Job Description
As a Senior Level Artist at Cloud Chamber you will join our talented development team to shape the next installment of the BioShock franchise. In this role you’ll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds create and maintain modular kits to optimally build believable and detailed spaces and propel the narrative through environmental storytelling bringing the richly imagined world of BioShock to life.
What You’ll Do:
- Collaborate closely with the Level Design Modeling Narrative Concept Combat and Cinematic teams.
- Create believable functional and visually strong environments from scratch.
- Gather references concept art and translate Art Direction into clear and repeatable. architectural and world construction rules communicating and championing those rules to peers both in and out of the Art Department.
- Iterate on layouts using blocking to support and enhance combat and level design requirements scene composition and general world logic.
- Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
- Assume full long term creative technical and production ownership over your levels. Contribute to the artistic vision of your space ensure that dependencies are properly communicated and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
- Participate in look development creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes.
- Communicate effectively with team members production and management to ensure that project goals and deadlines are met.
- Work with Leads to develop world building and modeling processes alignment decks documentation and tutorials and ensure that quality is maintained for environment art.
- Receive give and apply feedback effectively while maintaining a constructive team centric attitude.
What We’ll Do Together:
At Cloud Chamber we are champions of high standards pushing for progress and embracing change. We will work closely and constructively across design art engineering animation and audio teams to realize our creative ambitions. Together we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
- Professional experience working with Unreal 5.
- Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
- Bachelor’s Degree in Art or equivalent work experience.
- Superior eye for composition contrast color and detail.
- Proficient in the creation of modular kits and proxy models for high-quality stylized environments.
- Solid understanding of form shape structure and silhouette as it relates to world building.
- Solid understanding of architectural structure spatial design industrial design and the details necessary for crafting the building blocks of believable environments.
- Experience creating and maintaining asset libraries organized by theme and function.
- Experience with materials and shaders knowing what is needed and where to use them for difficult visual targets is a plus.
- An interest in relevant adjacent disciplines such as architecture urban design interior design photography film lighting and drawing is beneficial.
Who You Are:
- A reliable positive force multiplier actively seeking opportunities to integrate work across disciplines and contribute to a healthy supportive team environment.
- A solid communicator with excellent written and verbal communication skills with the ability to articulate complex ideas clearly package information for diverse audiences and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure ambiguity and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization understand differing perspectives and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction possessing a desire to learn new skills and capable of producing quick quality revisions based on new insights or constraints.
- A strong owner of your tasks who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative immersive and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations supported by a culture that brings out the best in our teams. We work openly learn through play take ownership push ourselves to be better and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $$100200 and $148320 USD per Year. However base pay offered is based on market location and may vary further depending on individualized factors for job candidates such as job-related knowledge skills experience and other objective business considerations. Subject to those same considerations the total compensation package for this position may also include other elements including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular full-time employees are also eligible for a range of benefits at the Company including: medical dental vision and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
As an equal opportunity employer we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process perform their essential job functions and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.
Skills Required
- Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
- Professional experience working with Unreal 5.
- Bachelor's Degree in Art or equivalent work experience.
What the Team is Saying
2K Compensation & Benefits Highlights
- Retirement Support—A 401(k) with company match and an Employee Stock Purchase Plan are consistently highlighted across official materials. Feedback suggests these programs are well‑regarded and contribute meaningfully to total rewards.
- Leave & Time Off Breadth—Paid holidays generous PTO sick time volunteer time and a company‑wide end‑of‑year break are commonly described with parental and compassionate leave also included. Feedback suggests time‑off breadth supports work‑life balance.
- Wellbeing & Lifestyle Benefits—Wellness resources (mental‑health tools fitness reimbursements onsite amenities) pair with day‑to‑day perks like catered meals snacks commuter benefits and access to company games. Feedback suggests these lifestyle benefits enhance the overall package.
2K Insights
What We Do
2K is headquartered in Novato California and is a wholly owned label of Take-Two Interactive Software Inc. (NASDAQ: TTWO). Founded in 2005 2K Games is a global video game company publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms include Visual Concepts Firaxis Hangar 13 CatDaddy Cloud Chamber 31st Union and HB Studios. Our portfolio of titles is expanding due to our global strategic plan building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres including sports shooters action role-playing strategy casual and family entertainment. Our team of engineers marketers artists writers data scientists producers thinkers and doers are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K 2K PGA Battleborn BioShock Borderlands The Quarry The Darkness Mafia Sid Meier’s Civilization Marvel’s Midnight Suns WWE 2K and XCOM. At 2K we pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K we encourage you to apply!
Why Work With Us
We pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct open and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short it’s kinda awesome.
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2K Offices
Hybrid Workspace
Employees engage in a combination of remote and on-site work.
We are a blend of onsite hybrid and remote roles. Please refer to individual job descriptions for more details on location.




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