AI systems Experience with asset inheritance & modular workflows Familiarity with gameplay mechanics in action/adventure/RPG titles Familiarity with non-bipedal creature actions, navigation, and considerations The ability to explicitly define and communicate solutions to complex gameplay and technical problems Self-motivated, with proactive communication skills and the ability to collaborate well with team members of all development disciplines A passion for utilizing gameplay to build incredible memorable experiences By joining Humanoid, you will be welcomed into a diverse team of talented developers creating an immersive new universe of story, character, and discovery. Initially you will work with other team members to design and implement prototypes, moving on to develop multiple gameplay features at final quality. We are a Canadian company with offices in Kelowna, BC, and Edmonton, AB. This role involves close collaboration with other disciplines to shape the vision of the project, as you integrate gameplay with other facets of the game and iterate towards a cohesive overall experience.
Nuke Compositor
Company: Ingenuity Studios
Location: Atlanta, GA
Posted Oct 06, 2023
Ingenuity Studios is seeking Nuke Compositors of all levels for remote positions. The team works on various visual effects tasks and offers a strong training program. Candidates must have a reliable internet connection, exceptional creativity, and functional knowledge of Nuke. Experience with Mocha, After Effects, or Camera Tracking Software is a plus. The hiring salary range is USD $20 - $45 hourly, and Ingenuity Studios is committed to diversity and equal opportunity.